"VertexlitGeneric" { "$basetexture" "models\weapons\arccw\ur_deagle/deagle_c" "$bumpmap" "models\weapons\arccw\ur_deagle/deagle_n" "$normalmapalphaenvmapmask" 1 "$color2" "[1.0 1.0 1.0]" "$phongwarptexture" "models\weapons\arccw\ud_stalol\phongwarp_shiny" // string -- phong gradient texture: 256x16 texture where x:0 = unlit, x:256 = fully lit (default is a perfect 0-256 black to white gradient) "$phong" "1" "$phongexponenttexture" "models\weapons\arccw\ur_deagle/deagle_e_shine" "$phongboost" "2.5" "$phongalbedotint" "0" "$phongfresnelranges" "[1 1 1]" "$halflambert" "1" "$envmap" "env_cubemap" "$envmapfresnel" "1" //"$envmapFresnelMinMaxExp" "[0 5 .4]" "$envmaptint" "[.95 .95 .95]" "$nocull" "1" // if you have modern warfare base installed will be little cooler "Proxies" { "MwEnvMapTint" { "min" "0.01" "max" "0.95" } } }