SWEP.Base = "arccw_base" SWEP.Spawnable = true -- this obviously has to be set to true SWEP.Category = "ArcCW - Urban Coalition" -- edit this if you like SWEP.UC_CategoryPack = "2Urban Renewal" SWEP.AdminOnly = false SWEP.PrintName = "KF-67" SWEP.TrueName = "AKM" if GetConVar("arccw_truenames"):GetBool() then SWEP.PrintName = SWEP.TrueName end local descStart = "One of the first assault rifles, wielded around the world to this day for its cheap price, quick production, ease of maintenance, and infallible reliability. Consequently, it has become the most popular rifle ever; a constant of freedom fighters and third-world armies virtually everywhere. One fifth of all small arms in existence can be traced to this design.\n\n" local desc_762 = "The default pattern is well-rounded and hard-hitting, but kicks harder than other weapons of its class." local desc_545 = "With a heavier frame than other service rifles, the AK-74 platform is accurate and easy to control." local desc_74u = "This PDW variant sacrifices range and control to fit the power of a rifle into a very compact form." local desc_9mm = "Well-rounded submachine gun that shares common parts with AK rifles. For its widespread use by a variety of security divisions, it can be described as a Russian counterpart to the MP5.\n\nThe moniker \"Vityaz\" translates to \"knight.\"" local desc_12g = "Magazine-fed semi automatic shotgun based on the Kalashnikov pattern. It is a popular civilian weapon due to the comparative simplicity of Russia's smoothbore gun licenses, but it has also been used by security firms around the world.\n\nIts low accuracy is compensated for by a much faster reload time than tube-fed designs." local desc_556 = "This international variant has a lower damage output than the Russian cartridges, but boasts substantially lower recoil." local desc_366 = "AK-pattern shotgun chambered in .366 TKM, a sporting cartridge that uses reshaped M43 casings. It is considered a shotgun because of its smoothbore barrel, a change made to circumvent Russian rifle laws. Despite the lack of rifling, it achieves similar ballistics to a proper AK-47." SWEP.Trivia_Class = "Assault Rifle" SWEP.Trivia_Desc = descStart .. desc_762 SWEP.Trivia_Manufacturer = "Izhmash" SWEP.Trivia_Calibre = "7.62x39mm Soviet" SWEP.Trivia_Mechanism = "Gas-Operated Rotating Bolt" SWEP.Trivia_Country = "Soviet Union" SWEP.Trivia_Year = 1959 SWEP.Slot = 2 SWEP.CamAttachment = 3 SWEP.UseHands = true SWEP.ViewModel = "models/weapons/arccw/c_ur_ak.mdl" SWEP.WorldModel = "models/weapons/arccw/c_ur_ak.mdl" SWEP.ViewModelFOV = 70 SWEP.DefaultBodygroups = "010000800120" -- Damage -- SWEP.Damage = 50 -- 2 shot close range kill SWEP.DamageMin = 25 -- 4 shot long range kill SWEP.RangeMin = 30 SWEP.Range = 300 -- 3 shot until ~170m SWEP.Penetration = 16 SWEP.DamageType = DMG_BULLET SWEP.ShootEntity = nil SWEP.MuzzleVelocity = 715 SWEP.PhysBulletMuzzleVelocity = 715 SWEP.BodyDamageMults = ArcCW.UC.BodyDamageMults -- Mag size -- SWEP.ChamberSize = 1 SWEP.Primary.ClipSize = 30 SWEP.ExtendedClipSize = 40 SWEP.ReducedClipSize = 15 -- Recoil -- SWEP.Recoil = 0.75 SWEP.RecoilSide = 0.3 SWEP.RecoilRise = 0.6 SWEP.RecoilPunch = 1 SWEP.VisualRecoilMult = 1 SWEP.MaxRecoilBlowback = 1 SWEP.MaxRecoilPunch = 1 SWEP.RecoilPunchBack = 2 SWEP.Sway = 0.6 -- Firerate / Firemodes -- SWEP.Delay = 60 / 600 SWEP.Num = 1 SWEP.Firemodes = { { Mode = 2, }, { Mode = 1, }, { Mode = 0, }, } SWEP.ShootPitch = 100 SWEP.ShootVol = 120 SWEP.ProceduralRegularFire = false SWEP.ProceduralIronFire = false SWEP.ReloadInSights = true -- NPC -- SWEP.NPCWeaponType = "weapon_ar2" SWEP.NPCWeight = 60 -- Accuracy -- SWEP.AccuracyMOA = 5 SWEP.HipDispersion = 800 SWEP.MoveDispersion = 250 SWEP.JumpDispersion = 1000 SWEP.Primary.Ammo = "ar2" SWEP.MagID = "ak" SWEP.HeatCapacity = 75 SWEP.HeatDissipation = 15 SWEP.HeatDelayTime = 3 -- SWEP.Malfunction = true SWEP.MalfunctionMean = 200 --SWEP.MeleeTime = 1.5 -- Speed multipliers -- SWEP.SpeedMult = 0.9 SWEP.SightedSpeedMult = 0.75 SWEP.SightTime = 0.35 SWEP.ShootSpeedMult = 0.75 local path = ")weapons/arccw_ur/ak/" local path1 = ")weapons/arccw_ur/mp5/" local common = ")/arccw_uc/common/" local rottle = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"} local ratel = {common .. "rattle1.ogg", common .. "rattle2.ogg", common .. "rattle3.ogg"} local rutle = {common .. "movement-rifle-01.ogg",common .. "movement-rifle-02.ogg",common .. "movement-rifle-03.ogg",common .. "movement-rifle-04.ogg"} --SWEP.FirstShootSound = path .. "fire_first.ogg" SWEP.ShootSound = { path .. "fire-01.ogg", path .. "fire-02.ogg", path .. "fire-03.ogg", path .. "fire-04.ogg", path .. "fire-05.ogg", path .. "fire-06.ogg" } SWEP.ShootSoundSilenced = { path .. "fire-sup-01.ogg", path .. "fire-sup-02.ogg", path .. "fire-sup-03.ogg", path .. "fire-sup-04.ogg", path .. "fire-sup-05.ogg", path .. "fire-sup-06.ogg" } SWEP.DistantShootSound = nil SWEP.DistantShootSoundSilenced = nil SWEP.ShootDrySound = path .. "dryfire.ogg" local tail = ")/arccw_uc/common/762x39/" SWEP.DistantShootSoundOutdoors = { tail .. "fire-dist-762x39-rif-ext-01.ogg", tail .. "fire-dist-762x39-rif-ext-02.ogg", tail .. "fire-dist-762x39-rif-ext-03.ogg", tail .. "fire-dist-762x39-rif-ext-04.ogg", tail .. "fire-dist-762x39-rif-ext-05.ogg", tail .. "fire-dist-762x39-rif-ext-06.ogg" } SWEP.DistantShootSoundIndoors = { tail .. "fire-dist-762x39-rif-int-01.ogg", tail .. "fire-dist-762x39-rif-int-02.ogg", tail .. "fire-dist-762x39-rif-int-03.ogg", tail .. "fire-dist-762x39-rif-int-04.ogg", tail .. "fire-dist-762x39-rif-int-05.ogg", tail .. "fire-dist-762x39-rif-int-06.ogg" } SWEP.DistantShootSoundOutdoorsSilenced = { common .. "sup-tail-01.ogg", common .. "sup-tail-02.ogg", common .. "sup-tail-03.ogg", common .. "sup-tail-04.ogg", common .. "sup-tail-05.ogg", common .. "sup-tail-06.ogg", common .. "sup-tail-07.ogg", common .. "sup-tail-08.ogg", common .. "sup-tail-09.ogg", common .. "sup-tail-10.ogg" } SWEP.DistantShootSoundIndoorsSilenced = { common .. "fire-dist-int-pistol-light-01.ogg", common .. "fire-dist-int-pistol-light-02.ogg", common .. "fire-dist-int-pistol-light-03.ogg", common .. "fire-dist-int-pistol-light-04.ogg", common .. "fire-dist-int-pistol-light-05.ogg", common .. "fire-dist-int-pistol-light-06.ogg" } SWEP.DistantShootSoundOutdoorsVolume = 1 SWEP.DistantShootSoundIndoorsVolume = 1 SWEP.Hook_AddShootSound = ArcCW.UC.InnyOuty SWEP.MuzzleEffect = "muzzleflash_6" SWEP.ShellEffect = "arccw_uc_shelleffect" SWEP.ShellModel = "models/weapons/arccw/uc_shells/762x39.mdl" SWEP.ShellPitch = 90 SWEP.ShellScale = .666 SWEP.ShellRotateAngle = Angle(0, 0, 0) SWEP.UC_ShellColor = Color(0.7 * 255, 0.2 * 255, 0.2 * 255) SWEP.MuzzleEffectAttachment = 1 -- which attachment to put the muzzle on SWEP.CaseEffectAttachment = 2 -- which attachment to put the case effect on SWEP.BulletBones = { [1] = "tag_mag2", } SWEP.IronSightStruct = { Pos = Vector(-2.61, -2, 0.45), Ang = Angle(0.60, 0.274, 5.53), Magnification = 1.1, SwitchToSound = "", -- sound that plays when switching to this sight CrosshairInSights = false } SWEP.LaserOffsetAngle = Angle(0, 0, 0) SWEP.LaserIronsAngle = Angle(0, 0, 0) SWEP.HoldtypeHolstered = "passive" SWEP.HoldtypeActive = "ar2" SWEP.HoldtypeSights = "rpg" SWEP.AnimShoot = ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2 SWEP.ActivePos = Vector(0.5, 0, 0) SWEP.ActiveAng = Angle(0, 0, 0) SWEP.SprintPos = Vector(0, 0, 0) SWEP.SprintAng = Angle(0, 0, 0) SWEP.CrouchPos = Vector(-2, -2, -0.6) SWEP.CrouchAng = Angle(0, 0, -14) SWEP.HolsterPos = Vector(-1, -1, 1.2) SWEP.HolsterAng = Angle(-15, 8, -10) SWEP.BarrelOffsetSighted = Vector(0, 0, 0) SWEP.BarrelOffsetHip = Vector(0, 0, 0) -- SWEP.CustomizePos = Vector(6.5, 0.8, -0.2) -- SWEP.CustomizeAng = Angle(8, 22, 15) SWEP.CustomizePos = Vector(0, 0, 0) SWEP.CustomizeAng = Angle(0, 0, 0) SWEP.BarrelLength = 24 SWEP.AttachmentElements = { ["barrel_74m"] = { VMBodygroups = {{ind = 1, bg = 3}} }, ["barrel_74m_red"] = { VMBodygroups = {{ind = 1, bg = 10}} }, ["barrel_74m_green"] = { VMBodygroups = {{ind = 1, bg = 11}} }, ["barrel_akm"] = { VMBodygroups = {{ind = 1, bg = 0}} }, ["barrel_alpha"] = { VMBodygroups = { {ind = 1, bg = 7}, -- {ind = 7, bg = 6}, -- {ind = 8, bg = 2}, }, }, ["barrel_rpk"] = { VMBodygroups = { {ind = 7, bg = 1}, {ind = 8, bg = 2} }, AttPosMods = {[4] = { vpos = Vector(0, 32.2, 2.6), vang = Angle(0, 270, 0), }}, Override_IronSightStruct = { Pos = Vector(-2.625, -2, 0.68), Ang = Angle(-0.1, 0.274, 5.53), Magnification = 1, } }, ["barrel_rpk74m"] = { VMBodygroups = { {ind = 1, bg = 5}, -- {ind = 7, bg = 1}, -- {ind = 8, bg = 2} }, -- AttPosMods = {[4] = { -- vpos = Vector(0, 32.2, 2.6), -- vang = Angle(0, 270, 0), -- }}, -- Override_IronSightStruct = { -- Pos = Vector(-2.625, -2, 0.68), -- Ang = Angle(-0.1, 0.274, 5.53), -- Magnification = 1, -- } }, ["barrel_krinkov"] = { VMBodygroups = { {ind = 1, bg = 6}, {ind = 7, bg = 5}, {ind = 8, bg = 2}, {ind = 4, bg = 1}, {ind = 5, bg = 1} }, AttPosMods = { [4] = { vpos = Vector(0, 15, 2.85), vang = Angle(0, 270, 0), }, [7] = { vpos = Vector(0,10,1.7), vang = Angle(90, -90, -90), SlideAmount = { vmin = Vector(0,10,1.7), vmax = Vector(0,10,1.7) }, }, [8] = { vpos = Vector(-0.8, 11.75, 2.9), vang = Angle(-90, 270, 0), wang = Angle(-90, 270, 0), } }, Override_IronSightStruct = { Pos = Vector(-2.638, -2, 0.9), Ang = Angle(-1, 0.12, 5.53), Magnification = 1, } }, ["barrel_vityaz"] = { VMBodygroups = { {ind = 1, bg = 8}, {ind = 7, bg = 5}, {ind = 8, bg = 2}, {ind = 5, bg = 1} }, AttPosMods = { [4] = { vpos = Vector(0, 16.5, 2.85), vang = Angle(0, 270, 0), }, [7] = { vpos = Vector(0,11,1.7), vang = Angle(90, -90, -90), SlideAmount = { vmin = Vector(0,10,1.7), vmax = Vector(0,11,1.7) }, }, [8] = { vpos = Vector(-0.8, 11.75, 2.9), vang = Angle(-90, 270, 0), wang = Angle(-90, 270, 0), } }, Override_IronSightStruct = { Pos = Vector(-2.62, -2, 0.75), Ang = Angle(-0.42, 0.2, 5.53), Magnification = 1, } }, ["barrel_t56"] = { VMBodygroups = { {ind = 7, bg = 3}, {ind = 11, bg = 2}, {ind = 8, bg = 2} }, }, ["barrel_t56_ext"] = { VMBodygroups = { {ind = 7, bg = 3}, {ind = 11, bg = 3}, {ind = 8, bg = 2} }, }, ["barrel_vepr"] = { VMBodygroups = { --{ind = 1, bg = 9}, {ind = 7, bg = 4}, {ind = 8, bg = 2} }, AttPosMods = {[4] = { vpos = Vector(0, 28.5, 2.7), vang = Angle(0, 270, -0), }}, Override_IronSightStruct = { Pos = Vector(-2.63, -2, 0.76), Ang = Angle(-0.3, 0.18, 5.53), Magnification = 1, } }, ["ur_ak_hg_vepr"] = { VMBodygroups = { {ind = 1, bg = 9}, }, }, ["barrel_105"] = { VMBodygroups = { --{ind = 1, bg = 3}, {ind = 7, bg = 2}, {ind = 8, bg = 2} }, AttPosMods = {[4] = { vpos = Vector(0, 19.9, 2.7), vang = Angle(0, 270, 0), }}, Override_IronSightStruct = { Pos = Vector(-2.6, -2, 0.48), Ang = Angle(0.6, 0.265, 5.53), Magnification = 1, } }, ["barrel_dong"] = { VMBodygroups = {{ind = 1, bg = 2}}, -- This will show up regardless of barrel selection because underbarrel atts are always processed after barrel atts AttPosMods = {[6] = { SlideAmount = { vmin = Vector(0,12,1.9), vmax = Vector(0,12,1.9) }, }} }, ["muzzle_akm"] = { VMBodygroups = {{ind = 8, bg = 1}} }, ["muzzle_ak74"] = { VMBodygroups = {{ind = 8, bg = 3}} }, ["muzzle_aku"] = { VMBodygroups = {{ind = 8, bg = 6}} }, ["muzzle_bayonet"] = { VMBodygroups = {{ind = 11, bg = 1}} }, ["stock_alpha"] = { VMBodygroups = { {ind = 6, bg = 4}, {ind = 3, bg = 1}, } }, ["stock_aks"] = { VMBodygroups = { {ind = 6, bg = 3}, {ind = 3, bg = 1}, } }, ["stock_aks_folded"] = { VMBodygroups = { {ind = 6, bg = 10}, {ind = 3, bg = 1}, } }, ["stock_underfolder"] = { VMBodygroups = {{ind = 6, bg = 2}} }, ["stock_underfolder_folded"] = { VMBodygroups = {{ind = 6, bg = 1}} }, ["stock_ak74m"] = { VMBodygroups = { {ind = 3, bg = 1}, {ind = 6, bg = 12} } }, ["stock_ak74m_folded"] = { VMBodygroups = { {ind = 3, bg = 1}, {ind = 6, bg = 13} } }, ["stock_rpk"] = { VMBodygroups = {{ind = 6, bg = 5}} }, ["stock_akn"] = { VMBodygroups = {{ind = 6, bg = 0}} }, ["stock_skeletal"] = { VMBodygroups = { {ind = 6, bg = 6}, {ind = 3, bg = 1}, } }, ["stock_vepr"] = { VMBodygroups = { {ind = 6, bg = 7}, {ind = 9, bg = 4} } }, ["stock_none"] = { VMBodygroups = { {ind = 6, bg = 9}, {ind = 3, bg = 1}, } }, ["mag_762_75"] = { VMBodygroups = {{ind = 2, bg = 1}} }, ["mag_762_bakelite"] = { VMBodygroups = {{ind = 2, bg = 11}} }, ["mag_762_pmag"] = { VMBodygroups = {{ind = 2, bg = 12}} }, ["mag_545_30"] = { VMBodygroups = {{ind = 2, bg = 2}} }, ["mag_556_30"] = { VMBodygroups = {{ind = 2, bg = 10}} }, ["mag_545_45"] = { VMBodygroups = {{ind = 2, bg = 3}} }, ["mag_9mm"] = { VMBodygroups = {{ind = 2, bg = 4}} }, ["mag_12g"] = { VMBodygroups = {{ind = 2, bg = 5}} }, ["mag_366"] = { VMBodygroups = {{ind = 2, bg = 6}} }, ["grip_akm"] = { VMBodygroups = {{ind = 9, bg = 0}} }, ["grip_alpha"] = { VMBodygroups = {{ind = 9, bg = 2}} }, ["grip_saiga"] = { VMBodygroups = {{ind = 9, bg = 3}} }, ["cover_ribbed"] = { VMBodygroups = {{ind = 10, bg = 0}} }, ["cover_alpha"] = { VMBodygroups = {{ind = 10, bg = 1}}, AttPosMods = {[1] = { vpos = Vector(0, 3.5, 4.68), vang = Angle(0, -90, 0), }} }, ["optic_raillaser"] = { AttPosMods = { [8] = { vpos = Vector(0.95, 2.5, 4.05), vang = Angle(0, -90, 125), }, }, }, ["cover_ak12"] = { VMBodygroups = {{ind = 10, bg = 4}}, AttPosMods = {[1] = { vpos = Vector(0, 3.5, 4.67), vang = Angle(0, -90, 0), }} }, ["grip_ak12"] = { VMBodygroups = {{ind = 9, bg = 5}} }, ["stock_ak12"] = { VMBodygroups = {{ind = 6, bg = 11}}, }, ["handguard_ak12"] = { VMBodygroups = {{ind = 1, bg = 12}}, --[[AttPosMods = {[6] = { vpos = Vector(0, 11.75, 2.2), vang = Angle(90, -90, -90), }}]] AttPosMods = { [8] = { vpos = Vector(-0.7, 13.5, 3.8), vang = Angle(-90, 270, 0), wang = Angle(-90, 270, 0), }, [7] = { vpos = Vector(0, 11.75, 2.2), vang = Angle(90, -90, -90), } }, }, ["barrel_ak12"] = { VMBodygroups = { {ind = 7, bg = 6}, {ind = 8, bg = 2} }, AttPosMods = {[4] = { vpos = Vector(0, 23.5, 2.8), vang = Angle(0, 270, 0), }}, Override_IronSightStruct = { Pos = Vector(-2.68, 0, 1.3), Ang = Angle(-2.02, 0.028, 5.53), Magnification = 1, } --RequireFlags = {"cover_rail"}, }, ["muzzle_ak12"] = { VMBodygroups = {{ind = 8, bg = 2}}, }, ["reciever_ak12"] = { VMBodygroups = {{ind = 0, bg = 1}} }, ["sight_ak12"] = { VMBodygroups = {{ind = 4, bg = 3}}, RequireFlags = {"cover_rail", "ak_railedguard"}, Override_IronSightStruct = { Pos = Vector(-2.63, 0, 0.79), Ang = Angle(-1.12, 0.116, 5.53), Magnification = 1, }, Override_IronSightStruct_Priority = 2, }, ["mag_545_ak12"] = { VMBodygroups = {{ind = 2, bg = 7}} }, ["mag_545_black"] = { VMBodygroups = {{ind = 2, bg = 9}} }, ["mag_308"] = { VMBodygroups = {{ind = 2, bg = 8}} }, ["cover_trail"] = { VMBodygroups = {{ind = 4, bg = 4}}, AttPosMods = {[1] = { vpos = Vector(0, 8.2, 5.20), vang = Angle(0, -90, 0), }} }, } SWEP.Hook_ModifyBodygroups = function(wep, data) local akOptics = {["uc_optic_pso1"] = true, ["uc_optic_kobra"] = true} -- Will need to update this list if more AK optics get added local railHgs = {["default"] = true, ["type3"] = true} local bipodBarrs = {["rpk"] = true} local shortBarrs = {["krinkov"] = true, ["vityaz"] = true} local intCals = {["545"] = true, ["556"] = true, ["545_ak12"] = true} local optic = wep.Attachments[1].Installed local barr = string.Replace(wep.Attachments[2].Installed or "default","ur_ak_barrel_","") local hg = string.Replace(wep.Attachments[3].Installed or "default","ur_ak_hg_","") local muzz = wep.Attachments[4].Installed local cal = string.Replace(wep.Attachments[5].Installed or "default","ur_ak_cal_","") local ub = wep.Attachments[7].Installed-- or wep.Attachments[17].Installed local upper = wep.Attachments[15].Installed local alpha = (upper == "ur_ak_cover_alpha" or upper == "ur_ak_cover_ak12" or upper == "ur_ak_cover_truniun_rail") local taclaser = (wep.Attachments[16].Installed == "ur_ak_charm_tl") local vm = data.vm if !IsValid(vm) then return end -- Default muzzle devices if !muzz or muzz == "ur_ak_muzzle_bayonet" then if barr == "ak12" and (cal == "default" or intCals[cal]) then vm:SetBodygroup(8,3) elseif barr == "krinkov" then vm:SetBodygroup(8,4) elseif barr == "default" or barr == "t56" then if cal == "default" then vm:SetBodygroup(8,1) elseif intCals[cal] then vm:SetBodygroup(8,3) else vm:SetBodygroup(8,0) end end elseif muzz == "ur_ak_muzzle_ak74" then vm:SetBodygroup(8,3) elseif barr == "default" then vm:SetBodygroup(8,0) else vm:SetBodygroup(8,2) end -- if taclaser and !akOptics[optic] then vm:SetBodygroup(12,2) else if optic and !alpha and !akOptics[optic] then vm:SetBodygroup(12,1) else vm:SetBodygroup(12,0) end end -- Railed underbarrel if ub and hg != "ur_ak_hg_dong" and barr != "vityaz" then if barr == "krinkov" then vm:SetBodygroup(13,2) elseif railHgs[hg] then vm:SetBodygroup(1,13) else vm:SetBodygroup(13,1) end else vm:SetBodygroup(13,0) end -- RPK bipod if bipodBarrs[barr] then vm:SetBodygroup(7, (wep:GetInBipod() and (wep.LastAnimKey ~= "enter_bipod" or wep.LastAnimFinishTime < CurTime())) and 7 or 1) end end SWEP.ExtraSightDist = 2 SWEP.GuaranteeLaser = false SWEP.WorldModelOffset = { pos = Vector(-7, 4, -4), ang = Angle(-12, 0, 180) } SWEP.MirrorVMWM = true SWEP.Attachments = { { PrintName = "Optic", DefaultAttName = "Iron Sights", Slot = {"optic","optic_sniper","ur_ak_optic"}, Bone = "tag_weapon", Offset = { vpos = Vector(0, 2, 4.92), vang = Angle(0, -90, 0), }, CorrectivePos = Vector(0, 0, -0.0), CorrectiveAng = Angle(-1.9, 180.15, 0), VMScale = Vector(1, 1, 1), -- SlideAmount = { -- vmin = Vector(0, 2-1, 4.55), -- vmax = Vector(0, 2+0.5, 4.55), -- }, -- RequireFlags = {"cover_rail"}, -- HideIfBlocked = true, -- InstalledEles = {"optic_rail"}, }, { PrintName = "Barrel", DefaultAttName = "16\" Standard Barrel", DefaultAttIcon = Material("entities/att/ur_ak/barrel/std.png", "mips smooth"), Slot = "ur_ak_barrel", Bone = "tag_weapon", Offset = { vpos = Vector(0,12, 1.9), vang = Angle(90, -90, -90), }, }, { PrintName = "Handguard", DefaultAttName = "Factory Handguard", DefaultAttIcon = Material("entities/att/ur_ak/handguards/std.png", "mips smooth"), Bone = "tag_weapon", Offset = { vpos = Vector(0,12, 1.9), vang = Angle(90, -90, -90), }, Slot = "ur_ak_hg", ExcludeFlags = {"barrel_carbine"}, }, { PrintName = "Muzzle", DefaultAttName = "Standard Muzzle", Slot = {"muzzle","ur_ak_muzzle"}, Bone = "tag_weapon", Offset = { vpos = Vector(0, 24.1, 2.7), vang = Angle(0, 270, 0), }, ExcludeFlags = {"ur_ak_nomuzzle"}, --Installed = "ur_ak_muzzle_akm" }, { PrintName = "Receiver", DefaultAttName = "7.62x39mm Reciever", DefaultAttIcon = Material("entities/att/uc_bullets/762x39.png", "mips smooth"), Slot = {"ur_ak_cal"}, Bone = "tag_weapon", Offset = { vpos = Vector(2.8, -4.2, -11.5), vang = Angle(90, 0, -90), }, DefaultFlags = {"cal_default"} }, { PrintName = "Magazine", Slot = {"ur_ak_mag"}, DefaultAttName = "30-Round Mag", DefaultAttIcon = Material("entities/att/ur_ak/magazines/762_30.png", "mips smooth"), }, { PrintName = "Underbarrel", Slot = {"foregrip","ur_ak_ub"}, Bone = "tag_weapon", Offset = { vpos = Vector(0,12, 1.9), vang = Angle(90, -90, -90), }, VMScale = Vector(1, 1, 1), SlideAmount = { vmin = Vector(0,10.5,1.8), vmax = Vector(0,13.5,1.8) }, InstalledEles = {"rail_fg"}, ExcludeFlags = {"ak_noubs"}, MergeSlots = {17}, }, { PrintName = "Tactical", Slot = {"tac"}, Bone = "tag_weapon", Offset = { vpos = Vector(0, 19.6, 2.1), vang = Angle(0, 270, 0), }, GivesFlags = {"tac"}, --InstalledEles = {"ud_m16_clamp_fullsize"} }, { PrintName = "Grip Type", Slot = {"ur_ak_grip"}, DefaultAttName = "Factory Grip", DefaultAttIcon = Material("entities/att/ur_ak/grip_modern.png", "mips smooth"), ExcludeFlags = {"stock_vepr"}, }, { PrintName = "Stock", Slot = {"ur_ak_stock"}, DefaultAttName = "Factory Stock", DefaultAttIcon = Material("entities/att/ur_ak/stock/n.png", "mips smooth"), }, { PrintName = "Ammo Type", DefaultAttName = "\"FMJ\" Full Metal Jacket", DefaultAttIcon = Material("entities/att/arccw_uc_ammo_generic.png", "mips smooth"), Slot = "uc_ammo", }, { PrintName = "Powder Load", Slot = "uc_powder", DefaultAttName = "Standard Load" }, { PrintName = "Training Package", Slot = "uc_tp", DefaultAttName = "Basic Training" }, { PrintName = "Internals", Slot = "uc_fg", -- Fire group DefaultAttName = "Standard Internals" }, { PrintName = "Dust Cover", DefaultAttName = "Ribbed Dust Cover", DefaultAttIcon = Material("entities/att/ur_ak/dustcover_stock.png", "mips smooth"), Slot = {"ur_ak_cover"}, FreeSlot = true, }, { PrintName = "Charm", Slot = {"charm", "fml_charm", "ur_ak_charm"}, FreeSlot = true, Bone = "tag_weapon", Offset = { vpos = Vector(0.6, 6.7, 2.2), vang = Angle(90, -90, -90), }, }, { PrintName = "M203 slot", Slot = "uc_ubgl", Bone = "tag_weapon", Offset = { vpos = Vector(0, 9.9, 2.9), vang = Angle(90, -90, -90), }, InstalledEles = {"rail_fg"}, ExcludeFlags = {"ak_noubs","barrel_rpk"}, Hidden = true, } } function SWEP:Hook_TranslateAnimation(anim) if anim == "fire_iron" then if self:GetBuff_Override("NoStock") then return "fire" end elseif anim == "fire_iron_empty" then if self:GetBuff_Override("NoStock") then return "fire_empty" end end end SWEP.Hook_NameChange = function(wep,name) local foldStocks = {["underfolder"] = true,["aks"] = true} local akCals = {["762"] = true,["545"] = true} local shortBarrs = {["krinkov"] = true,["vityaz"] = true} local fakeNames = !GetConVar("arccw_truenames"):GetBool() local start = "AK" local mid = "" local post = "M" local noN = false if fakeNames then start = "KF" post = "-67" end local atts = wep.Attachments local barr = string.Replace(atts[2].Installed or "default", "ur_ak_barrel_", "") local hg = string.Replace(atts[3].Installed or "default", "ur_ak_hg_", "") local cal = string.Replace(atts[5].Installed or "762", "ur_ak_cal_", "") local stock = string.Replace(atts[10].Installed or "default", "ur_ak_stock_", "") local upper = atts[11].Installed local alpha = (upper == "ur_ak_cover_alpha" or upper == "ur_ak_cover_ak12" or upper == "ur_ak_cover_truniun_rail") -- local ak12 = alpha and barr == "ak12" wep.Trivia_Desc = descStart .. desc_762 wep.Trivia_Mechanism = "Gas-Operated Rotating Bolt" if alpha then noN = true end if atts[14].Installed == "uc_fg_civvy" then start = (fakeNames and "Amur") or "Vepr" if cal == "12g" then post = "-12" wep.Trivia_Desc = desc_12g elseif cal == "545_ak12" or cal == "545" then post = " 5.45" wep.Trivia_Desc = descStart .. desc_545 elseif cal == "762" then post = " 7.62" elseif cal == "9mm" then start = "Saiga" post = "-9" wep.Trivia_Desc = desc_9mm wep.Trivia_Mechanism = "Blowback" else post = " ." .. cal end return start .. post end if cal == "9mm" then if fakeNames then start = "Bogatyr" post = " SMG" else start = "PP" post = "-19 Vityaz" end wep.Trivia_Desc = desc_9mm wep.Trivia_Mechanism = "Blowback" -- elseif cal == "12g" then -- start = "Saiga" -- if shortBarrs[barr] then -- post = "-12K" -- else -- post = "-12" -- end -- wep.Trivia_Desc = desc_12g -- Obsolete elseif cal == "366" then if barr == "vepr" or string.find(atts[14].Installed or "","rifling") then start = (fakeNames and "Amur") or "Vepr" post = " .366" else start = (fakeNames and "KFN") or "VPO" post = "-209" wep.Trivia_Desc = desc_366 end elseif cal == "308" then post = "-308" -- elseif cal == "545_ak12" or ak12 then -- noN = true -- if string.StartWith(cal,"545") then -- post = "-12" -- wep.Trivia_Desc = descStart .. desc_545 -- elseif cal == "762" then -- post = "-15" -- elseif cal == "556" then -- post = "-18" -- end -- if string.EndsWith(barr,"105") or shortBarrs[barr] then -- post = post .. "K" -- end -- Obsolete elseif barr == "rpk" or barr == "rpk74m" then start = (fakeNames and "PKF") or "RPK" if !fakeNames and barr == "rpk" and cal == "762" then if hg == "74m" or hg == "rpk74m" then post = "-203" noN = true else post = "" end elseif !fakeNames and cal == "556" then noN = true post = "-201" end elseif cal == "762" then if barr == "t56" then noN = true if fakeNames then start = "Yucha" post = " 7" else start = "Type " post = "56" end elseif (hg == "74m" or hg == "rpk74m" or hg == "ak12") and stock == "ak74m" then noN = true post = "-103" end elseif cal == "556" then if fakeNames then post = "-45" elseif string.EndsWith(barr,"105") then post = "-102" else post = "-101" end wep.Trivia_Desc = descStart .. desc_556 end if foldStocks[stock] and akCals[cal] and !string.StartWith(barr,"105") then if cal == "762" then if barr == "t56" then post = post .. "-1" elseif !fakeNames then post = "MS" else mid = "S" end else mid = "S" end end if cal == "545" then wep.Trivia_Desc = descStart .. desc_545 if (hg == "74m" or hg == "rpk74m" or hg == "ak12") and (stock == "ak74m" or barr == "rpk") then noN = true post = (fakeNames and "-76M") or "-74M" elseif shortBarrs[barr] then if fakeNames then post = "-76" mid = mid .. "U" else post = "-74U" end wep.Trivia_Desc = descStart .. desc_74u else post = (fakeNames and "-76") or "-74" end end if akCals[cal] then if string.EndsWith(barr,"105") then noN = true if cal == "545" then post = "-105" elseif cal == "762" then post = "-104" elseif cal == "556" then post = "-102" end else -- if shortBarrs[barr] then -- post = post .. "U" -- I know I said the AK-47U doesn't exist, but we have fucking Glock 44 Autos so I warmed up to it -- wep.Trivia_Desc = descStart .. desc_74u -- end if !noN and atts[1].Installed then post = post .. "N" end end end return start .. mid .. post end SWEP.Animations = { ["idle"] = { Source = "idle" }, ["draw"] = { Source = "draw", LHIK = false, LHIKIn = 0, LHIKOut = 0.5, SoundTable = { {s = ratel, t = 0}, {s = common .. "raise.ogg", t = 0.2}, {s = common .. "shoulder.ogg", t = 0.2}, }, }, ["holster"] = { Source = "holster", LHIK = false, LHIKIn = 0, LHIKOut = 0.5, SoundTable = { {s = ratel, t = 0}, -- {s = common .. "raise.ogg", t = 0.2}, -- {s = common .. "shoulder.ogg", t = 0.2}, }, }, ["ready"] = { Source = "ready", LHIK = true, LHIKIn = 0, LHIKOut = 0.6, LHIKEaseOut = 0.25, SoundTable = { {s = ratel, t = 0}, {s = path .. "chback.ogg", t = 0.2}, {s = path .. "chamber.ogg", t = 0.3}, {s = common .. "shoulder.ogg", t = .6}, }, }, ["fire"] = { Source = {"fire"}, Time = 0.5, ShellEjectAt = 0, SoundTable = {{ s = {path .. "mech-01.ogg", path .. "mech-02.ogg", path .. "mech-03.ogg", path .. "mech-04.ogg", path .. "mech-05.ogg", path .. "mech-06.ogg"}, t = 0, v = 0.25 }}, }, ["fire_iron"] = { Source = {"fire"}, Time = 0.5, ShellEjectAt = 0, SoundTable = { {s = common .. "common_mech_light.ogg", t = 0, v = 0.5}, { s = {path .. "mech-01.ogg", path .. "mech-02.ogg", path .. "mech-03.ogg", path .. "mech-04.ogg", path .. "mech-05.ogg", path .. "mech-06.ogg"}, t = 0 } }, }, ["reload"] = { Source = "reload", TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2, LHIK = true, LHIKIn = 0.3, LHIKOut = 0.65, LHIKEaseOut = 0.25, MinProgress = 1.3, SoundTable = { {s = common .. "magpouch.ogg", t = 0.0, v = 0.45}, {s = path .. "reload_start.ogg", t = 0.025}, {s = rottle, t = 0.05}, {s = ratel, t = 0.25}, {s = path .. "magrelease.ogg", t = 0.4}, {s = path .. "magout.ogg", t = 0.45}, {s = ratel, t = 0.5}, {s = rottle, t = 0.75}, {s = path .. "magin.ogg", t = 0.95}, {s = ratel, t = 1.1}, {s = rottle, t = 1.15}, {s = path .. "scrape.ogg", t = 1.35}, {s = common .. "magpouchin.ogg", t = 1.38}, {s = path .. "grab.ogg", t = 1.9, v = 0.45}, {s = common .. "shoulder.ogg", t = 2.0}, {s = path .. "shoulder.ogg", t = 2.15}, }, }, ["reload_empty"] = { Source = "reload_empty", TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2, LHIK = true, LHIKIn = 0.3, LHIKOut = 0.5, LHIKEaseOut = 0.25, MinProgress = 2.1, LastClip1OutTime = 2, SoundTable = { {s = rottle, t = 0.0}, {s = common .. "magpouch.ogg", t = 0.1}, {s = ratel, t = 0.25}, {s = path .. "magrelease.ogg", t = 0.4}, {s = path .. "magout.ogg", t = 0.45}, {s = path .. "bonk.ogg", t = 0.5}, {s = ratel, t = 0.6}, {s = rottle, t = 0.75}, {s = path .. "magin.ogg", t = 0.97}, {s = ratel, t = 1.1}, {s = common .. "rifle_magdrop.ogg", t = 1.16, v = 0.5}, {s = rottle, t = 1.16}, {s = path .. "chback.ogg", t = 1.9}, {s = path .. "chamber.ogg", t = 2.0}, {s = path .. "grab.ogg", t = 2.3, v = 0.45}, {s = common .. "shoulder.ogg", t = 2.4}, {s = path .. "shoulder.ogg", t = 2.5}, }, }, ["reload_75"] = { Source = "reload_drum", TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2, LHIK = true, LHIKIn = 0.3, LHIKOut = 0.9, LHIKEaseOut = 0.25, MinProgress = 1.6, SoundTable = { {s = rottle, t = 0.0}, {s = common .. "magpouch.ogg", t = 0.1}, {s = ratel, t = 0.25}, {s = path .. "magrelease.ogg", t = 0.1}, {s = path .. "magout_drum.ogg", t = 0.25}, {s = ratel, t = 0.5}, {s = rottle, t = 0.75}, {s = ratel, t = 1.0}, {s = path .. "magin_drum.ogg", t = 1.1}, {s = rottle, t = 1.75}, {s = path .. "grab.ogg", t = 2.0, v = 0.45}, {s = common .. "shoulder.ogg", t = 2.1}, {s = path .. "shoulder.ogg", t = 2.25}, }, }, ["reload_empty_75"] = { Source = "reload_drum_empty", TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2, LHIK = true, LHIKIn = 0.3, LHIKOut = 1.5, LHIKEaseOut = 0.25, MinProgress = 2.6, LastClip1OutTime = 2, SoundTable = { {s = rottle, t = 0.0}, {s = common .. "magpouch.ogg", t = 0.1}, {s = ratel, t = 0.25}, {s = path .. "magrelease.ogg", t = 0.1}, {s = path .. "magout_drum.ogg", t = 0.25}, {s = ratel, t = 0.5}, {s = rottle, t = 0.75}, {s = ratel, t = 1.0}, {s = path .. "magin_drum.ogg", t = 1.1}, {s = path .. "grab.ogg", t = 2.0, v = 0.45}, {s = rottle, t = 1.9}, {s = path .. "chback.ogg", t = 2.37}, {s = path .. "chamber.ogg", t = 2.48}, {s = common .. "shoulder.ogg", t = 2.78}, {s = path .. "shoulder.ogg", t = 2.93}, }, }, ["reload_9mm"] = { Source = "reload_9mm", TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2, LHIK = true, LHIKIn = 0.3, LHIKOut = 0.9, LHIKEaseOut = 0.25, MinProgress = 1.3, SoundTable = { {s = rottle, t = 0.0}, {s = common .. "magpouch.ogg", t = 0.1}, {s = ratel, t = 0.25}, {s = path1 .. "magout.ogg", t = 0.45}, {s = ratel, t = 0.5}, {s = rottle, t = 0.75}, {s = path1 .. "magin.ogg", t = 0.73}, {s = ratel, t = 1.1}, {s = rottle, t = 1.15}, {s = path .. "scrape.ogg", t = 1.4}, {s = common .. "magpouchin.ogg", t = 1.35}, {s = common .. "shoulder.ogg", t = 2.05}, {s = common .. "grab.ogg", t = 2.1}, }, }, ["reload_empty_9mm"] = { Source = "reload_9mm_empty", TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2, LHIK = true, LHIKIn = 0.3, LHIKOut = 0.55, LHIKEaseOut = 0.25, MinProgress = 2.1, LastClip1OutTime = 2, SoundTable = { {s = rottle, t = 0.0}, {s = common .. "magpouch.ogg", t = 0.1}, {s = ratel, t = 0.25}, {s = path1 .. "magout.ogg", t = 0.45}, {s = ratel, t = 0.5}, {s = rottle, t = 0.75}, {s = path1 .. "magin.ogg", t = 0.85}, {s = ratel, t = 1.1}, {s = common .. "pistol_magdrop.ogg", t = 1.15}, {s = rottle, t = 1.15}, {s = path .. "chback_9.ogg", t = 1.8}, {s = path .. "chamber_9.ogg", t = 2.05}, {s = common .. "grab.ogg", t = 2.4}, {s = common .. "shoulder.ogg", t = 2.5}, }, }, ["reload_10rnd"] = { Source = "reload_10rnd", TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2, LHIK = true, LHIKIn = 0.3, LHIKOut = 0.9, LHIKEaseOut = 0.25, MinProgress = 1.3, SoundTable = { {s = rottle, t = 0.0}, {s = common .. "magpouch.ogg", t = 0.1}, {s = ratel, t = 0.25}, {s = path .. "magout.ogg", t = 0.45}, {s = ratel, t = 0.5}, {s = rottle, t = 0.75}, {s = path .. "magin.ogg", t = 0.95}, {s = ratel, t = 1.1}, {s = rottle, t = 1.15}, {s = path .. "scrape.ogg", t = 1.35}, {s = common .. "magpouchin.ogg", t = 1.35}, {s = common .. "shoulder.ogg", t = 2.05}, {s = common .. "grab.ogg", t = 2.1}, }, }, ["reload_empty_10rnd"] = { Source = "reload_10rnd_empty", TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2, LHIK = true, LHIKIn = 0.3, LHIKOut = 0.55, LHIKEaseOut = 0.25, MinProgress = 2.1, LastClip1OutTime = 2, SoundTable = { {s = rottle, t = 0.0}, {s = common .. "magpouch.ogg", t = 0.1}, {s = ratel, t = 0.25}, {s = path .. "magout.ogg", t = 0.45}, {s = path .. "bonk.ogg", t = 0.5}, {s = ratel, t = 0.5}, {s = rottle, t = 0.75}, {s = path .. "magin.ogg", t = 0.97}, {s = ratel, t = 1.1}, {s = common .. "rifle_magdrop.ogg", t = 1.15}, {s = rottle, t = 1.15}, {s = path .. "chback.ogg", t = 1.9}, {s = path .. "chamber.ogg", t = 2.0}, {s = common .. "grab.ogg", t = 2.4}, {s = common .. "shoulder.ogg", t = 2.5}, }, }, ["reload_308"] = { Source = "reload_308", TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2, LHIK = true, LHIKIn = 0.3, LHIKOut = 0.9, LHIKEaseOut = 0.25, MinProgress = 1.3, SoundTable = { {s = rottle, t = 0.0}, {s = common .. "magpouch.ogg", t = 0.1}, {s = ratel, t = 0.25}, {s = path .. "magout.ogg", t = 0.45}, {s = ratel, t = 0.5}, {s = rottle, t = 0.75}, {s = path .. "magin_308.ogg", t = 0.95}, {s = ratel, t = 1.1}, {s = rottle, t = 1.15}, {s = path .. "scrape.ogg", t = 1.35}, {s = common .. "magpouchin.ogg", t = 1.35}, {s = common .. "shoulder.ogg", t = 2.05}, {s = common .. "grab.ogg", t = 2.1}, }, }, ["reload_empty_308"] = { Source = "reload_308_empty", TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2, LHIK = true, LHIKIn = 0.3, LHIKOut = 0.55, LHIKEaseOut = 0.25, MinProgress = 2.1, LastClip1OutTime = 2, SoundTable = { {s = rottle, t = 0.0}, {s = common .. "magpouch.ogg", t = 0.1}, {s = ratel, t = 0.25}, {s = path .. "magout.ogg", t = 0.45}, {s = path .. "bonk.ogg", t = 0.5}, {s = ratel, t = 0.5}, {s = rottle, t = 0.75}, {s = path .. "magin_308.ogg", t = 1.0}, {s = ratel, t = 1.1}, {s = common .. "rifle_magdrop.ogg", t = 1.15}, {s = rottle, t = 1.15}, {s = path .. "chback_308.ogg", t = 1.85}, {s = path .. "chamber_308.ogg", t = 2.0}, {s = common .. "grab.ogg", t = 2.4}, {s = common .. "shoulder.ogg", t = 2.5}, }, }, ["reload_12g"] = { Source = "reload", TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2, LHIK = true, LHIKIn = 0.3, LHIKOut = 0.65, LHIKEaseOut = 0.25, MinProgress = 1.3, SoundTable = { {s = rottle, t = 0.0}, {s = common .. "magpouch.ogg", t = 0.1}, {s = ratel, t = 0.25}, {s = path .. "12ga/magout.ogg", t = 0.45}, {s = ratel, t = 0.5}, {s = rottle, t = 0.75}, {s = path .. "12ga/magin.ogg", t = 0.95}, {s = ratel, t = 1.1}, {s = rottle, t = 1.15}, {s = path .. "scrape.ogg", t = 1.35}, {s = common .. "magpouchin.ogg", t = 1.35}, {s = common .. "shoulder.ogg", t = 2.05}, {s = common .. "grab.ogg", t = 2.1}, }, }, ["reload_empty_12g"] = { Source = "reload_empty", TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2, LHIK = true, LHIKIn = 0.3, LHIKOut = 0.5, LHIKEaseOut = 0.25, MinProgress = 2.1, LastClip1OutTime = 2, SoundTable = { {s = rottle, t = 0.0}, {s = common .. "magpouch.ogg", t = 0.1}, {s = ratel, t = 0.25}, {s = path .. "12ga/magout.ogg", t = 0.45}, {s = path .. "bonk.ogg", t = 0.5, v = 0.25}, {s = ratel, t = 0.55}, {s = rottle, t = 0.75}, {s = path .. "12ga/magin.ogg", t = 0.97}, {s = ratel, t = 1.1}, {s = common .. "rifle_magdrop.ogg", t = 1.15}, {s = rottle, t = 1.75}, {s = path .. "12ga/chback.ogg", t = 1.85}, {s = path .. "12ga/chamber.ogg", t = 2.0}, {s = common .. "grab.ogg", t = 2.4}, {s = common .. "shoulder.ogg", t = 2.5}, }, }, ["enter_inspect"] = { Source = "inspect_enter", -- time = 35 / 60, LHIK = false, LHIKIn = 0, LHIKOut = 2.5, SoundTable = { {s = rottle, t = 0}, {s = common .. "movement-rifle-02.ogg", t = 0.1}, }, }, ["idle_inspect"] = { Source = "inspect_loop", -- time = 72 / 60, LHIK = false, LHIKIn = 0, LHIKOut = 999, -- maybe im dumb }, ["exit_inspect"] = { Source = "inspect_exit", -- time = 66 / 60, LHIK = false, LHIKIn = 0, LHIKOut = 999, -- maybe im dumb SoundTable = { {s = common .. "movement-rifle-04.ogg", t = 0.2}, {s = rottle, t = 0.25}, {s = rottle, t = 1.2}, {s = common .. "movement-rifle-03.ogg", t = 1.25}, }, }, ["enter_sprint"] = { Source = "sprint_start", Time = 0.9, }, ["idle_sprint"] = { Source = "sprint_idle", }, ["exit_sprint"] = { Source = "sprint_end", Time = 1.25, }, ["unjam"] = { Source = "jamfix", -- Time = 45 / 30, ShellEjectAt = 0.65, -- LHIK = true, -- LHIKIn = 0.3, -- LHIKEaseIn = 0.4, -- LHIKEaseOut = 0.15, -- LHIKOut = 0.4, -- SoundTable = { zenith do noises here -- {s = path .. "chback.ogg", t = 0.15}, -- {s = common .. "cloth_4.ogg", t = 0.5}, -- {s = path .. "chamber.ogg", t = 0.5}, -- }, SoundTable = { {s = common .. "cloth_4.ogg", t = 0.1}, {s = path .. "presscheck_1.ogg", t = 0.2}, {s = path .. "chback.ogg", t = 0.6}, {s = path .. "chamber.ogg", t = 0.7}, {s = common .. "grab.ogg", t = 1.1}, {s = common .. "shoulder.ogg", t = 1.15}, } }, ["bash_bayonet"] = { Source = "bayonet", --Time = 1.2, --MinProgress = .7, SoundTable = { {s = "weapons/arccw/melee_lift.wav", t = 0} } }, ["exit_bipod"] = { Source = "bipod_undeploy", LHIK = true, LHIKIn = 0.3, LHIKOut = 0.55, LHIKEaseOut = 0.25, --Time = 1.2, --MinProgress = .7, Mult = .8, SoundTable = { -- {s = "weapons/arccw/melee_lift.wav", t = 0} } }, ["enter_bipod"] = { Source = "bipod_deploy", LHIK = true, LHIKIn = 0.3, LHIKOut = 0.55, LHIKEaseOut = 0.25, --Time = 1.2, --MinProgress = .7, Mult = .8, SoundTable = { -- {s = "weapons/arccw/melee_lift.wav", t = 0} -- yeah here too } }, } SWEP.Hook_Think = ArcCW.UC.ADSReload