Renewal/materials/models/weapons/arccw/ur_m1911/m45_slide_custom.vmt

37 lines
891 B
Plaintext

// ESCAPE FROM TARKOV TACTICAL REALISM WITH HARDCORE MATERIALS
// Auto converter by Darsu, material setup and vmt by Mal0
"VertexLitGeneric"
{
"$basetexture" "models/weapons/arccw/ur_m1911/slide_custom"
"$bumpmap" "models/weapons/arccw/ur_m1911/reciever_m1911_colt_m45a1_std_lod0_nrm"
"$phongexponenttexture" "models/weapons/arccw/ur_m1911/reciever_m1911_colt_m45a1_std_lod0_gloss"
"$blendtintbybasealpha" "1"
"$normalmapalphaenvmapmask" "0"
"$basemapalphaenvmapmask" "1"
"$phong" "1"
"$phongboost" "0.4"
"$phongalbedotint" "1"
"$phongfresnelranges" "[0.5 1 1]"
"$rimlight" "1"
"$rimlightexponent" "4"
"$rimmask" "1"
"$envmap" "models/uc/attachments/envmap_unfuck"
"$envmapfresnel" "0.1"
"$envmaptint" "[0.025 0.025 0.025]"
"$color2" "[1 1 1]"
"$blendtintcoloroverbase" "-0.025"
Proxies {
UC_Weapon_Color1 {
resultVar $color2
myVariable $color
}
}
}