VertexLitGeneric { $baseTexture "models\weapons\arccw\ur_deagle/shell" $bumpmap "models\weapons\arccw\ur_deagle/shell_n" $phong 1 $phongboost 12 $phongexponent 35 $phongfresnelranges "[0.05 0.5 1]" $blendtintbybasealpha 1 $color2 "[1 1 1]" Proxies { UC_ShellColor { } } }