"VertexlitGeneric" { "$basetexture" "models/weapons/arccw/ur_deagle/annihilator_base_d" "$bumpmap" "models/weapons/arccw/ur_deagle/annihilator_base_n" "$color2" "[0.85 0.85 0.85]" "$phong" "1" "$phongwarptexture" "models\weapons\arccw\ud_stalol\phongwarp_gold" // string -- phong gradient texture: 256x16 texture where x:0 = unlit, x:256 = fully lit (default is a perfect 0-256 black to white gradient) "$phongboost" "19" "$phongexponent" "59" "$phongfresnelranges" "[1 0.5 3]" "$phongtint" "[1.6 1.25 1]" "$halflambert" "1" "$normalmapalphaenvmapmask" 1 $envmap "env_cubemap" "$envmaptint" "[0.4 0.37 0.18]" $envmapfresnel "1" $nocull 1 "Proxies" { "MwEnvMapTint" { "min" "0.01" "max" "0.4" } } }