"VertexlitGeneric" { "$basetexture" "models\weapons\arccw\ur_deagle/deagle_c" "$bumpmap" "models\weapons\arccw\ur_deagle/deagle_n" "$normalmapalphaenvmapmask" 1 "$color2" "[1.15 1.08 1]" "$phongwarptexture" "models\weapons\arccw\ud_stalol\phongwarp_metal" // string -- phong gradient texture: 256x16 texture where x:0 = unlit, x:256 = fully lit (default is a perfect 0-256 black to white gradient) "$phongexponentfactor" "1" "$phong" "1" "$phongexponenttexture" "models\weapons\arccw\ur_deagle/deagle_e" "$phongboost" "3.5" "$phongalbedotint" "0" "$phongfresnelranges" "[1 1 1]" "$halflambert" "1" "$envmap" "env_cubemap" "$envmapfresnel" "1" "$envmapFresnelMinMaxExp" "[0 5 .4]" "$envmaptint" "[0.69 4.20 0.8008135]" "$nocull" "1" }