"VertexlitGeneric" { "$basetexture" "models\weapons\arccw\ur_m1911/frame_custom" "$bumpmap" "models\weapons\arccw\ur_m1911/c1911exploded_default_n" "$normalmapalphaenvmapmask" 1 //"$color2" "[1.55 1.6 1.6]" //"$color2" "[0.557 0.455 0.329]" "$blendTintByBaseAlpha" "1" "$phongwarptexture" "models\weapons\arccw\ud_stalol\phongwarp_metal" // string -- phong gradient texture: 256x16 texture where x:0 = unlit, x:256 = fully lit (default is a perfect 0-256 black to white gradient) "$phongexponentfactor" "1" "$phong" "1" "$phongexponenttexture" "models\weapons\arccw\ur_m1911/c1911exploded_default_e" "$phongboost" "1" "$phongalbedotint" "0" "$phongfresnelranges" "[1 1 1]" "$halflambert" "1" "$envmap" "env_cubemap" "$envmapfresnel" "1" "$envmapFresnelMinMaxExp" "[0 5 .4]" "$envmaptint" "[0.32 0.30 0.33]" "$nocull" "1" "$blendtintcoloroverbase" "-0.15" Proxies { UC_Weapon_Color2 { resultVar $color2 myVariable $color } } }