"VertexLitGeneric" { "$basetexture" "models\weapons\arccw\ur_spas12_new\UR_SPAS_rgb" "$bumpmap" "models\weapons\arccw\ur_spas12_new\UR_SPAS_n" "$phongexponenttexture" "models\weapons\arccw\ur_spas12_new\UR_SPAS_e" "$color2" "[0.4 0.4 0.4]" "$blendtintbybasealpha" "1" "$phong" "1" "$phongboost" "1.8" "$phongfresnelranges" "[1 0.5 0]" "$phongalbedotint" "0" "$rimlight" "1" "$rimlightexponent" "100" "$rimmask" "1" "$rimlightboost" "1" "$normalmapalphaenvmapmask" "1" "$envmapfresnel" "1" "$envmap" "env_cubemap" "$envmaptint" "[0.2 0.2 0.2]" "Proxies" { "MwEnvMapTint" { "specularity" "0.5" //0.25, 0.5, 0.75, 1 "min" "0" "max" "0.2" //change this if too bright in game } } }