Renewal/materials/models/weapons/arccw/ur_m1911/m1911_exploded_custom.vmt

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"VertexlitGeneric"
{
"$basetexture" "models\weapons\arccw\ur_m1911/frame_custom"
"$bumpmap" "models\weapons\arccw\ur_m1911/c1911exploded_default_n"
"$normalmapalphaenvmapmask" 1
//"$color2" "[1.55 1.6 1.6]"
//"$color2" "[0.557 0.455 0.329]"
"$blendTintByBaseAlpha" "1"
"$phongwarptexture" "models\weapons\arccw\ud_stalol\phongwarp_metal" // string -- phong gradient texture: 256x16 texture where x:0 = unlit, x:256 = fully lit (default is a perfect 0-256 black to white gradient)
"$phongexponentfactor" "1"
"$phong" "1"
"$phongexponenttexture" "models\weapons\arccw\ur_m1911/c1911exploded_default_e"
"$phongboost" "1"
"$phongalbedotint" "0"
"$phongfresnelranges" "[1 1 1]"
"$halflambert" "1"
"$envmap" "env_cubemap"
"$envmapfresnel" "1"
"$envmapFresnelMinMaxExp" "[0 5 .4]"
"$envmaptint" "[0.32 0.30 0.33]"
"$nocull" "1"
"$blendtintcoloroverbase" "-0.15"
Proxies {
UC_Weapon_Color2 {
resultVar $color2
myVariable $color
}
}
}