Renewal/materials/models/weapons/arccw/ur_g3/mi_g3family_wood.vmt

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"VertexlitGeneric"
{
"$basetexture" "models\weapons\arccw\ur_g3\G3_a_wood"
"$bumpmap" "models\weapons\arccw\ur_g3\G3_n"
"$phongexponenttexture" "models\weapons\arccw\ur_g3\G3_m"
"$color2" "[1 1 1]"
"$blendTintByBaseAlpha" "1" // bool -- uses base texture's alpha channel to mask color2's effect
"$normalmapalphaenvmapmask" "1"
"$phongwarptexture" "models\weapons\arccw\ud_stalol\phongwarp_metal"
"$phong" "1"
"$phongboost" "10"
"$phongalbedotint" "1"
"$phongtint" "[0.5 0.5 0.5]"
"$phongfresnelranges" "[0.5 1.5 3.0]"
"$halflambert" "1"
"$envmap" "env_cubemap"
"$envmapfresnel" "2"
"$envmaptint" "[0.01 0.01 0.01]"
"$rimlight" "1"
"$rimlightexponent" "15"
"$rimmask" "1"
}