SWEP.Base = "arccw_base" SWEP.Spawnable = true SWEP.Category = "ArcCW - Urban Coalition" SWEP.UC_CategoryPack = "2Urban Renewal" SWEP.AdminOnly = false SWEP.UseHands = true -- Muzzle and shell effects -- SWEP.MuzzleEffect = "muzzleflash_pistol" SWEP.ShellEffect = "arccw_uc_shelleffect" SWEP.ShellModel = "models/weapons/arccw/uc_shells/9x19.mdl" SWEP.ShellScale = 1 --SWEP.ShellMaterial = "models/weapons/arcticcw/shell_9mm" SWEP.ShellPitch = 90 SWEP.MuzzleEffectAttachment = 1 SWEP.CaseEffectAttachment = 2 SWEP.CamAttachment = 5 SWEP.TracerNum = 0 -- subsonic by default SWEP.TracerWidth = 1 SWEP.ShootPitch = 100 -- Fake name -- SWEP.PrintName = "AMAS" -- American Automatic Sidearm -- True name -- SWEP.TrueName = "M1911" -- Trivia -- SWEP.Trivia_Class = "Pistol" SWEP.Trivia_Desc = [[Venerable semi-automatic pistol issued by the US Army throughout both World Wars and then some. Even after more than a century of service, it is rarely considered an obsolete design, and its short recoil mechanism has been inherited by most modern pistols. Easy to handle and packing respectable stopping power, the antiquated single-stack magazine is its only notable downside.]] SWEP.Trivia_Manufacturer = "Stoner's Legacy Ltd." SWEP.Trivia_Calibre = ".45 ACP" SWEP.Trivia_Mechanism = "Short Recoil" SWEP.Trivia_Country = "USA" SWEP.Trivia_Year = 1911 -- Weapon slot -- SWEP.Slot = 1 -- Weapon's manufacturer real name -- if GetConVar("arccw_truenames"):GetBool() then SWEP.PrintName = SWEP.TrueName SWEP.Trivia_Manufacturer = "Colt's Manufacturing Company" end -- Viewmodel / Worldmodel / FOV -- SWEP.ViewModel = "models/weapons/arccw/c_ur_m1911.mdl" SWEP.WorldModel = "models/weapons/arccw/c_ur_m1911.mdl" SWEP.ViewModelFOV = 66 SWEP.AnimShoot = ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER -- Damage parameters -- SWEP.Damage = 45 -- 3 shot short range kill (2 shot chest point-blank) SWEP.DamageMin = 15 -- 7 shot long range kill SWEP.RangeMin = 10 SWEP.Range = 80 -- 3 shot until ~40m SWEP.Penetration = 9 SWEP.DamageType = DMG_BULLET SWEP.ShootEntity = nil SWEP.PhysBulletMuzzleVelocity = 253 SWEP.BodyDamageMults = ArcCW.UC.BodyDamageMults -- Jamming -- --SWEP.Malfunction = true SWEP.MalfunctionJam = true --SWEP.MalfunctionMean = 21 SWEP.MalfunctionPostFire = false SWEP.MalfunctionTakeRound = true -- Mag size -- SWEP.ChamberSize = 1 SWEP.Primary.ClipSize = 7 -- Recoil -- SWEP.Recoil = 1.25 SWEP.RecoilSide = 0.75 SWEP.RecoilRise = 0.25 SWEP.VisualRecoilMult = 1.0 SWEP.MaxRecoilBlowback = .5 SWEP.MaxRecoilPunch = .8 SWEP.Sway = 1 -- Firerate / Firemodes -- SWEP.Delay = 60 / 400 SWEP.Num = 1 SWEP.Firemodes = { { Mode = 1, }, { Mode = 0 } } SWEP.ShootPitch = 100 SWEP.ShootVol = 120 SWEP.ProceduralRegularFire = false SWEP.ProceduralIronFire = false SWEP.ReloadInSights = true -- NPC -- SWEP.NPCWeaponType = "weapon_pistol" SWEP.NPCWeight = 70 -- Accuracy -- SWEP.AccuracyMOA = 5 SWEP.HipDispersion = 400 SWEP.MoveDispersion = 150 SWEP.JumpDispersion = 1000 SWEP.Primary.Ammo = "pistol" -- Speed multipliers -- SWEP.SpeedMult = 0.97 SWEP.SightedSpeedMult = 0.875 SWEP.SightTime = 0.25 SWEP.ShootSpeedMult = 1 -- Length -- SWEP.BarrelLength = 8 SWEP.ExtraSightDist = 10 -- Ironsights / Customization / Poses -- SWEP.HolsterPos = Vector(0.3, 3, 1.6) SWEP.HolsterAng = Angle(-14, 0, -0.5) SWEP.SprintPos = Vector(0.3, 3, 1) SWEP.SprintAng = Angle(-5, 15, -20) SWEP.HoldtypeHolstered = "normal" SWEP.HoldtypeActive = "pistol" SWEP.HoldtypeSights = "revolver" SWEP.IronSightStruct = { Pos = Vector(-2.33, 10, 1.5), Ang = Angle(0.2, 0.02, 5.5), Magnification = 1, SwitchToSound = "", } SWEP.ActivePos = Vector(0.3, 3, 1.3) SWEP.ActiveAng = Angle(0, 0, -0.5) SWEP.CustomizePos = Vector(0, 0, 0) SWEP.CustomizeAng = Angle(0, 0, 0) SWEP.CrouchPos = Vector(-2, 0, 0) SWEP.CrouchAng = Angle(0, 0, -8) SWEP.MirrorVMWM = true SWEP.WorldModelOffset = { pos = Vector(-9, 4, -4.25), ang = Angle(-6, 0, 180), bone = "ValveBiped.Bip01_R_Hand", } -- Weapon sounds -- local path = ")weapons/arccw_ur/1911/" local common = ")/arccw_uc/common/" local rottle = {common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"} local rutle = {common .. "movement-pistol-01.ogg",common .. "movement-pistol-02.ogg",common .. "movement-pistol-03.ogg",common .. "movement-pistol-04.ogg"} SWEP.ShootSound = { path .. "fire-01.ogg", path .. "fire-02.ogg", path .. "fire-03.ogg", path .. "fire-04.ogg", path .. "fire-05.ogg", path .. "fire-06.ogg" } SWEP.ShootSoundSilenced = { path .. "fire-sup-01.ogg", path .. "fire-sup-02.ogg", path .. "fire-sup-03.ogg", path .. "fire-sup-04.ogg", path .. "fire-sup-05.ogg", path .. "fire-sup-06.ogg" } SWEP.DistantShootSound = nil SWEP.DistantShootSoundSilenced = nil SWEP.ShootDrySound = path .. "dryfire.ogg" local tail = ")/arccw_uc/common/45acp/" SWEP.DistantShootSoundOutdoors = { tail .. "fire-dist-45acp-pistol-ext-01.ogg", tail .. "fire-dist-45acp-pistol-ext-02.ogg", tail .. "fire-dist-45acp-pistol-ext-03.ogg", tail .. "fire-dist-45acp-pistol-ext-04.ogg", tail .. "fire-dist-45acp-pistol-ext-05.ogg", tail .. "fire-dist-45acp-pistol-ext-06.ogg" } SWEP.DistantShootSoundIndoors = { tail .. "fire-dist-45acp-pistol-int-01.ogg", tail .. "fire-dist-45acp-pistol-int-02.ogg", tail .. "fire-dist-45acp-pistol-int-03.ogg", tail .. "fire-dist-45acp-pistol-int-04.ogg", tail .. "fire-dist-45acp-pistol-int-05.ogg", tail .. "fire-dist-45acp-pistol-int-06.ogg" } SWEP.DistantShootSoundOutdoorsSilenced = { common .. "sup-tail-01.ogg", common .. "sup-tail-02.ogg", common .. "sup-tail-03.ogg", common .. "sup-tail-04.ogg", common .. "sup-tail-05.ogg", common .. "sup-tail-06.ogg", common .. "sup-tail-07.ogg", common .. "sup-tail-08.ogg", common .. "sup-tail-09.ogg", common .. "sup-tail-10.ogg" } SWEP.DistantShootSoundIndoorsSilenced = { common .. "fire-dist-int-pistol-light-01.ogg", common .. "fire-dist-int-pistol-light-02.ogg", common .. "fire-dist-int-pistol-light-03.ogg", common .. "fire-dist-int-pistol-light-04.ogg", common .. "fire-dist-int-pistol-light-05.ogg", common .. "fire-dist-int-pistol-light-06.ogg" } SWEP.DistantShootSoundOutdoorsVolume = 1 SWEP.DistantShootSoundIndoorsVolume = 1 SWEP.Hook_AddShootSound = ArcCW.UC.InnyOuty -- Bodygroups -- SWEP.BulletBones = { [1] = "mag_round1", [2] = "mag_round2", [3] = "mag_round3", [4] = "mag_round4", [5] = "mag_round5", [6] = "mag_round6", [7] = "mag_round7" } SWEP.DefaultBodygroups = "000000000" SWEP.AttachmentElements = { ["ur_1911_slide_compact"] = { VMBodygroups = { {ind = 0, bg = 1}, {ind = 1, bg = 1} }, AttPosMods = { [4] = { vpos = Vector(0, -3.58, .22), vang = Angle(0, 90, 0), } }, NameChange = "AMAD", TrueNameChange = "Colt Officer's ACP", }, ["ur_1911_slide_compact_custom"] = { VMBodygroups = { {ind = 0, bg = 1}, {ind = 1, bg = 5} }, AttPosMods = { [4] = { vpos = Vector(0, -3.58, .22), vang = Angle(0, 90, 0), } }, NameChange = "AMAD", TrueNameChange = "Colt Officer's ACP", }, ["ur_1911_slide_custom"] = { VMBodygroups = { {ind = 1, bg = 4} }, }, ["ur_1911_slide_m45"] = { VMBodygroups = { {ind = 1, bg = 2}, {ind = 4, bg = 1}, {ind = 5, bg = 1}, }, --VMSkin = 1, NameChange = "AMASIN", TrueNameChange = "M45", Override_IronSightStruct = { Pos = Vector(-2.3, 10, 1.4), Ang = Angle(0.275, 0.07, 5.5), }, }, ["ur_1911_slide_m45_custom"] = { VMBodygroups = { {ind = 1, bg = 3}, {ind = 4, bg = 1}, {ind = 5, bg = 1}, }, --VMSkin = 1, NameChange = "AMASIN", TrueNameChange = "M45", Override_IronSightStruct = { Pos = Vector(-2.3, 10, 1.4), Ang = Angle(0.275, 0.07, 5.5), }, }, ["ur_1911_mag_ext"] = { VMBodygroups = { {ind = 3, bg = 1} } }, ["ur_1911_grip_snake"] = { VMBodygroups = { {ind = 6, bg = 1} } }, ["ur_1911_grip_pachmayr"] = { VMBodygroups = { {ind = 6, bg = 2} } }, ["ur_1911_skin_silver"] = { VMSkin = 1 }, ["ur_1911_skin_tan"] = { VMSkin = 2 }, ["ur_1911_skin_custom"] = { VMSkin = 3 }, ["ur_1911_cal_9mm"] = { NameChange = "AMAS-9", TrueNameChange = "SR1911", }, ["ur_1911_cal_10auto"] = { NameChange = "AMAS Elite", TrueNameChange = "Delta Elite", }, ["optic_rail"] = { VMBodygroups = { {ind = 7, bg = 1} } }, ["tac_rail"] = { VMBodygroups = { {ind = 8, bg = 1} } }, } -- Animations -- local mech = {path .. "mech-01.ogg", path .. "mech-02.ogg", path .. "mech-03.ogg", path .. "mech-04.ogg", path .. "mech-05.ogg", path .. "mech-06.ogg"} SWEP.Animations = { ["idle"] = { Source = "idle", Time = 10 / 30, }, ["idle_empty"] = { Source = "idle_empty", Time = 10 / 30, }, ["ready"] = { Source = "fix", Time = 1.6, MinProgress = 1.2, LHIK = true, LHIKIn = 0.3, LHIKOut = 0, ShellEjectAt = false, ProcDraw = true, SoundTable = { { s = rottle, t = 0 / 60 }, {s = path .. "draw.ogg", t = 0.05}, { s = path .. "mech.ogg",t = 28 / 60}, -- Temporary { s = path .. "slidedrop.ogg",t = 35 / 60}, }, }, ["draw"] = { Source = "draw", Time = .75, MinProgress = .4, --ProcDraw = true, SoundTable = { {s = rottle, t = 0}, {s = path .. "draw.ogg", t = 0.05}, -- Not Temporary {s = rutle, t = 0.1}, --{s = common .. "raise.ogg", t = 0.05}, }, }, ["draw_empty"] = { Source = "draw_empty", Time = .75, MinProgress = .4, --ProcDraw = true, SoundTable = { {s = rottle, t = 0}, {s = path .. "draw.ogg", t = 0.05}, -- Not Temporary {s = rutle, t = 0.1}, --{s = common .. "raise.ogg", t = 0.05}, }, }, ["draw_jam"] = { Source = "draw_jam", Time = .75, MinProgress = .4, SoundTable = { {s = rottle, t = 0}, {s = path .. "draw.ogg", t = 0.05}, -- Not Temporary {s = rutle, t = 0.1}, --{s = common .. "raise.ogg", t = 0.05}, }, }, ["holster"] = { Source = "holster", Time = .75, SoundTable = { {s = rutle, t = 0.05}, {s = path .. "holster.ogg", t = 0.2}, -- Not Temporary }, }, ["holster_empty"] = { Source = "holster_empty", Time = .75, SoundTable = { {s = rutle, t = 0.05}, {s = path .. "holster.ogg", t = 0.2}, -- Not Temporary }, }, ["holster_jam"] = { Source = "holster_jam", Time = 18 / 30, SoundTable = { {s = rutle, t = 0.05}, {s = path .. "holster.ogg", t = 0.2}, -- Not Temporary }, }, ["fire"] = { Source = "fire", Time = 30 / 30, ShellEjectAt = 0, SoundTable = { { s = mech, t = 0, v = 0.25 } }, }, ["fire_iron"] = { Source = "fire", Time = 30 / 30, ShellEjectAt = 0, SoundTable = { { s = common .. "common_mech_light.ogg", t = 0 }, { s = mech, t = 0 } }, }, ["fire_empty"] = { Source = "fire_empty", Time = 24 / 30, ShellEjectAt = 0, SoundTable = { { s = path .. "mech_last.ogg", t = 0 }, }, }, ["fire_iron_empty"] = { Source = "fire_empty", Time = 24 / 30, ShellEjectAt = 0, SoundTable = { { s = common .. "common_mech_light.ogg", t = 0 }, { s = path .. "mech_last.ogg", t = 0 } }, }, ["fire_jammed"] = { Source = "fire_jam", Time = 30 / 30, MinProgress = 0.5, ShellEjectAt = false, SoundTable = { --{ s = {path .. "mech-01.ogg", path .. "mech-02.ogg", path .. "mech-03.ogg", path .. "mech-04.ogg", path .. "mech-05.ogg", path .. "mech-06.ogg"}, t = 0 } }, }, -- 7-R Reloads -- ["reload_10"] = { Source = "reload_ext", TPAnim = ACT_HL2MP_GESTURE_RELOAD_PISTOL, MinProgress = 1.3525, Time = 65 / 30, LastClip1OutTime = 0.9, LHIK = true, LHIKIn = 0.2, LHIKEaseIn = 0.2, LHIKEaseOut = 0.2, LHIKOut = 0.62, SoundTable = { { s = rottle, t = 0 / 60 }, { s = common .. "magpouch_pull_small.ogg", t = 0 / 60 }, { s = common .. "magrelease.ogg", t = 17 / 60 }, { s = path .. "magout.ogg", t = 26 / 60 }, { s = rottle, t = 10 / 60 }, { s = rottle, t = 55 / 60 }, { s = common .. "magpouch_replace_small.ogg", t = 80 / 60 }, { s = path .. "magin.ogg", t = 50 / 60 }, }, }, ["reload_empty_10"] = { Source = "reload_empty_ext", TPAnim = ACT_HL2MP_GESTURE_RELOAD_PISTOL, MinProgress = 1.75, Time = 75 / 30, LastClip1OutTime = 0.76, LHIK = true, LHIKIn = 0.1, LHIKEaseIn = 0.1, LHIKEaseOut = 0.55, LHIKOut = 0.7, SoundTable = { { s = rottle, t = 0 / 60 }, { s = common .. "magrelease.ogg", t = 7 / 60 }, { s = path .. "magout.ogg", t = 16 / 60 }, { s = rottle, t = 10 / 60 }, { s = common .. "magpouch_pull_small.ogg", t = 29 / 60 }, { s = common .. "pistol_magdrop.ogg", t = 40 / 60 }, { s = rottle, t = 55 / 60 }, { s = path .. "magin.ogg", t = 64 / 60 }, { s = rottle, t = 90 / 60 }, { s = path .. "slidedrop.ogg", t = 94 / 60 }, }, }, ["reload"] = { Source = "reload", TPAnim = ACT_HL2MP_GESTURE_RELOAD_PISTOL, MinProgress = 1.3525, Time = 65 / 30, LastClip1OutTime = 0.9, LHIK = true, LHIKIn = 0.2, LHIKEaseIn = 0.2, LHIKEaseOut = 0.2, LHIKOut = 0.62, SoundTable = { { s = rottle, t = 0 / 60 }, { s = common .. "magpouch_pull_small.ogg", t = 5 / 60 }, { s = rottle, t = 10 / 60 }, { s = common .. "magrelease.ogg", t = 17 / 60 }, { s = path .. "magout.ogg", t = 26 / 60 }, { s = path .. "magin.ogg", t = 45 / 60 }, { s = rottle, t = 55 / 60 }, { s = common .. "magpouch_replace_small.ogg", t = 80 / 60 }, { s = path .. "grab.ogg", t = 110 / 60 }, }, }, ["reload_empty"] = { Source = "reload_empty", TPAnim = ACT_HL2MP_GESTURE_RELOAD_PISTOL, MinProgress = 1.75, Time = 75 / 30, LastClip1OutTime = 0.76, LHIK = true, LHIKIn = 0.1, LHIKEaseIn = 0.1, LHIKEaseOut = 0.55, LHIKOut = 0.7, SoundTable = { { s = rottle, t = 0 / 60 }, { s = common .. "magrelease.ogg", t = 7 / 60 }, { s = path .. "magout.ogg", t = 16 / 60 }, { s = rottle, t = 10 / 60 }, { s = common .. "magpouch_pull_small.ogg", t = 29 / 60 }, { s = common .. "pistol_magdrop.ogg", t = 40 / 60 }, { s = rottle, t = 55 / 60 }, { s = path .. "magin.ogg", t = 64 / 60 }, { s = rottle, t = 90 / 60 }, { s = path .. "slidedrop.ogg", t = 94 / 60 }, { s = path .. "grab.ogg", t = 125 / 60 }, }, }, -- Jam Animations -- ["fix"] = { Source = "fix", --Time = 40 / 30, LHIK = true, LHIKIn = 0.3, LHIKOut = 0, ShellEjectAt = 30 / 60, SoundTable = { { s = rottle, t = 0 / 60 }, { s = path .. "mech.ogg", t = 28 / 60}, -- Temporary { s = path .. "slidedrop.ogg", t = 35 / 60}, }, }, ["fix_empty"] = { Source = "fix_empty", --Time = 40 / 30, LHIK = true, LHIKIn = 0.3, LHIKOut = 0, ShellEjectAt = 30 / 60, SoundTable = { { s = rottle, t = 0 / 60 }, { s = path .. "mech.ogg",t = 28 / 60}, }, }, ["idle_jammed"] = { Source = "idle_jam", -- time = 35 / 60, LHIK = true, LHIKIn = 0.3, LHIKOut = 0, -- SoundTable = { -- }, }, -- -- Inspecc -- ["enter_inspect"] = { Source = "enter_inspect", time = 35 / 60, LHIK = true, LHIKIn = 0.3, LHIKOut = 0, SoundTable = { {s = rottle, t = 0}, {s = common .. "movement-pistol-04.ogg", t = 0}, }, }, ["idle_inspect"] = { Source = "idle_inspect", time = 72 / 60, LHIK = true, LHIKIn = 0, LHIKOut = 0, }, ["exit_inspect"] = { Source = "exit_inspect", time = 66 / 60, LHIK = true, LHIKIn = 0, LHIKEaseOut = 0.3, LHIKOut = 0.84, SoundTable = { {s = rottle, t = 0.05}, {s = common .. "movement-pistol-03.ogg", t = 0.1}, {s = common .. "movement-pistol-01.ogg", t = 1}, {s = rottle, t = 1}, }, }, ["enter_inspect_empty"] = { Source = "enter_inspect_empty", time = 35 / 60, LHIK = true, LHIKIn = 0.1, LHIKOut = 0, SoundTable = { {s = rottle, t = 0}, {s = common .. "movement-pistol-04.ogg", t = 0}, }, }, ["idle_inspect_empty"] = { Source = "idle_inspect_empty", time = 72 / 60, LHIK = true, LHIKIn = 0, LHIKOut = 0, }, ["exit_inspect_empty"] = { Source = "exit_inspect_empty", time = 66 / 60, LHIK = true, LHIKIn = 0, LHIKEaseOut = 0.3, LHIKOut = 0.84, SoundTable = { {s = rottle, t = 0.05}, {s = common .. "movement-pistol-03.ogg", t = 0.1}, {s = common .. "movement-pistol-01.ogg", t = 1}, {s = rottle, t = 1}, }, }, ["enter_inspect_jammed"] = { Source = "enter_inspect_jam", time = 35 / 60, LHIK = true, LHIKIn = 0.1, LHIKOut = 0, SoundTable = { {s = rottle, t = 0}, {s = common .. "movement-pistol-04.ogg", t = 0}, }, }, ["idle_inspect_jammed"] = { Source = "idle_inspect_jam", time = 72 / 60, LHIK = true, LHIKIn = 0, LHIKOut = 0, }, ["exit_inspect_jammed"] = { Source = "exit_inspect_jam", time = 66 / 60, LHIK = true, LHIKIn = 0, LHIKEaseOut = 0.3, LHIKOut = 0.84, SoundTable = { {s = rottle, t = 0.05}, {s = common .. "movement-pistol-03.ogg", t = 0.1}, {s = common .. "movement-pistol-01.ogg", t = 1}, {s = rottle, t = 1}, }, }, } -- ADS animation blending, thanks fesiug -- SWEP.Hook_Think = ArcCW.UC.ADSReload -- Attachments -- SWEP.Attachments = { { PrintName = "Optic", Slot = {"optic_lp"}, DefaultAttName = "Iron Sights", Bone = "vm_pivot", Offset = { vpos = Vector(-0.01, -2.3, 1.6), vang = Angle(90, 0, -90), }, InstalledEles = {"optic_rail"}, }, { PrintName = "Slide", Slot = {"ur_m1911_slide"}, DefaultAttIcon = Material("entities/att/ur_1911/slide_std.png","mips smooth"), DefaultAttName = "5\" Government Slide", }, { PrintName = "Caliber", Slot = {"ur_m1911_caliber"}, DefaultAttIcon = Material("entities/att/uc_bullets/45acp.png","mips smooth"), DefaultAttName = ".45 ACP", Bone = "vm_pivot", Offset = { vpos = Vector(3.07, -3.8, -27), vang = Angle(90, 0, -90), }, DefaultFlags = {"cal_subsonic"}, }, { PrintName = "Muzzle", DefaultAttName = "Standard Muzzle", Slot = {"muzzle"}, Bone = "vm_barrel", Offset = { vpos = Vector(0.02, -4.4, 0.12), vang = Angle(0, 90, 0), }, InstalledEles = {"nofh"}, ExcludeFlags = {"barrel_annihilator"}, }, { PrintName = "Tactical", Slot = {"tac_pistol"}, Bone = "vm_pivot", Offset = { vpos = Vector(0, 0, 4), vang = Angle(90, 0, -90), }, InstalledEles = {"tac_rail"}, }, { PrintName = "Magazine", Slot = {"ur_m1911_mag"}, DefaultAttIcon = Material("entities/att/ur_1911/mag7.png","mips smooth"), DefaultAttName = "7-Round Mag", }, { PrintName = "Stock", Slot = {"uc_stock", "go_stock_pistol_bt"}, VMScale = Vector(1, 1, 1), Bone = "vm_pivot", Offset = { vpos = Vector(0, 3, -3), vang = Angle(90, 0, -90), }, }, { PrintName = "Grip", DefaultAttName = "Factory Grip", DefaultAttIcon = Material("entities/att/ur_1911/grip.png","mips smooth"), Slot = "ur_m1911_grip" }, { PrintName = "Ammo Type", DefaultAttName = "\"FMJ\" Full Metal Jacket", DefaultAttIcon = Material("entities/att/arccw_uc_ammo_generic.png", "mips smooth"), Slot = "uc_ammo", }, { PrintName = "Powder Load", Slot = "uc_powder", DefaultAttName = "Standard Load" }, { PrintName = "Training Package", Slot = "uc_tp", DefaultAttName = "Basic Training" }, { PrintName = "Internals", Slot = "uc_fg", -- Fire group DefaultAttName = "Standard Internals" }, { PrintName = "Charm", Slot = {"charm", "fml_charm"}, FreeSlot = true, Bone = "vm_pivot", Offset = { vpos = Vector(0.35, -0.5, 3), vang = Angle(90, 0, -90), }, VMScale = Vector(.75,.75,.75), }, { PrintName = "Finish", Slot = {"ur_m1911_skin"}, DefaultAttName = "Grey", DefaultAttIcon = Material("entities/att/ur_1911/skin.png","mips smooth"), FreeSlot = true, }, }