"VertexlitGeneric" { "$basetexture" "models\weapons\arccw\ur_deagle/deagle_c" "$bumpmap" "models\weapons\arccw\ur_deagle/deagle_n" "$normalmapalphaenvmapmask" 1 "$phong" "1" "$phongexponent" "4" "$phongboost" "1" "$phongalbedotint" "1" "$phongfresnelranges" "[1 1 1]" "$halflambert" "1" "$nocull" "1" $color2 "[0.8 0.8 0.8]" }