"VertexlitGeneric" { "$basetexture" "models\weapons\arccw\ur_g3\G3_drum_a" "$bumpmap" "models\weapons\arccw\ur_g3\G3_drum_n" "$phongexponenttexture" "models\weapons\arccw\ur_g3\G3_drum_m" "$color2" "[3 3 3]" "$normalmapalphaenvmapmask" "1" "$phongwarptexture" "models\weapons\arccw\ud_stalol\phongwarp_metal" "$phong" "1" "$phongboost" "1" "$phongalbedotint" "1" "$phongtint" "[0.5 0.5 0.5]" "$phongfresnelranges" "[0.2 1.4 7.0]" "$halflambert" "1" "$envmap" "env_cubemap" "$envmapfresnel" "2" "$envmaptint" "[0.02 0.02 0.02]" "$rimlight" "1" "$rimlightexponent" "15" "$rimmask" "1" }