587 lines
16 KiB
Lua
587 lines
16 KiB
Lua
SWEP.Base = "arccw_base"
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SWEP.Spawnable = true
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SWEP.Category = "ArcCW - Urban Coalition"
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SWEP.UC_CategoryPack = "2Urban Renewal"
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SWEP.AdminOnly = false
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SWEP.UseHands = true
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-- Muzzle and shell effects --
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SWEP.MuzzleEffect = "muzzleflash_pistol_deagle"
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SWEP.ShellEffect = "arccw_uc_shelleffect"
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SWEP.ShellModel = "models/weapons/arccw/uc_shells/50ae.mdl"
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SWEP.ShellScale = 1
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SWEP.UC_ShellColor = Color(0.7*255, 0.2*255, 0.2*255)
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SWEP.MuzzleEffectAttachment = 1
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SWEP.CaseEffectAttachment = 2
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SWEP.TracerNum = 1
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SWEP.TracerWidth = 1
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SWEP.ShootPitch = 100
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-- Fake name --
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SWEP.PrintName = "Enforcement .44"
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-- True name --
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SWEP.TrueName = "Model 329PD"
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-- Trivia --
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SWEP.Trivia_Class = "Revolver"
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SWEP.Trivia_Desc = [[Though commonly viewed as archaic, revolvers maintain a large following today for their reliability, accuracy, and evocative sentiment. This model was famously "the most powerful handgun in the world" at its time, though its usurpers have not changed the fact that it packs a mean punch.
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Has a heavy trigger pull. Single-action mode removes trigger delay and increases accuracy, but requires manual cocking of the hammer.]]
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SWEP.Trivia_Manufacturer = "Sneed & Walwakashi"
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SWEP.Trivia_Calibre = ".44 Magnum"
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SWEP.Trivia_Mechanism = "Double-Action"
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SWEP.Trivia_Country = "USA"
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SWEP.Trivia_Year = 1955
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-- Weapon slot --
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SWEP.Slot = 1
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-- Weapon's manufacturer real name --
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if GetConVar("arccw_truenames"):GetBool() then
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SWEP.PrintName = SWEP.TrueName
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SWEP.Trivia_Manufacturer = "Smith & Wesson"
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end
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-- Viewmodel / Worldmodel / FOV --
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SWEP.ViewModel = "models/weapons/arccw/c_ur_329pd.mdl"
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SWEP.WorldModel = "models/weapons/arccw/c_ur_329pd.mdl"
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SWEP.ViewModelFOV = 70
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SWEP.AnimShoot = ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER
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-- Damage parameters --
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SWEP.Damage = 75 -- 2 shot close range kill
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SWEP.DamageMin = 16 -- 7 shot long range kill
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SWEP.RangeMin = 10
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SWEP.Range = 160
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SWEP.Penetration = 10
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SWEP.DamageType = DMG_BULLET
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SWEP.ShootEntity = nil
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SWEP.MuzzleVelocity = 470
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SWEP.PhysBulletMuzzleVelocity = 470
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SWEP.BodyDamageMults = ArcCW.UC.BodyDamageMults
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-- Jamming --
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SWEP.MalfunctionTakeRound = false
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SWEP.MalfunctionMean = math.huge -- Theoretically it will never malfunction
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-- Mag size --
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SWEP.ChamberSize = 0
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SWEP.Primary.ClipSize = 6
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SWEP.RejectMagSizeChange = true -- Signals to attachments that mag size shouldn't be changeable; needs to be implemented attachment-side with att.Compatible
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SWEP.UC_CanManualAction = true -- In case this ever applies to anything other than shotguns
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-- Recoil --
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SWEP.Recoil = 3
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SWEP.RecoilSide = 1
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SWEP.RecoilRise = 0.5
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SWEP.VisualRecoilMult = 1.5
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SWEP.MaxRecoilBlowback = 2
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SWEP.MaxRecoilPunch = 6
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SWEP.Sway = 1.1
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-- Firerate / Firemodes --
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SWEP.TriggerDelay = true
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SWEP.Delay = 0.25
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SWEP.Num = 1
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SWEP.FiremodeSound = false
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SWEP.Firemodes = {
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{
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Mode = 1,
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PrintName = "ur.329.dact",
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},
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{
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Mode = 1,
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PrintName = "ur.329.sact",
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Override_ManualAction = true,
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Mult_AccuracyMOA = 0.5,
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Mult_HipDispersion = (1/3),
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Mult_MoveDispersion = (1/3),
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Mult_ShootSpeedMult = 3,
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Override_TriggerDelay = false,
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},
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{
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Mode = 0,
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PrintName = "fcg.safe2",
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}
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}
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SWEP.ShootPitch = 100
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SWEP.ShootVol = 120
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SWEP.ProceduralRegularFire = false
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SWEP.ProceduralIronFire = false
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SWEP.ReloadInSights = false -- can't in mw and can't here
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-- NPC --
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SWEP.NPCWeaponType = "weapon_357"
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SWEP.NPCWeight = 70
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-- Accuracy --
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SWEP.AccuracyMOA = 2
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SWEP.HipDispersion = 500
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SWEP.MoveDispersion = 250
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SWEP.JumpDispersion = 1000
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SWEP.Primary.Ammo = "357"
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SWEP.MagID = "deagle"
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-- Speed multipliers --
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SWEP.SpeedMult = 0.95
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SWEP.SightedSpeedMult = 0.9
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SWEP.SightTime = 0.25
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SWEP.ShootSpeedMult = 0.8
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-- Length --
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SWEP.BarrelLength = 12
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SWEP.ExtraSightDist = 10
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-- Ironsights / Customization / Poses --
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SWEP.HoldtypeHolstered = "normal"
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SWEP.HoldtypeActive = "revolver"
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SWEP.HoldtypeSights = "revolver"
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SWEP.IronSightStruct = {
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Pos = Vector(-2.7, 2, 0.733),
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Ang = Angle(0, 0, 0),
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Magnification = 1,
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SwitchToSound = "",
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ViewModelFOV = 55,
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}
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SWEP.ActivePos = Vector(0, 2, 0.9)
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SWEP.ActiveAng = Angle(0, 0, -1)
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SWEP.CustomizePos = Vector(2, 0, -1.5)
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SWEP.CustomizeAng = Angle(15, 15, 05)
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SWEP.CrouchPos = Vector(-2.2, 1, 0.6)
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SWEP.CrouchAng = Angle(0, 0, -14)
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SWEP.HolsterPos = Vector(-1, 2, 1)
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SWEP.HolsterAng = Angle(-15.5, 2, -4)
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SWEP.SprintPos = Vector(0.3, 1, 0)
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SWEP.SprintAng = Angle(-3, 9, -12)
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SWEP.MirrorVMWM = true
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SWEP.WorldModelOffset = {
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pos = Vector(-7.5, 4, -4.5),
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ang = Angle(-6, 0, 180),
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bone = "ValveBiped.Bip01_R_Hand",
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}
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-- Weapon sounds --
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local path = ")weapons/arccw_ur/sw329/"
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local path1 = ")weapons/arccw_ur/sw586/"
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local path2 = ")weapons/arccw_ur/1911/"
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local common = ")/arccw_uc/common/"
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local rottle = {common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}
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SWEP.ShootSound = {
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path1 .. "fire-01.ogg",
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path1 .. "fire-02.ogg",
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path1 .. "fire-03.ogg",
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path1 .. "fire-04.ogg",
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path1 .. "fire-05.ogg",
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path1 .. "fire-06.ogg"
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}
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SWEP.ShootSoundSilenced = {
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path1 .. "fire-01.ogg",
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path1 .. "fire-02.ogg",
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path1 .. "fire-03.ogg",
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path1 .. "fire-04.ogg",
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path1 .. "fire-05.ogg",
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path1 .. "fire-06.ogg"
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}
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SWEP.DistantShootSound = nil
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SWEP.DistantShootSoundSilenced = nil
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SWEP.ShootDrySound = {common .. "revolver_hammer-01.ogg", common .. "revolver_hammer-02.ogg", common .. "revolver_hammer-03.ogg"}
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local tail = ")/arccw_uc/common/357mag/"
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SWEP.DistantShootSoundOutdoors = {
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tail .. "fire-dist-357mag-pistol-ext-01.ogg",
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tail .. "fire-dist-357mag-pistol-ext-02.ogg",
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tail .. "fire-dist-357mag-pistol-ext-03.ogg",
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tail .. "fire-dist-357mag-pistol-ext-04.ogg",
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tail .. "fire-dist-357mag-pistol-ext-05.ogg",
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tail .. "fire-dist-357mag-pistol-ext-06.ogg"
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}
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SWEP.DistantShootSoundIndoors = {
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common .. "fire-dist-int-shotgun-01.ogg",
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common .. "fire-dist-int-shotgun-02.ogg",
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common .. "fire-dist-int-shotgun-03.ogg",
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common .. "fire-dist-int-shotgun-04.ogg",
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common .. "fire-dist-int-shotgun-05.ogg",
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common .. "fire-dist-int-shotgun-06.ogg"
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}
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SWEP.DistantShootSoundOutdoorsSilenced = {
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path .. "fire-dist-01.ogg",
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path .. "fire-dist-02.ogg",
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path .. "fire-dist-03.ogg",
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path .. "fire-dist-04.ogg",
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path .. "fire-dist-05.ogg",
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path .. "fire-dist-06.ogg"
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}
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SWEP.DistantShootSoundIndoorsSilenced = {
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common .. "fire-dist-int-shotgun-01.ogg",
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common .. "fire-dist-int-shotgun-02.ogg",
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common .. "fire-dist-int-shotgun-03.ogg",
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common .. "fire-dist-int-shotgun-04.ogg",
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common .. "fire-dist-int-shotgun-05.ogg",
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common .. "fire-dist-int-shotgun-06.ogg"
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}
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SWEP.DistantShootSoundOutdoorsVolume = 1
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SWEP.DistantShootSoundIndoorsVolume = 0.75
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SWEP.Hook_AddShootSound = ArcCW.UC.InnyOuty
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-- Bodygroups --
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SWEP.BulletBones = {
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[1] = "Bullet1", [2] = "Bullet2", [3] = "Bullet3", [4] = "Bullet4", [5] = "Bullet5", [6] = "Bullet6"
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}
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SWEP.DefaultBodygroups = "000000000"
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SWEP.AttachmentElements = {
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["ur_329_barrel_m29"] = {
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VMBodygroups = { { ind = 1, bg = 1 } },
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NameChange = "Thunderbolt .44",
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TrueNameChange = "Model 29"
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},
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["ur_329_barrel_master"] = {
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VMBodygroups = { { ind = 1, bg = 2 } },
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NameChange = "Thunderbolt .44 Master",
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TrueNameChange = "Model 29"
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},
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["ur_329_barrel_pocket"] = {
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VMBodygroups = { { ind = 1, bg = 3 } },
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NameChange = "Companion .44",
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TrueNameChange = "Model 629"
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}
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}
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-- Animations --
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SWEP.Hook_Think = ArcCW.UC.ADSReload
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SWEP.RevolverReload = true
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SWEP.Hook_TranslateAnimation = function(wep,anim)
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if wep:GetCurrentFiremode().Override_ManualAction and anim == "fire_dry" then
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return "fire_dry_sact"
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end
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if wep:GetCurrentFiremode().Override_ManualAction and anim ~= "fire" and (anim ~= "reload" or !wep:GetNeedCycle()) then
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return anim .. "_cocked"
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end
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end
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local hamr = {common .. "revolver_hammer-01.ogg", common .. "revolver_hammer-02.ogg", common .. "revolver_hammer-03.ogg"}
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SWEP.Animations = {
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["idle"] = {
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Source = "idle",
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Time = 3,
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},
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["idle_cocked"] = {
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Source = "idle_cocked",
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Time = 3,
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},
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["ready"] = {
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Source = "deploy",
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Time = 86 / 60,
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SoundTable = {
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{s = path2 .. "draw.ogg", t = 0},
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{ s = path1 .. "cylinder_in.ogg", t = 0.2 },
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{s = common .. "raise.ogg", t = 0.55},
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},
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},
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["draw"] = {
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Source = "draw",
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Time = 0.7,
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MinProgress = .4,
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SoundTable = {
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{s = path2 .. "draw.ogg", t = 0}, -- Not Temporary
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{s = common .. "raise.ogg", t = 0.05},
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},
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},
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["draw_cocked"] = {
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Source = "draw_cocked",
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Time = 0.7,
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MinProgress = .4,
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SoundTable = {
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{s = path2 .. "draw.ogg", t = 0}, -- Not Temporary
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{s = common .. "raise.ogg", t = 0.05},
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},
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},
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["holster"] = {
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Source = "holster",
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Time = 0.5,
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SoundTable = {
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{s = common .. "cloth_2.ogg", t = 0},
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{s = path2 .. "holster.ogg", t = 0.12}, -- Not Temporary
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},
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},
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["holster_cocked"] = {
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Source = "holster_cocked",
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Time = 0.5,
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SoundTable = {
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{s = common .. "cloth_2.ogg", t = 0},
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{s = path2 .. "holster.ogg", t = 0.12}, -- Not Temporary
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},
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},
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["fire"] = {
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Source = "fire",
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SoundTable = {
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{ s = hamr, t = 0, v = .25 },
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{ s = {common .. "revolver_hammer-01.ogg", common .. "revolver_hammer-02.ogg", common .. "revolver_hammer-03.ogg"}, t = 0, v = 0.75 }
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},
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MinProgress = .2,
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},
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["fire_iron"] = {
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Source = "fire",
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SoundTable = {
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{ s = hamr, t = 0, v = 1 },
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{ s = {common .. "revolver_hammer-01.ogg", common .. "revolver_hammer-02.ogg", common .. "revolver_hammer-03.ogg"}, t = 0 }
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},
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MinProgress = .2,
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},
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["fire_dry"] = {
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Source = "dryfire",
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SoundTable = {
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{ s = hamr, t = 0 }
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},
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},
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["fire_dry_sact"] = {
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Source = "dryfire_sact",
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SoundTable = {
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{ s = hamr, t = 0 },
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{ s = common .. "revolver_cock.ogg", t = 0.35 }
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},
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},
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["trigger"] = {
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Source = "trigger",
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Time = 0.1,
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SoundTable = {
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{ s = { common .. "revolver_trigger-01.ogg", common .. "revolver_trigger-02.ogg", common .. "revolver_trigger-03.ogg" }, t = 0 }
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},
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},
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["cycle"] = {
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Source = "cocking",
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Time = 1,
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MinProgress = 0.25,
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SoundTable = {
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{ s = common .. "revolver_cock.ogg", t = 0.1 }
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}
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},
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["fix"] = {
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Source = "cocking",
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Time = 1,
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MinProgress = 0.5,
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SoundTable = {
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{ s = common .. "revolver_cock.ogg", t = 0.1 }
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}
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},
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["1_to_2"] = {
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Source = "cocking",
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Time = 1,
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SoundTable = {
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{ s = common .. "revolver_cock.ogg", t = 0.1 }
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}
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},
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["2_to_1"] = {
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Source = "decocking",
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SoundTable = {
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{ s = common .. "revolver_trigger-02.ogg", t = 0.1 }
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}
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},
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["2_to_3"] = {
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Source = "decocking",
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Time = 0.8,
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SoundTable = {
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{ s = common .. "revolver_trigger-02.ogg", t = 0.1 }
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}
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},
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["reload"] = {
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Source = "reload",
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TPAnim = ACT_HL2MP_GESTURE_RELOAD_REVOLVER,
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Time = 3.0,
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MinProgress = 1.8,
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ShellEjectAt = 1,
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LHIK = true,
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LHIKIn = 0.2,
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LHIKEaseIn = 0.2,
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LHIKEaseOut = 0.6,
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LHIKOut = 0.62,
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SoundTable = {
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{ s = rottle, t = 0 },
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{ s = path .. "cyl_latch.ogg", t = 0.1 },
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{ s = path1 .. "cylinder_out.ogg", t = 0.2 },
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{ s = path1 .. "extractor1.ogg", t = 0.65 },
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{ s = path1 .. "extract1.ogg", t = 0.65, p = 110, v = 0.25 },
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{ s = path1 .. "extractor2.ogg", t = 0.75, p = 110 },
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{ s = path1 .. "cylinder_extract.ogg", t = 0.75 },
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{ s = path1 .. "extractor2.ogg", t = 0.825 },
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{ s = common .. "magpouch_pull_small.ogg", t = 1.2, v = 0.2 },
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{ s = path1 .. "speedloader.ogg", t = 1.65 },
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{ s = path1 .. "cylinder_in.ogg", t = 2.15 },
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{ s = rottle, t = 2.4 },
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},
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},
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["reload_cocked"] = {
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Source = "reload_cocked",
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TPAnim = ACT_HL2MP_GESTURE_RELOAD_REVOLVER,
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Time = 3.0,
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MinProgress = 1.8,
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ShellEjectAt = 1,
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LHIK = true,
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LHIKIn = 0.2,
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LHIKEaseIn = 0.2,
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LHIKEaseOut = 0.6,
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LHIKOut = 0.62,
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SoundTable = {
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{ s = rottle, t = 0 },
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{ s = path .. "cyl_latch.ogg", t = 0.1 },
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{ s = path1 .. "cylinder_out.ogg", t = 0.2 },
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{ s = path1 .. "extractor1.ogg", t = 0.65 },
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{ s = path1 .. "extract1.ogg", t = 0.65, p = 110, v = 0.25 },
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{ s = path1 .. "extractor2.ogg", t = 0.75, p = 110 },
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{ s = path1 .. "cylinder_extract.ogg", t = 0.75 },
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|
{ s = path1 .. "extractor2.ogg", t = 0.825 },
|
|
{ s = common .. "magpouch_pull_small.ogg", t = 1.2, v = 0.2 },
|
|
{ s = path1 .. "speedloader.ogg", t = 1.65 },
|
|
{ s = path1 .. "cylinder_in.ogg", t = 2.15 },
|
|
{ s = rottle, t = 2.4 },
|
|
},
|
|
},
|
|
}
|
|
|
|
-- Attachments --
|
|
|
|
SWEP.CamAttachment = 3
|
|
|
|
SWEP.Attachments = {
|
|
{
|
|
PrintName = "Optic",
|
|
Slot = {"optic_lp"},
|
|
DefaultAttName = "Iron Sights",
|
|
Bone = "Body",
|
|
Offset = {
|
|
vpos = Vector(3, -3.6, 0),
|
|
vang = Angle(0, 0, -90),
|
|
},
|
|
},
|
|
{
|
|
PrintName = "Barrel",
|
|
Slot = {"ur_329_barrel"},
|
|
DefaultAttIcon = Material("entities/att/acwatt_ur_329_barrel.png","mips smooth"),
|
|
DefaultAttName = "4\" Snubnose Barrel",
|
|
Bone = "Body",
|
|
Offset = {
|
|
vpos = Vector(3.07, -3.8, -27),
|
|
vang = Angle(90, 0, -90),
|
|
},
|
|
},
|
|
{
|
|
PrintName = "Caliber",
|
|
Slot = {"ur_329_caliber"},
|
|
DefaultAttIcon = Material("entities/att/uc_bullets/44magnum.png","mips smooth"),
|
|
DefaultAttName = ".44 Magnum",
|
|
Bone = "Body",
|
|
Offset = {
|
|
vpos = Vector(3.07, -3.8, -27),
|
|
vang = Angle(90, 0, -90),
|
|
},
|
|
},
|
|
{
|
|
PrintName = "Tactical",
|
|
InstalledEles = {"tac_rail"},
|
|
Slot = {"tac_pistol"},
|
|
Bone = "Body",
|
|
Offset = {
|
|
vpos = Vector(6.75, -2.5, 0),
|
|
vang = Angle(0, 0, -90),
|
|
},
|
|
},
|
|
{
|
|
PrintName = "Grip",
|
|
Slot = {"ur_329_grip", "uc_stock", "go_stock_pistol_bt"},
|
|
Bone = "Body",
|
|
Offset = {
|
|
vpos = Vector(-2, 2, 0),
|
|
vang = Angle(0, 0, -90),
|
|
},
|
|
},
|
|
--[[]
|
|
{
|
|
PrintName = "Grip",
|
|
DefaultAttName = "Factory Grip",
|
|
DefaultAttIcon = Material("entities/att/acwatt_ur_329_grip.png","mips smooth"),
|
|
Slot = "ur_329_grip"
|
|
},
|
|
]]
|
|
{
|
|
PrintName = "Ammo Type",
|
|
DefaultAttName = "\"FMJ\" Full Metal Jacket",
|
|
DefaultAttIcon = Material("entities/att/arccw_uc_ammo_generic.png", "mips smooth"),
|
|
Slot = "uc_ammo",
|
|
ExcludeFlags = {"329_ss"}
|
|
},
|
|
{
|
|
PrintName = "Powder Load",
|
|
Slot = "uc_powder",
|
|
DefaultAttName = "Standard Load"
|
|
},
|
|
{
|
|
PrintName = "Training Package",
|
|
Slot = "uc_tp",
|
|
DefaultAttName = "Basic Training"
|
|
},
|
|
{
|
|
PrintName = "Internals",
|
|
Slot = "uc_fg", -- Fire group
|
|
DefaultAttName = "Standard Internals",
|
|
},
|
|
{
|
|
PrintName = "Charm",
|
|
Slot = {"charm","fml_charm"},
|
|
FreeSlot = true,
|
|
Bone = "Body",
|
|
Offset = {
|
|
vpos = Vector(7.1, -2.4, -0.1),
|
|
vang = Angle(0, 0, -90),
|
|
},
|
|
VMScale = Vector(.75,.75,.75),
|
|
},
|
|
} |