Renewal/materials/models/weapons/arccw/ur_g3/mi_g3bayonet.vmt

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647 B
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"VertexlitGeneric"
{
"$basetexture" "models\weapons\arccw\ur_g3\G3_bayonet_a"
"$bumpmap" "models\weapons\arccw\ur_g3\G3_bayonet_n"
"$phongexponenttexture" "models\weapons\arccw\ur_g3\G3_bayonet_m"
"$color2" "[0.86 0.86 0.86]"
"$normalmapalphaenvmapmask" "1"
"$phongwarptexture" "models\weapons\arccw\ud_stalol\phongwarp_metal"
"$phong" "1"
"$phongboost" "10"
"$phongalbedotint" "1"
"$phongfresnelranges" "[0.5 1.5 3.0]"
"$phongtint" "[0.5 0.5 0.5]"
"$halflambert" "1"
"$envmap" "env_cubemap"
"$envmapfresnel" "2"
"$envmaptint" "[0.05 0.05 0.05]"
"$rimlight" "1"
"$rimlightexponent" "15"
"$rimmask" "1"
}