"Vertexlitgeneric" { "$basetexture" "models\weapons\arccw\ur_dbs\d_izh43" "$bumpmap" "models\weapons\arccw\ur_dbs\n_izh43" $phongexponenttexture "models\weapons\arccw\ur_dbs\exp_izh43" "$basealphaenvmapmask" 1 "$color2" "[0.92 0.92 0.92]" "$phongwarptexture" "models\weapons\arccw\ud_stalol\phongwarp_metal" "$blendTintByBaseAlpha" "1" "$phong" "1" "$phongexponenttexture" "models\weapons\arccw\ud_m16\stalol\m16a2_roughness" "$phongboost" "30" "$phongalbedotint" "1" "$phongfresnelranges" "[0.5 1.5 3.0]" "$envmap" "env_cubemap" "$envmaptint" "[.01 .01 .008]" // if you have modern warfare base installed will be little cooler "Proxies" { "MwEnvMapTint" { "min" "0.001" "max" "0.01" } } }