Renewal/materials/models/weapons/arccw/ur_deagle/deagle_gold.vmt

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"VertexlitGeneric"
{
"$basetexture" "models/weapons/arccw/ur_deagle/deagle_c"
"$bumpmap" "models/weapons/arccw/ur_deagle/deagle_n"
"$normalmapalphaenvmapmask" 1
"$color2" "[1.95 1.45 0.2]"
"$phongwarptexture" "models\weapons\arccw\ud_stalol\phongwarp_gold" // string -- phong gradient texture: 256x16 texture where x:0 = unlit, x:256 = fully lit (default is a perfect 0-256 black to white gradient)
"$phong" "1"
"$phongexponenttexture" "models\weapons\arccw\ur_deagle/deagle_e_shine"
"$phongboost" "6.75"
"$phongfresnelranges" "[1 0.5 3]"
"$phongtint" "[1.6 1.25 1]"
"$halflambert" "1"
"$envmap" "env_cubemap"
"$envmapfresnel" "1"
//"$envmapFresnelMinMaxExp" "[0 5 .4]"
"$envmaptint" "[0.65 0.40 0.15]"
"$nocull" "1"
}