// ESCAPE FROM TARKOV TACTICAL REALISM WITH HARDCORE MATERIALS // Auto converter by Darsu, material setup and vmt by Mal0 "VertexLitGeneric" { "$basetexture" "models/weapons/arccw/ur_m1911/mount_m1911_weigand_weig_a_tinny_1911_scope_mount_lod0_diff" "$bumpmap" "models/weapons/arccw/ur_m1911/mount_m1911_weigand_weig_a_tinny_1911_scope_mount_lod0_nrm" "$phongexponenttexture" "models/weapons/arccw/ur_m1911/mount_m1911_weigand_weig_a_tinny_1911_scope_mount_lod0_gloss" "$blendtintbybasealpha" "1" "$normalmapalphaenvmapmask" "0" "$basemapalphaenvmapmask" "1" "$phong" "1" "$phongboost" "5" "$phongalbedotint" "1" "$phongfresnelranges" "[0.5 1 1]" "$rimlight" "1" "$rimlightexponent" "4" "$rimmask" "1" "$envmap" "env_cubemap" "$envmapfresnel" "0.1" "$envmaptint" "[0.125 0.125 0.125]" "$color2" "[0.88 0.88 0.88]" }