Renewal/materials/models/weapons/arccw/ur_m1911/mount_tac.vmt

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// ESCAPE FROM TARKOV TACTICAL REALISM WITH HARDCORE MATERIALS
// Auto converter by Darsu, material setup and vmt by Mal0
"VertexLitGeneric"
{
"$basetexture" "models/weapons/arccw/ur_m1911/mount_m1911_ncstar_1911_trigger_guard_mount_lod0_diff"
"$bumpmap" "models/weapons/arccw/ur_m1911/mount_m1911_ncstar_1911_trigger_guard_mount_lod0_nrm"
"$phongexponenttexture" "models/weapons/arccw/ur_m1911/mount_m1911_ncstar_1911_trigger_guard_mount_lod0_gloss"
"$blendtintbybasealpha" "1"
"$normalmapalphaenvmapmask" "0"
"$basemapalphaenvmapmask" "1"
"$phong" "1"
"$phongboost" "3"
"$phongalbedotint" "1"
"$phongfresnelranges" "[0.5 1 1]"
"$rimlight" "1"
"$rimlightexponent" "4"
"$rimmask" "1"
"$envmap" "env_cubemap"
"$envmapfresnel" "0.1"
"$envmaptint" "[0.025 0.025 0.025]"
"$color2" "[1 1 1]"
}