// ESCAPE FROM TARKOV TACTICAL REALISM WITH HARDCORE MATERIALS // Auto converter by Darsu, material setup and vmt by Mal0 "VertexLitGeneric" { "$basetexture" "models\weapons\arccw\ur_ak\stock_ak74_izhmash_ak74_std_wood_lod0_diff" "$bumpmap" "models\weapons\arccw\ur_ak\stock_ak74_izhmash_ak74_std_wood_lod0_nrm" "$phongexponenttexture" "models\weapons\arccw\ur_ak\stock_ak74_izhmash_ak74_std_wood_lod0_gloss" "$blendtintbybasealpha" "1" "$normalmapalphaenvmapmask" "0" "$basemapalphaenvmapmask" "1" "$phong" "1" "$phongboost" "1" "$phongalbedotint" "1" "$phongfresnelranges" "[0.5 1.5 3.0]" "$rimlight" "1" "$rimlightexponent" "4" "$rimmask" "1" "$envmaptint" "[0.125 0.125 0.125]" "$color2" "[1 1 1]" }