"VertexlitGeneric" { "$basetexture" "models/weapons/arccw/ur_deagle/deagle_c" "$bumpmap" "models/weapons/arccw/ur_deagle/deagle_n" "$normalmapalphaenvmapmask" 1 "$color2" "[1.95 1.45 0.2]" "$phongwarptexture" "models\weapons\arccw\ud_stalol\phongwarp_gold" // string -- phong gradient texture: 256x16 texture where x:0 = unlit, x:256 = fully lit (default is a perfect 0-256 black to white gradient) "$phong" "1" "$phongexponenttexture" "models\weapons\arccw\ur_deagle/deagle_e_shine" "$phongboost" "6.75" "$phongfresnelranges" "[1 0.5 3]" "$phongtint" "[1.6 1.25 1]" "$halflambert" "1" "$envmap" "env_cubemap" "$envmapfresnel" "1" //"$envmapFresnelMinMaxExp" "[0 5 .4]" "$envmaptint" "[0.65 0.40 0.15]" "$nocull" "1" }