SWEP.Base = "arccw_base" SWEP.Spawnable = true -- this obviously has to be set to true SWEP.Category = "ArcCW - Urban Coalition" -- edit this if you like SWEP.UC_CategoryPack = "2Urban Renewal" SWEP.AdminOnly = false SWEP.PrintName = "AWP" SWEP.Trivia_Class = "Sniper Rifle" SWEP.Trivia_Desc = "A heavy rifle purpose-built for extreme range combat under extreme climates, first developed for the British military but quickly adopted by many more. Iconic for its appearance among military and police marksmen, this rifle is a symbol of discipline and order.\n\nOffers outstanding precision and kill potential, but its long bolt pull and reload time can become a hinderance outside its ideal engagement range.\n\nOne shot. One kill. You know the routine." SWEP.Trivia_Manufacturer = "Accuracy International" SWEP.Trivia_Calibre = "7.62x51mm NATO" SWEP.Trivia_Mechanism = "Bolt Action" SWEP.Trivia_Country = "United Kingdom" SWEP.Trivia_Year = 1982 if !GetConVar("arccw_truenames"):GetBool() then SWEP.PrintName = "Apex Precision" SWEP.Trivia_Manufacturer = "Marksman Institute" end SWEP.Slot = 3 SWEP.CamAttachment = 3 SWEP.UseHands = true SWEP.ViewModel = "models/weapons/arccw/c_ur_aw.mdl" SWEP.WorldModel = "models/weapons/arccw/c_ur_aw.mdl" SWEP.ViewModelFOV = 70 SWEP.DefaultBodygroups = "000000000000" SWEP.BulletBones = { --[1] = "top_round", [2] = "mag_round", } -- Damage -- SWEP.Damage = 80 -- 2 shot close range SWEP.DamageMin = 50 -- 2 shot long range SWEP.RangeMin = 100 SWEP.Range = 400 -- 2 shot at ~300m SWEP.Penetration = 18 SWEP.DamageType = DMG_BULLET SWEP.ShootEntity = nil SWEP.MuzzleVelocity = 850 SWEP.PhysBulletMuzzleVelocity = 850 SWEP.BodyDamageMults = ArcCW.UC.BodyDamageMults -- Mag size -- SWEP.ChamberSize = 1 SWEP.Primary.ClipSize = 5 SWEP.ExtendedClipSize = 10 SWEP.ReducedClipSize = 5 -- Recoil -- SWEP.Recoil = 1.75 SWEP.RecoilSide = 0.75 SWEP.RecoilRise = 0.6 SWEP.RecoilPunch = 0.3 SWEP.VisualRecoilMult = 5 SWEP.MaxRecoilBlowback = 4 SWEP.MaxRecoilPunch = 4 SWEP.RecoilPunchBack = 3 SWEP.RecoilPunchBackMax = 3.5 SWEP.RecoilPunchBackMaxSights = 2.5 SWEP.Sway = 0.2 -- Firerate / Firemodes -- SWEP.Delay = 60 / 80 SWEP.Num = 1 SWEP.Firemodes = { { PrintName = "fcg.bolt", Mode = 1, }, { Mode = 0, }, } SWEP.ShootPitch = 100 SWEP.ShootVol = 120 SWEP.ProceduralRegularFire = false SWEP.ProceduralIronFire = false SWEP.ReloadInSights = true -- NPC -- SWEP.NPCWeaponType = "weapon_crossbow" SWEP.NPCWeight = 60 -- Accuracy -- SWEP.AccuracyMOA = .25 SWEP.HipDispersion = 1250 SWEP.MoveDispersion = 500 SWEP.JumpDispersion = 700 -- tactical unrealism set to 700 later SWEP.Primary.Ammo = "ar2" SWEP.MagID = "awp" SWEP.HeatCapacity = 75 SWEP.HeatDissipation = 15 SWEP.HeatDelayTime = 3 -- SWEP.Malfunction = true SWEP.MalfunctionMean = 200 --SWEP.MeleeTime = 1.5 -- Speed multipliers -- SWEP.SpeedMult = 0.8 SWEP.SightedSpeedMult = 0.625 SWEP.SightTime = 0.35 SWEP.ShootSpeedMult = 0.625 local path = ")weapons/arccw_ur/ak/" local testpath = ")weapons/arccw_ur/aw_placeholders/" local path1 = ")weapons/arccw_ur/aw_placeholders/338/" local path1 = ")weapons/arccw_ur/mp5/" local common = ")/arccw_uc/common/" local rottle = {common .. "cloth_1.ogg", common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"} local ratel = {common .. "rattle1.ogg", common .. "rattle2.ogg", common .. "rattle3.ogg"} local rutle = {common .. "movement-sniper-01.ogg", common .. "movement-sniper-02.ogg", common .. "movement-sniper-03.ogg", common .. "movement-sniper-04.ogg"} SWEP.ShootSound = { testpath .. "fire-01.ogg", testpath .. "fire-02.ogg", testpath .. "fire-03.ogg", testpath .. "fire-04.ogg", testpath .. "fire-05.ogg", testpath .. "fire-06.ogg" } SWEP.ShootSoundSilenced = { testpath .. "fire-sup-01.ogg", testpath .. "fire-sup-02.ogg", testpath .. "fire-sup-03.ogg", testpath .. "fire-sup-04.ogg", testpath .. "fire-sup-05.ogg", testpath .. "fire-sup-06.ogg" } SWEP.DistantShootSound = nil SWEP.DistantShootSoundSilenced = nil SWEP.ShootDrySound = testpath .. "dryfire.ogg" local tail = ")/arccw_uc/common/308/" SWEP.DistantShootSoundOutdoors = { tail .. "fire-dist-308-rif-ext-01.ogg", tail .. "fire-dist-308-rif-ext-02.ogg", tail .. "fire-dist-308-rif-ext-03.ogg", tail .. "fire-dist-308-rif-ext-04.ogg", tail .. "fire-dist-308-rif-ext-05.ogg", tail .. "fire-dist-308-rif-ext-06.ogg" } SWEP.DistantShootSoundIndoors = { tail .. "fire-dist-308-rif-int-01.ogg", tail .. "fire-dist-308-rif-int-02.ogg", tail .. "fire-dist-308-rif-int-03.ogg", tail .. "fire-dist-308-rif-int-04.ogg", tail .. "fire-dist-308-rif-int-05.ogg", tail .. "fire-dist-308-rif-int-06.ogg" } SWEP.DistantShootSoundOutdoorsSilenced = { common .. "sup-tail-01.ogg", common .. "sup-tail-02.ogg", common .. "sup-tail-03.ogg", common .. "sup-tail-04.ogg", common .. "sup-tail-05.ogg", common .. "sup-tail-06.ogg", common .. "sup-tail-07.ogg", common .. "sup-tail-08.ogg", common .. "sup-tail-09.ogg", common .. "sup-tail-10.ogg" } SWEP.DistantShootSoundIndoorsSilenced = { common .. "fire-dist-int-pistol-light-01.ogg", common .. "fire-dist-int-pistol-light-02.ogg", common .. "fire-dist-int-pistol-light-03.ogg", common .. "fire-dist-int-pistol-light-04.ogg", common .. "fire-dist-int-pistol-light-05.ogg", common .. "fire-dist-int-pistol-light-06.ogg" } SWEP.DistantShootSoundOutdoorsVolume = 1 SWEP.DistantShootSoundIndoorsVolume = 1 SWEP.Hook_AddShootSound = ArcCW.UC.InnyOuty SWEP.MuzzleEffect = "muzzleflash_ak47" SWEP.ShellEffect = "arccw_uc_shelleffect" SWEP.ShellModel = "models/weapons/arccw/uc_shells/556x45.mdl" SWEP.ShellPitch = 90 SWEP.ShellScale = 1.145 SWEP.ShellRotateAngle = Angle(0, 0, 0) SWEP.ManualAction = true -- SWEP.ManualAction = false SWEP.NoLastCycle = true SWEP.MuzzleEffectAttachment = 1 -- which attachment to put the muzzle on SWEP.CaseEffectAttachment = 2 -- which attachment to put the case effect on SWEP.IronSightStruct = { Pos = Vector(-3.37, -5, 0.68), Ang = Angle(0, 0, 2), Magnification = 1.1, SwitchToSound = "", -- sound that plays when switching to this sight CrosshairInSights = false } SWEP.LaserOffsetAngle = Angle(0, 0, 0) SWEP.LaserIronsAngle = Angle(0, 1.5, 0) SWEP.HoldtypeHolstered = "passive" SWEP.HoldtypeActive = "ar2" SWEP.HoldtypeSights = "rpg" SWEP.AnimShoot = ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2 SWEP.ActivePos = Vector(-0.1, 0.1, 0.2) SWEP.ActiveAng = Angle(0, 0, -1) SWEP.SprintPos = Vector(-1, -1, 1.2) SWEP.SprintAng = Angle(-15, 8, -10) SWEP.CrouchPos = Vector(-2, -2, -0.8) SWEP.CrouchAng = Angle(0, 0, -14) SWEP.HolsterPos = Vector(-1, -1, 1.2) SWEP.HolsterAng = Angle(-15, 8, -10) SWEP.BarrelOffsetSighted = Vector(0, 0, 0) SWEP.BarrelOffsetHip = Vector(0, 0, 0) SWEP.CustomizePos = Vector(0, 0, 0) SWEP.CustomizeAng = Angle(0, 0, 0) -- SWEP.CustomizePos = Vector(6.5, 0.8, -0.2) -- SWEP.CustomizeAng = Angle(8, 18, 15) SWEP.BarrelLength = 54 SWEP.AttachmentElements = { ["barrel_long"] = { VMBodygroups = {{ind = 2, bg = 1}}, AttPosMods = {[3] = { vpos = Vector(0, 40, 1.75), vang = Angle(0, 270, 0), }} }, ["barrel_short"] = { VMBodygroups = {{ind = 2, bg = 2}}, AttPosMods = {[3] = { vpos = Vector(0, 28, 1.75), vang = Angle(0, 270, 0), }} }, ["barrel_sd"] = { VMBodygroups = {{ind = 2, bg = 3}} }, ["mag_338"] = { --VMBodygroups = {{ind = 3, bg = 2}} }, ["mag_300"] = { --VMBodygroups = {{ind = 3, bg = 2}} }, ["mag_ext"] = { --VMBodygroups = {{ind = 3, bg = 1}} }, ["mag_ext_magnum"] = { --VMBodygroups = {{ind = 3, bg = 3}} }, ["rail_bottom"] = { VMBodygroups = {{ind = 6, bg = 1}} }, ["rail_top"] = { VMBodygroups = {{ind = 7, bg = 1}} }, ["sights_compact"] = { VMBodygroups = {{ind = 8, bg = 2}}, Override_IronSightStruct = { Pos = Vector(-3.395, -5, 1.35), Ang = Angle(0, 0, 2), Magnification = 1, } }, ["sights_flipped"] = { VMBodygroups = {{ind = 8, bg = 1}} }, ["skin_black"] = { VMSkin = 1 }, ["skin_tan"] = { VMSkin = 2 }, ["skin_cust"] = { VMSkin = 3 }, ["stock_at"] = { VMBodygroups = {{ind = 4, bg = 1}} }, ["stock_ru"] = { VMBodygroups = {{ind = 4, bg = 2}} }, ["stock_ru_rubber"] = { VMBodygroups = {{ind = 4, bg = 3}} }, ["stock_fixed"] = { VMBodygroups = { {ind = 4, bg = 4}, {ind = 5, bg = 1}, } }, ["stock_none"] = { VMBodygroups = { {ind = 4, bg = 5}, } }, } SWEP.ExtraSightDist = 2 SWEP.GuaranteeLaser = true SWEP.WorldModelOffset = { pos = Vector(-7, 5, -4.8), ang = Angle(-12, 0, 180) } SWEP.MirrorVMWM = true SWEP.Attachments = { { PrintName = "Optic", DefaultAttName = "Iron Sights", DefaultAttIcon = Material("entities/att/ur_aw/ironsights.png", "mips smooth"), Slot = {"optic","optic_lp","optic_sniper"}, Bone = "tag_weapon", Offset = { vpos = Vector(0, 6, 2.65), vang = Angle(0, -90, 0), }, CorrectivePos = Vector(0, 0, 0), CorrectiveAng = Angle(0, 180, 0), VMScale = Vector(1.05, 1.05, 1.05), SlideAmount = { vmin = Vector(0, 5.5, 2.65), vmax = Vector(0, 7, 2.65), }, }, { PrintName = "Barrel", DefaultAttName = "24\" Police Barrel", DefaultAttIcon = Material("entities/att/ur_aw/bar_def.png", "mips smooth"), Slot = "ur_aw_barrel", }, { PrintName = "Muzzle", DefaultAttName = "Standard Muzzle", Slot = {"muzzle","ur_aw_muzzle"}, Bone = "tag_weapon", VMScale = Vector(1.5, 1.5, 1.5), WMScale = VMScale, Offset = { vpos = Vector(0, 35.2, 1.675), vang = Angle(0, 270, 0), }, ExcludeFlags = {"barrel_sd"}, Installed = "ur_aw_muzzle_brake", }, { PrintName = "Caliber", DefaultAttName = "7.62x51mm NATO", DefaultAttIcon = Material("entities/att/uc_bullets/762x51.png", "mips smooth"), Slot = {"ur_aw_cal"}, Bone = "tag_weapon", Offset = { vpos = Vector(2.8, -4.2, -11.5), vang = Angle(90, 0, -90), }, }, { PrintName = "Magazine", Slot = {"ur_aw_mag"}, DefaultAttName = "5-Round Mag", DefaultAttIcon = Material("entities/att/ur_aw/mag308_5.png", "mips smooth"), ExcludeFlags = {"mag_338"} }, { PrintName = "Underbarrel", Slot = {"foregrip"}, Bone = "tag_weapon", Offset = { vpos = Vector(0,16, -.6), vang = Angle(90, -90, -90), }, VMScale = Vector(1, 1, 1), InstalledEles = {"rail_bottom"}, }, { PrintName = "Tactical", Slot = {"tac"}, Bone = "tag_weapon", Offset = { vpos = Vector(-1.2, 16, 1.1), vang = Angle(-90, 270, 0), }, GivesFlags = {"tac"}, InstalledEles = {"rail_top"} }, { PrintName = "Stock", Slot = {"ur_aw_stock"}, DefaultAttName = "Factory Stock", DefaultAttIcon = Material("entities/att/ur_aw/stock_def.png", "mips smooth"), }, { PrintName = "Ammo Type", DefaultAttName = "\"FMJ\" Full Metal Jacket", DefaultAttIcon = Material("entities/att/arccw_uc_ammo_generic.png", "mips smooth"), Slot = "uc_ammo", HideIfBlocked = true }, { PrintName = "Powder Load", Slot = "uc_powder", DefaultAttName = "Standard Load" }, { PrintName = "Training Package", Slot = "uc_tp", DefaultAttName = "Basic Training" }, { PrintName = "Internals", Slot = "uc_fg", -- Fire group DefaultAttName = "Standard Internals" }, { PrintName = "Charm", Slot = {"charm", "fml_charm"}, FreeSlot = true, Bone = "tag_weapon", Offset = { vpos = Vector(.85, 4.6, 0.5), vang = Angle(90, -90, -90), }, }, { PrintName = "Finish", Slot = {"ur_aw_skin"}, FreeSlot = true, DefaultAttName = "Olive Drab", DefaultAttIcon = Material("entities/att/ur_aw/skin_green.png", "mips smooth"), } } function SWEP:Hook_TranslateAnimation(anim) end SWEP.Hook_NameChange = function(wep,name) local atts = wep.Attachments local barr = string.Replace(atts[2].Installed or "default", "ur_aw_barrel_", "") local cal = string.Replace(atts[4].Installed or "default", "ur_aw_cal_", "") local stock = string.Replace(atts[8].Installed or "default", "ur_aw_stock_", "") if GetConVar("arccw_truenames"):GetBool() then if cal ~= "default" then return "AWM" elseif barr == "sd" then return "AWS" elseif stock == "at" then return "AT" end else if cal == "338" then return "Apex Magnum" elseif barr == "sd" then return "Apex Spectre" elseif stock == "at" then return "Apex Tactical" end end end SWEP.Hook_ModifyBodygroups = function(wep, data) local vm = data.vm if !IsValid(vm) then return end local atts = wep.Attachments local cal = string.Replace(atts[4].Installed or "default", "ur_aw_cal_", "") local mag = string.Replace(atts[5].Installed or "default", "ur_aw_mag_", "") local flags = wep:GetWeaponFlags() local pistolGrip = table.HasValue(flags,"pistolgrip") if cal ~= "default" then if pistolGrip then vm:SetBodygroup(1,3) else vm:SetBodygroup(1,1) end elseif pistolGrip then vm:SetBodygroup(1,2) else vm:SetBodygroup(1,0) end if atts[1].Installed then if table.HasValue(flags,"sights_compact") then vm:SetBodygroup(8,3) else vm:SetBodygroup(8,1) end end if mag == "10" then vm:SetBodygroup(3,1) elseif mag == "10m" then vm:SetBodygroup(3,3) elseif cal ~= "default" then vm:SetBodygroup(3,2) end end SWEP.Animations = { ["ready"] = { Source = "cycle", Time = 1.47, MinProgress = 1.3, SoundTable = { {s = ratel, t = 0.07}, {s = testpath .. "boltup.ogg", t = 0.1}, {s = testpath .. "boltback.ogg", t = 0.2}, {s = testpath .. "boltforward.ogg", t = 0.32}, {s = testpath .. "boltdown.ogg", t = 0.6}, }, ProcDraw = true, }, ["idle"] = { Source = "idle" }, ["idle_empty"] = { Source = "idle_empty" }, ["draw"] = { Source = "draw", LHIK = false, LHIKIn = 0, LHIKOut = 0.5, Time = 35 / 30, MinProgess = .5, SoundTable = { {s = ratel, t = 0}, {s = common .. "raise.ogg", t = 0.2}, }, }, ["holster"] = { Source = "holster", LHIK = false, LHIKIn = 0, LHIKOut = 0.5, Time = .75, SoundTable = { {s = ratel, t = 0}, }, }, ["draw_empty"] = { Source = "draw_empty", LHIK = false, LHIKIn = 0, LHIKOut = 35 / 30, SoundTable = { {s = ratel, t = 0}, {s = common .. "raise.ogg", t = 0.2}, }, }, ["holster_empty"] = { Source = "holster_empty", LHIK = false, LHIKIn = 0, LHIKOut = 0.5, SoundTable = { {s = ratel, t = 0}, }, }, ["fire"] = { Source = {"fire"}, Time = 27 / 30, MinProgress = 0.2, SoundTable = {{ s = {testpath .. "mech-01.ogg", testpath .. "mech-02.ogg", testpath .. "mech-03.ogg", testpath .. "mech-04.ogg", testpath .. "mech-05.ogg", testpath .. "mech-06.ogg"}, t = 0, v = 0.25 }}, }, ["fire_iron"] = { Source = {"fire_iron"}, Time = 27 / 30, MinProgress = 0.2, SoundTable = { { s = common .. "common_mech_heavy.ogg", t = 0 }, { s = {testpath .. "mech-01.ogg", testpath .. "mech-02.ogg", testpath .. "mech-03.ogg", testpath .. "mech-04.ogg", testpath .. "mech-05.ogg", testpath .. "mech-06.ogg"}, t = 0, v = 0.25 } }, }, ["reload"] = { Source = "reload", TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2, LHIK = true, LHIKIn = 0.3, LHIKOut = 1, Time = 85 / 30, LHIKEaseOut = 0.25, MinProgress = 1.5, SoundTable = { {s = rottle, t = 0.1}, {s = testpath .. "magrel.ogg", t = 0.2}, {s = testpath .. "magout.ogg", t = 0.3}, {s = rottle, t = 0.75}, {s = common .. "magpouch.ogg", t = 0.8, v = 0.4}, {s = testpath .. "struggle.ogg", t = 0.9}, {s = testpath .. "magin.ogg", t = 1.2}, {s = rottle, t = 1.4}, {s = ratel, t = 1.5}, }, }, ["reload_10"] = { Source = "reload_exte", TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2, LHIK = true, LHIKIn = 0.3, LHIKOut = 1.15, LHIKEaseOut = 0.25, MinProgress = 2.5, SoundTable = { {s = rottle, t = 0.1}, {s = testpath .. "magrel.ogg", t = 0.2}, {s = testpath .. "magout.ogg", t = 0.3}, {s = rottle, t = 0.75}, {s = common .. "magpouch.ogg", t = 0.8, v = 0.4}, {s = testpath .. "struggle.ogg", t = 0.9}, {s = testpath .. "magin.ogg", t = 1.2}, {s = rottle, t = 1.4}, {s = ratel, t = 1.5}, }, }, ["reload_338"] = { Source = "reload_magnum", TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2, LHIK = true, LHIKIn = 0.3, LHIKOut = 1.15, LHIKEaseOut = 0.25, MinProgress = 2.5, Time = 3.4, SoundTable = { {s = rottle, t = 0.1}, {s = testpath .. "magrel.ogg", t = 0.2}, {s = testpath .. "magout.ogg", t = 0.4}, {s = rottle, t = 0.75}, {s = common .. "magpouch.ogg", t = 0.8, v = 0.4}, {s = testpath .. "struggle.ogg", t = 1.1, v = 1.1}, {s = testpath .. "magin.ogg", t = 1.3}, {s = testpath .. "magtap.ogg", t = 1.95}, {s = rottle, t = 2.3, v = 0.6}, {s = ratel, t = 2.35, v = 0.6}, }, }, ["reload_empty"] = { Source = "reload_empty", TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2, LHIK = false, LHIKIn = 0.9, LHIKOut = 1.25, LHIKEaseIn = 0.1, LHIKEaseOut = 0.5, MinProgress = 3.0, ShellEjectAt = .45, LastClip1OutTime = 1.8, Time = 4.5, SoundTable = { {s = ratel, t = 0.05}, {s = testpath .. "boltup.ogg", t = 0.15}, {s = testpath .. "boltback_reload.ogg", t = 0.18}, {s = testpath .. "eject.ogg", t = 0.45}, {s = rottle, t = 0.6}, {s = testpath .. "magrel.ogg", t = 1.0}, {s = testpath .. "magout_empty.ogg", t = 1.2}, {s = rottle, t = 1.25}, {s = testpath .. "magdrop_metal.ogg", t = 1.5, v = 0.4}, {s = common .. "magpouch.ogg", t = 1.6, v = 0.4}, {s = rottle, t = 1.65}, {s = testpath .. "struggle.ogg", t = 2}, {s = testpath .. "magin.ogg", t = 2.1}, {s = rottle, t = 2.4}, {s = ratel, t = 2.6}, {s = testpath .. "boltforward_reload.ogg", t = 2.7}, {s = testpath .. "boltdown.ogg", t = 3.1}, {s = common .. "shoulder.ogg", t = 3.15}, }, }, ["reload_empty_10"] = { Source = "reload_empty_exte", TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2, LHIK = false, LHIKIn = 0.9, LHIKOut = 1.25, LHIKEaseIn = 0.1, LHIKEaseOut = 0.5, ShellEjectAt = .5, MinProgress = 3.5, LastClip1OutTime = 1.8, Time = 4.5, SoundTable = { {s = ratel, t = 0.05}, {s = testpath .. "boltup.ogg", t = 0.15}, {s = testpath .. "boltback_reload.ogg", t = 0.18}, {s = testpath .. "eject.ogg", t = 0.45}, {s = rottle, t = .6}, {s = testpath .. "magrel.ogg", t = 1.0}, {s = testpath .. "magout_empty.ogg", t = 1.2}, {s = rottle, t = 1.25}, {s = testpath .. "magdrop_metal.ogg", t = 1.6, v = 0.4}, {s = common .. "magpouch.ogg", t = 1.6, v = 0.4}, {s = rottle, t = 1.65}, {s = testpath .. "struggle.ogg", t = 2.1}, {s = testpath .. "magin.ogg", t = 2.2}, {s = rottle, t = 2.5}, {s = testpath .. "boltforward_reload.ogg", t = 2.8}, {s = ratel, t = 2.7}, {s = testpath .. "boltdown.ogg", t = 3.2}, {s = common .. "shoulder.ogg", t = 3.2}, }, }, ["reload_empty_338"] = { Source = "reload_empty_magnum", TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2, LHIK = false, LHIKIn = 0.9, LHIKOut = 1.25, LHIKEaseIn = 0.1, LHIKEaseOut = 0.5, ShellEjectAt = .5, LastClip1OutTime = 1.5, MinProgress = 4, Time = 4.25, SoundTable = { {s = ratel, t = 0.05}, {s = testpath .. "boltup.ogg", t = 0.15}, {s = testpath .. "boltback_reload.ogg", t = 0.18}, {s = testpath .. "eject.ogg", t = 0.45}, {s = rottle, t = 0.6}, {s = testpath .. "magrel.ogg", t = 1.0}, {s = testpath .. "magout_empty.ogg", t = 1.1}, {s = rottle, t = 1.25}, {s = testpath .. "magdrop_metal.ogg", t = 1.5, v = 0.4}, {s = common .. "magpouch.ogg", t = 1.6, v = 0.4}, {s = rottle, t = 1.65}, {s = testpath .. "struggle.ogg", t = 1.8}, {s = testpath .. "magin.ogg", t = 1.9}, {s = rottle, t = 2.4}, {s = testpath .. "magtap.ogg", t = 2.5}, {s = ratel, t = 2.6}, {s = testpath .. "boltforward_reload.ogg", t = 2.7}, {s = testpath .. "boltdown.ogg", t = 3.1}, {s = common .. "shoulder.ogg", t = 3.15}, }, }, ["reload_empty_10_338"] = { Source = "reload_empty_exte_magnum", TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2, LHIK = true, LHIKIn = 0.9, LHIKOut = 1.25, LHIKEaseIn = 0.1, LHIKEaseOut = 0.5, MinProgress = 4, LastClip1OutTime = 2.3, Time = 4.5, ShellEjectAt = .5, SoundTable = { {s = ratel, t = 0.05}, {s = testpath .. "boltup.ogg", t = 0.15}, {s = testpath .. "boltback_reload.ogg", t = 0.18}, {s = testpath .. "eject.ogg", t = 0.45}, {s = rottle, t = 0.6}, {s = testpath .. "magrel.ogg", t = 1.0}, {s = testpath .. "magout_empty.ogg", t = 1.1}, {s = rottle, t = 1.25}, {s = testpath .. "magdrop_metal.ogg", t = 1.5, v = 0.4}, {s = common .. "magpouch.ogg", t = 1.6, v = 0.4}, {s = rottle, t = 1.65}, {s = testpath .. "struggle.ogg", t = 1.85}, {s = testpath .. "magin.ogg", t = 2.0}, {s = rottle, t = 2.4}, {s = testpath .. "magtap.ogg", t = 2.6}, {s = ratel, t = 2.6}, {s = testpath .. "boltforward_reload.ogg", t = 2.9}, {s = testpath .. "boltdown.ogg", t = 3.3}, {s = common .. "shoulder.ogg", t = 3.35}, }, }, ["reload_10_338"] = { Source = "reload_exte_magnum", TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2, LHIK = true, LHIKIn = 0.3, LHIKOut = 0.65, LHIKEaseOut = 0.25, MinProgress = 3, Time = 3.5, SoundTable = { {s = rottle, t = 0.1}, {s = testpath .. "magrel.ogg", t = 0.2}, {s = testpath .. "magout.ogg", t = 0.4}, {s = rottle, t = 0.75}, {s = common .. "magpouch.ogg", t = 0.8, v = 0.4}, {s = testpath .. "struggle.ogg", t = 1.1, v = 1}, {s = testpath .. "magin.ogg", t = 1.4}, {s = testpath .. "magtap.ogg", t = 2.0}, {s = rottle, t = 2.3, v = 0.6}, {s = ratel, t = 2.35, v = 0.6}, }, }, ["cycle"] = { Source = "cycle", Time = 1.47, ShellEjectAt = 0.4, MinProgress = 0.9, SoundTable = { {s = ratel, t = 0.07}, {s = testpath .. "boltup.ogg", t = 0.1}, {s = testpath .. "boltback.ogg", t = 0.25}, {s = testpath .. "boltforward.ogg", t = 0.32}, {s = testpath .. "eject.ogg", t = 0.4}, {s = testpath .. "boltdown.ogg", t = 0.55}, --{s = common .. "shoulder.ogg", t = 0.7}, }, }, ["enter_inspect"] = { Source = "inspect_enter", -- time = 35 / 60, LHIK = false, LHIKIn = 0, LHIKOut = 2.5, SoundTable = { {s = rottle, t = 0}, {s = common .. "movement-sniper-03.ogg", t = 0.05}, }, }, ["idle_inspect"] = { Source = "inspect_loop", -- time = 72 / 60, LHIK = false, LHIKIn = 0, LHIKOut = 999, -- maybe im dumb }, ["exit_inspect"] = { Source = "inspect_exit", -- time = 66 / 60, LHIK = false, LHIKIn = 0, LHIKOut = 999, -- maybe im dumb SoundTable = { {s = common .. "movement-sniper-01.ogg", t = 0}, {s = rottle, t = 0.25}, {s = testpath .. "boltup_inspect.ogg", t = 1.2}, {s = common .. "movement-sniper-03.ogg", t = 1.25}, {s = testpath .. "boltback_inspect.ogg", t = 1.35}, {s = testpath .. "boltforward_inspect.ogg", t = 1.8}, {s = testpath .. "boltdown_inspect.ogg", t = 1.9}, {s = rottle, t = 2.0}, {s = common .. "movement-sniper-04.ogg", t = 2.2}, }, }, ["enter_inspect_empty"] = { -- Animations needed! Source = "inspect_enter", -- time = 35 / 60, LHIK = false, LHIKIn = 0, LHIKOut = 2.5, SoundTable = { {s = rottle, t = 0}, {s = rutle, t = 0.1}, }, }, ["idle_inspect_empty"] = { Source = "inspect_loop", -- time = 72 / 60, LHIK = false, LHIKIn = 0, LHIKOut = 999, -- maybe im dumb }, ["exit_inspect_empty"] = { Source = "inspect_exit", -- time = 66 / 60, LHIK = false, LHIKIn = 0, LHIKOut = 999, -- maybe im dumb SoundTable = { {s = common .. "movement-sniper-01.ogg", t = 0.05}, {s = rottle, t = 0.25}, {s = testpath .. "boltup_inspect.ogg", t = 1.2}, {s = common .. "movement-sniper-03.ogg", t = 1.25}, {s = testpath .. "boltback_inspect.ogg", t = 1.35}, {s = testpath .. "boltforward_inspect.ogg", t = 1.8}, {s = testpath .. "boltdown_inspect.ogg", t = 1.9}, {s = rottle, t = 2.0}, {s = common .. "movement-sniper-04.ogg", t = 2.2}, }, }, } SWEP.Hook_Think = ArcCW.UC.ADSReload