Renewal/materials/models/weapons/arccw/ur_g3/hk33_occlusiondiffuse.vmt

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// PLACEHOLDER COPIED FROM gamebabana
"Vertexlitgeneric"
{
"$basetexture" "models\weapons\arccw\ur_g3\\hk33_d"
"$bumpmap" "models\weapons\arccw\ur_g3\hk33_n"
"$phongexponenttexture" "models\weapons\arccw\ur_g3\hk33_g"
"$envmap" "env_cubemap"
"$color2" "[1.7 1.7 1.7]"
"$nocull" "1"
"$basemapalphaenvmapmask" "1"
"$normalmapalphaphongmask" "1"
"$envmaptint" "[0.02 0.02 0.02]"
"$envmapfresnel" "1"
//"$envmapFresnelMinMaxExp" "[0 5 .4]"
"$phong" "1"
"$phongboost" "255"
"$phongalbedotint" "1"
"$phongfresnelranges" "[0.9 0.9 1]"
//"$basetexture" "models\weapons\hk33\hk33_d"
//"$bumpmap" "models\weapons\hk33\hk33_n"
// PHONG SHADING
//$phong 1
//$phongboost 0.2
//$phongfresnelranges "[2 4 6]"
//$phongexponenttexture "models\weapons\hk33\v_models\hk33_g"
//$phongexponent 40
//$phongalbedotint 1
//$phongalbedoboost 48
//$normalmapalphaphongmask 1
// ENVIRONMENT REFLECTION
//"$envmaptint" "[0.1 0.1 0.1]"
//"$normalmapalphaenvmapmask" 1
//"$envmapfresnel" "0.7"
}