Renewal/materials/models/weapons/arccw/ur_deagle/annihilator_base.vmt

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"VertexlitGeneric"
{
"$basetexture" "models/weapons/arccw/ur_deagle/annihilator_base_d"
"$bumpmap" "models/weapons/arccw/ur_deagle/annihilator_base_n"
"$color2" "[0.85 0.85 0.85]"
"$phong" "1"
"$phongwarptexture" "models\weapons\arccw\ud_stalol\phongwarp_gold" // string -- phong gradient texture: 256x16 texture where x:0 = unlit, x:256 = fully lit (default is a perfect 0-256 black to white gradient)
"$phongboost" "19"
"$phongexponent" "59"
"$phongfresnelranges" "[1 0.5 3]"
"$phongtint" "[1.6 1.25 1]"
"$halflambert" "1"
"$normalmapalphaenvmapmask" 1
$envmap "env_cubemap"
"$envmaptint" "[0.4 0.37 0.18]"
$envmapfresnel "1"
$nocull 1
"Proxies"
{
"MwEnvMapTint"
{
"min" "0.01"
"max" "0.4"
}
}
}