// ESCAPE FROM TARKOV TACTICAL REALISM WITH HARDCORE GAMEPLAY auto converter by darcu mal0 mode "VertexLitGeneric" { "$basetexture" "models/weapons/arccw/ur_ak/mag_ak_magpul_pmag_30_ak_akm_gen_m3_762x39_30_lod0_diff" "$bumpmap" "models/weapons/arccw/ur_ak/mag_ak_magpul_pmag_30_ak_akm_gen_m3_762x39_30_lod0_nrm" "$phongexponenttexture" "models/weapons/arccw/ur_ak/mag_ak_magpul_pmag_30_ak_akm_gen_m3_762x39_30_lod0_gloss" "$phong" "1" "$phongboost" "10" "$phongalbedotint" "1" "$phongfresnelranges" "[00.22 0.856 20]" "$envmap" "env_cubemap" "$envmaptint" "[0.03 0.03 0.03]" "$envmapfresnel" "0.1" "$normalmapalphaenvmapmask" "0" "$basemapalphaenvmapmask" "1" "$color2" "[0.85 0.85 0.85]" }