Benny/gamemodes/benny/gamemode/player_class.lua

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AddCSLuaFile()
local PLAYER = {}
PLAYER.DisplayName = "Benny Player Class"
PLAYER.SlowWalkSpeed = 200
PLAYER.WalkSpeed = 250
PLAYER.RunSpeed = 280
PLAYER.CrouchedWalkSpeed = 0.3
PLAYER.DuckSpeed = 0.3
PLAYER.UnDuckSpeed = 0.3
PLAYER.JumpPower = 200
PLAYER.CanUseFlashlight = false
PLAYER.MaxHealth = 100
PLAYER.MaxArmor = 100
PLAYER.StartHealth = 100
PLAYER.StartArmor = 0
PLAYER.DropWeaponOnDie = false
PLAYER.TeammateNoCollide = true
PLAYER.AvoidPlayers = true
PLAYER.UseVMHands = true
function PLAYER:Init()
self.Player:AddEFlags( EFL_NO_DAMAGE_FORCES )
end
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STANCE_STAND = 0
STANCE_DUCK = 1
STANCE_PRONE = 2
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function PLAYER:SetupDataTables()
self.Player:NetworkVar( "Bool", "Shoulder" )
self.Player:NetworkVar( "Bool", "InDive" )
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self.Player:NetworkVar( "Int", "JumpBoost" )
self.Player:NetworkVar( "Int", "Health_Blood" )
self.Player:NetworkVar( "Int", "Health_Stamina" )
self.Player:NetworkVar( "Int", "Stance" )
self.Player:NetworkVar( "Int", "Level" )
self.Player:NetworkVar( "Int", "Level_XP" )
self.Player:NetworkVar( "Float", "VaultDebuff" )
self.Player:NetworkVar( "Float", "VaultTransition" )
self.Player:NetworkVar( "Float", "Stamina" )
self.Player:NetworkVar( "Float", "DivedAt" )
self.Player:NetworkVar( "Float", "TouchedObjectiveTime" )
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self.Player:NetworkVar( "Entity", "Inventory" )
self.Player:NetworkVar( "Entity", "TouchedObjective" )
self.Player:NetworkVar( "Vector", "VaultPos1")
self.Player:NetworkVar( "Vector", "VaultPos2")
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end
player_manager.RegisterClass( "player_benny", PLAYER, "player_default" )