// ESCAPE FROM TARKOV TACTICAL REALISM WITH HARDCORE MATERIALS // Auto converter by Darsu, material setup and vmt by Mal0 "VertexLitGeneric" { "$basetexture" "models/weapons/arccw/ur_m1911/slide_custom" "$bumpmap" "models/weapons/arccw/ur_m1911/reciever_m1911_colt_m45a1_std_lod0_nrm" "$phongexponenttexture" "models/weapons/arccw/ur_m1911/reciever_m1911_colt_m45a1_std_lod0_gloss" "$blendtintbybasealpha" "1" "$normalmapalphaenvmapmask" "0" "$basemapalphaenvmapmask" "1" "$phong" "1" "$phongboost" "0.4" "$phongalbedotint" "1" "$phongfresnelranges" "[0.5 1 1]" "$rimlight" "1" "$rimlightexponent" "4" "$rimmask" "1" "$envmap" "models/uc/attachments/envmap_unfuck" "$envmapfresnel" "0.1" "$envmaptint" "[0.025 0.025 0.025]" "$color2" "[1 1 1]" "$blendtintcoloroverbase" "-0.025" Proxies { UC_Weapon_Color1 { resultVar $color2 myVariable $color } } }