att.PrintName = "HK33 5.56x45mm Receiver" att.AbbrevName = "HK33 5.56 Receiver" if !GetConVar("arccw_truenames"):GetBool() then att.PrintName = "CN66 5.56x45mm Receiver" att.AbbrevName = "CN66 5.56 Receiver" end att.Description = "Receiver and barrel group that accepts an intermediate cartridge, changing the weapon into an assault rifle." att.Icon = Material("entities/att/ur_g3/rec_33.png","smooth mips") att.Slot = "ur_g3_rec" att.AutoStats = true att.SortOrder = 12 att.Override_ClipSize = 30 att.Override_Ammo = "smg1" att.Override_Trivia_Calibre = "5.56x45mm NATO" att.Override_Trivia_Class = "Assault Rifle" att.Mult_RPM = 650 / 520 -- 650 rpm att.Mult_SightedSpeedMult = 1.05 att.Mult_ReloadTime = .95 att.Mult_Recoil = 0.45 att.Mult_HipDispersion = .75 att.Mult_Penetration = 14 / 20 att.Mult_DamageMin = 20 / 35 att.Mult_Damage = 34 / 65 att.ShootPitchVariation = 1 att.Override_ShellModel = "models/weapons/arccw/uc_shells/556x45.mdl" att.Override_ShellScale = 1 att.GivesFlags = {"cal_556"} att.Override_Firemodes_Priority = 0.5 att.Override_Firemodes = { { Mode = 2, }, { Mode = 1, }, { Mode = 0 } } local path = ")weapons/arccw_ur/g3/" local path1 = ")weapons/arccw_ur/ak/556/" local fire556 = {path .. "fire-556-01.ogg",path .. "fire-556-02.ogg",path .. "fire-556-03.ogg",path .. "fire-556-04.ogg",path .. "fire-556-05.ogg",path .. "fire-556-06.ogg"} local fire556sup = {path1 .. "fire-sup-01.ogg",path1 .. "fire-sup-02.ogg",path1 .. "fire-sup-03.ogg",path1 .. "fire-sup-04.ogg",path1 .. "fire-sup-05.ogg",path1 .. "fire-sup-06.ogg"} att.Hook_GetShootSound = function(wep, sound) if wep:GetBuff_Override("Silencer") then return fire556sup else return fire556 end end local tail = ")/arccw_uc/common/556x45/" local fire556dist = {tail .. "fire-dist-556x45-rif-ext-01.ogg", tail .. "fire-dist-556x45-rif-ext-02.ogg", tail .. "fire-dist-556x45-rif-ext-03.ogg", tail .. "fire-dist-556x45-rif-ext-04.ogg", tail .. "fire-dist-556x45-rif-ext-05.ogg", tail .. "fire-dist-556x45-rif-ext-06.ogg"} local common = ")/arccw_uc/common/" att.Hook_GetDistantShootSoundOutdoors = function(wep, distancesound) if wep:GetBuff_Override("Silencer") then -- fallback to script else return fire556dist end end local slotinfo = { [9] = {"30-Round 5.56 Mag", "30-Round 5.56 Mag", Material("entities/att/ur_g3/mag556_30.png", "mips smooth")}, } att.Hook_GetDefaultAttName = function(wep, slot) if slotinfo[slot] then return GetConVar("arccw_truenames"):GetBool() and slotinfo[slot][2] or slotinfo[slot][1] end end att.Hook_GetDefaultAttIcon = function(wep, slot) if slotinfo[slot] then return slotinfo[slot][3] end end -- att.Hook_SelectReloadAnimation = function(wep, anim) -- return anim .. "_30rnd" -- end