Renewal/materials/models/weapons/arccw/ur_deagle/deagle_chrome.vmt

33 lines
880 B
Plaintext

"VertexlitGeneric"
{
"$basetexture" "models\weapons\arccw\ur_deagle/deagle_c"
"$bumpmap" "models\weapons\arccw\ur_deagle/deagle_n"
"$normalmapalphaenvmapmask" 1
"$color2" "[1.0 1.0 1.0]"
"$phongwarptexture" "models\weapons\arccw\ud_stalol\phongwarp_shiny" // string -- phong gradient texture: 256x16 texture where x:0 = unlit, x:256 = fully lit (default is a perfect 0-256 black to white gradient)
"$phong" "1"
"$phongexponenttexture" "models\weapons\arccw\ur_deagle/deagle_e_shine"
"$phongboost" "2.5"
"$phongalbedotint" "0"
"$phongfresnelranges" "[1 1 1]"
"$halflambert" "1"
"$envmap" "env_cubemap"
"$envmapfresnel" "1"
//"$envmapFresnelMinMaxExp" "[0 5 .4]"
"$envmaptint" "[.95 .95 .95]"
"$nocull" "1"
// if you have modern warfare base installed will be little cooler
"Proxies"
{
"MwEnvMapTint"
{
"min" "0.01"
"max" "0.95"
}
}
}