2023-09-23 22:51:35 -04:00
|
|
|
|
2024-01-01 18:05:09 -05:00
|
|
|
local FIREMODE_AUTO = {
|
|
|
|
{ Mode = math.huge },
|
|
|
|
}
|
|
|
|
local FIREMODE_AUTOSEMI = {
|
|
|
|
{ Mode = math.huge },
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|
|
|
{ Mode = 1 },
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|
|
|
}
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|
|
|
local FIREMODE_SEMI = {
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|
|
|
{ Mode = 1 },
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|
}
|
2023-11-29 18:40:45 -05:00
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|
2023-12-09 05:30:50 -05:00
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|
|
do -- Sound definitions
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|
|
|
|
2023-12-15 04:15:56 -05:00
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|
AddSound( "Common.Unload", "benny/weapons/unload.ogg", 70, 100, 0.5, CHAN_STATIC )
|
2023-12-09 05:30:50 -05:00
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|
|
AddSound( "Common.Dryfire.Pistol", "benny/weapons/common/06-13.ogg", 70, 100, 0.5, CHAN_STATIC )
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|
|
|
AddSound( "Common.Dryfire.Rifle", "benny/weapons/common/06-12.ogg", 70, 100, 0.5, CHAN_STATIC )
|
2023-12-17 01:05:23 -05:00
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|
|
AddSound( "Common.Deploy", "benny/weapons/common/magpouch.ogg", 70, 100, 0.5, CHAN_STATIC )
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|
|
|
AddSound( "Common.Holster", "benny/weapons/common/magpouchin.ogg", 70, 100, 0.5, CHAN_STATIC )
|
2023-12-09 05:30:50 -05:00
|
|
|
AddSound( "Common.NoAmmo", "benny/weapons/noammo.ogg", 70, 100, 0.5, CHAN_STATIC )
|
2023-12-15 04:15:56 -05:00
|
|
|
AddSound( "Common.ReloadFail", "benny/hud/reloadfail.ogg", 70, 100, 0.1, CHAN_STATIC )
|
2023-12-09 05:30:50 -05:00
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|
|
|
2024-01-01 19:33:00 -05:00
|
|
|
-- Pistols
|
2024-01-01 18:05:09 -05:00
|
|
|
-- Deagle
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|
|
AddSound( "Deagle.Cock", "benny/weapons/deagle/cock.ogg", 70, 100, 0.5, CHAN_STATIC )
|
|
|
|
|
|
|
|
-- Glock
|
|
|
|
AddSound( "Glock.Fire", {
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|
|
|
"benny/weapons/glock/01.ogg",
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|
|
"benny/weapons/glock/02.ogg",
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|
|
"benny/weapons/glock/03.ogg",
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|
|
}, 140, 100, 0.5, CHAN_STATIC )
|
|
|
|
AddSound( "Glock.MagOut", "benny/weapons/glock/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
|
|
|
|
AddSound( "Glock.MagIn", "benny/weapons/glock/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
|
|
|
|
AddSound( "Glock.Cock", "benny/weapons/glock/cock.ogg", 70, 100, 0.5, CHAN_STATIC )
|
|
|
|
|
|
|
|
-- Anaconda
|
|
|
|
AddSound( "Anaconda.Fire", {
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|
|
|
"benny/weapons/anaconda/01.ogg",
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|
|
"benny/weapons/anaconda/02.ogg",
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|
|
|
"benny/weapons/anaconda/03.ogg",
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|
|
}, 140, 100, 0.5, CHAN_STATIC )
|
|
|
|
AddSound( "Anaconda.MagOut", "benny/weapons/anaconda/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
|
|
|
|
AddSound( "Anaconda.MagIn", "benny/weapons/anaconda/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
|
|
|
|
|
2024-01-01 19:33:00 -05:00
|
|
|
-- Rifles
|
|
|
|
-- FNC
|
|
|
|
AddSound( "FNC.Fire", {
|
|
|
|
"benny/weapons/fnc/01.ogg",
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|
|
|
"benny/weapons/fnc/02.ogg",
|
|
|
|
"benny/weapons/fnc/03.ogg",
|
|
|
|
}, 140, 100, 0.5, CHAN_STATIC )
|
|
|
|
AddSound( "FNC.MagOut", "benny/weapons/fnc/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
|
|
|
|
AddSound( "FNC.MagIn", "benny/weapons/fnc/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
|
|
|
|
AddSound( "FNC.Cock", "benny/weapons/fnc/cock.ogg", 70, 100, 0.5, CHAN_STATIC )
|
|
|
|
|
|
|
|
|
2023-12-09 05:30:50 -05:00
|
|
|
end
|
2023-09-24 18:38:00 -04:00
|
|
|
|
2024-01-01 17:08:11 -05:00
|
|
|
do -- Bases
|
2023-12-06 20:49:49 -05:00
|
|
|
|
2024-01-01 17:08:11 -05:00
|
|
|
ItemDef("base", {
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|
|
|
Name = "Base Item",
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|
|
|
Category = "base",
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|
|
|
Type = "base",
|
|
|
|
Description = "Base of everything",
|
2023-11-12 00:44:34 -05:00
|
|
|
|
2024-01-01 17:08:11 -05:00
|
|
|
WModel = "models/weapons/w_357.mdl",
|
2024-01-01 16:25:44 -05:00
|
|
|
|
2024-01-01 17:08:11 -05:00
|
|
|
Speed_Move = 1,
|
|
|
|
Speed_Aiming = 1,
|
|
|
|
Speed_Reloading = 1,
|
|
|
|
Speed_Firing = 1,
|
|
|
|
Speed_FiringTime = 0.2,
|
|
|
|
ShootHolsterTime = 0,
|
2023-12-09 20:19:02 -05:00
|
|
|
|
2024-01-01 17:08:11 -05:00
|
|
|
Func_Attack = function( self, hand )
|
|
|
|
end,
|
2023-11-12 00:44:34 -05:00
|
|
|
|
2024-01-01 19:33:00 -05:00
|
|
|
Func_AttackAlt = function( self, hand )
|
2024-01-01 17:08:11 -05:00
|
|
|
end,
|
2023-11-12 00:44:34 -05:00
|
|
|
|
2024-01-01 17:08:11 -05:00
|
|
|
Func_Reload = function( self, hand )
|
|
|
|
end,
|
2023-11-12 00:44:34 -05:00
|
|
|
|
2024-01-01 17:08:11 -05:00
|
|
|
Func_Deploy = function( self, hand )
|
|
|
|
end,
|
2023-11-12 00:44:34 -05:00
|
|
|
|
2024-01-01 17:08:11 -05:00
|
|
|
Func_HolsterStart = function( self, hand )
|
|
|
|
end,
|
2024-01-01 17:05:24 -05:00
|
|
|
|
2024-01-01 17:08:11 -05:00
|
|
|
Func_HolsterFinish = function( self, hand )
|
|
|
|
end,
|
|
|
|
})
|
2024-01-01 17:05:24 -05:00
|
|
|
|
2024-01-01 17:08:11 -05:00
|
|
|
ItemDef("base_firearm", {
|
|
|
|
Name = "Base Firearm",
|
|
|
|
Category = "base",
|
|
|
|
Base = "base",
|
|
|
|
Description = "Base for firearms",
|
|
|
|
Features = "firearm",
|
2024-01-01 17:05:24 -05:00
|
|
|
|
2024-01-01 17:08:11 -05:00
|
|
|
WModel = "models/weapons/w_pistol.mdl",
|
|
|
|
HoldType = "pistol",
|
2024-01-01 17:05:24 -05:00
|
|
|
|
2024-01-01 17:08:11 -05:00
|
|
|
-- Firearm specific
|
|
|
|
Firemodes = {
|
|
|
|
{
|
|
|
|
Mode = 1,
|
|
|
|
},
|
2024-01-01 17:05:24 -05:00
|
|
|
},
|
2024-01-01 16:12:35 -05:00
|
|
|
|
2024-01-01 17:08:11 -05:00
|
|
|
Damage = 0,
|
|
|
|
AmmoStd = 1,
|
|
|
|
Pellets = 1,
|
|
|
|
Delay = 60/600,
|
|
|
|
|
|
|
|
Spread = 0,
|
|
|
|
SpreadAdd = 0,
|
|
|
|
SpreadAddMax = 1,
|
|
|
|
|
|
|
|
SpreadDecay_Start = 1,
|
|
|
|
SpreadDecay_End = 2,
|
|
|
|
SpreadDecay_RampTime = 1,
|
|
|
|
|
|
|
|
Reload_MagOut = 0.2,
|
|
|
|
Reload_MagIn = 0.8,
|
|
|
|
Reload_MagIn_Bonus1 = 0.56,
|
|
|
|
Reload_MagIn_Bonus2 = 0.56+0.1,
|
|
|
|
|
|
|
|
Func_Attack = function( self, hand )
|
2024-01-01 19:33:00 -05:00
|
|
|
if self:GetAim() == 1 then
|
|
|
|
local p = self:GetOwner()
|
|
|
|
local wep_table = self:bWepTable( hand )
|
|
|
|
local wep_class = self:bWepClass( hand )
|
|
|
|
if self:bGetIntDelay( hand ) > CurTime() then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
if self:bGetHolsterTime( hand ) > 0 then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
if self:bGetIntClip( hand ) == 0 then
|
|
|
|
if self:bGetBurst( hand ) >= 1 then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
B_Sound( self, wep_class.Sound_DryFire )
|
|
|
|
self:bSetBurst( hand, self:bGetBurst( hand ) + 1 )
|
|
|
|
return
|
|
|
|
end
|
|
|
|
if self:bGetBurst( hand ) >= self:B_Firemode( hand ).Mode then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
if !ConVarSV_Bool("cheat_infiniteammo") then
|
|
|
|
self:B_Ammo( hand, self:bGetIntClip( hand ) - 1 )
|
|
|
|
end
|
|
|
|
|
|
|
|
B_Sound( self, wep_class.Sound_Fire )
|
|
|
|
self:TPFire( hand )
|
|
|
|
self:CallFire( hand )
|
|
|
|
|
|
|
|
self:bSetIntDelay( hand, CurTime() + wep_class.Delay )
|
|
|
|
self:bSetBurst( hand, self:bGetBurst( hand ) + 1 )
|
|
|
|
self:bSetSpread( hand, math.Clamp( self:bGetSpread( hand ) + wep_class.SpreadAdd, 0, wep_class.SpreadAddMax ) )
|
|
|
|
self:bSetShotTime( hand, CurTime() )
|
|
|
|
|
|
|
|
|
|
|
|
if CLIENT and IsFirstTimePredicted() then
|
|
|
|
-- PROTO: This is shit! Replace it with a function that gets the right model.
|
|
|
|
if IsValid(hand and self.CWM_Left or self.CWM) and (hand and self.CWM_Left or self.CWM):GetAttachment( 1 ) then
|
|
|
|
local vStart = (hand and self.CWM_Left or self.CWM):GetAttachment( 1 ).Pos
|
|
|
|
local ed = EffectData()
|
|
|
|
ed:SetOrigin( vStart )
|
|
|
|
ed:SetEntity( self )
|
|
|
|
ed:SetAttachment( (hand and 16 or 0) + 1 )
|
|
|
|
util.Effect( "benny_muzzleflash", ed )
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end,
|
|
|
|
|
|
|
|
Func_AttackAlt = function( self, hand )
|
|
|
|
if self:bGetIntDelay( hand ) > CurTime() then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
self:bSetIntDelay( hand, CurTime() + 0.45 )
|
|
|
|
|
|
|
|
self:TPCustom( ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE2, 0.36 )
|
|
|
|
|
|
|
|
local p = self:GetOwner()
|
|
|
|
|
|
|
|
local tr = {
|
|
|
|
start = p:EyePos(),
|
|
|
|
endpos = p:EyePos() + p:EyeAngles():Forward()*64,
|
|
|
|
mins = Vector( -8, -8, -8 ),
|
|
|
|
maxs = Vector( 8, 8, 8 ),
|
|
|
|
filter = p,
|
|
|
|
collisiongroup = COLLISION_GROUP_PLAYER,
|
|
|
|
}
|
|
|
|
-- debugoverlay.SweptBox( tr.start, tr.endpos, tr.mins, tr.maxs, angle_zero, 3, Color( 255, 255, 255, 0 ))
|
|
|
|
|
|
|
|
if p:IsPlayer() then p:LagCompensation( true ) end
|
|
|
|
tr = util.TraceHull(tr)
|
|
|
|
if p:IsPlayer() then p:LagCompensation( false ) end
|
|
|
|
|
|
|
|
if tr.HitWorld then
|
|
|
|
self:EmitSound( "physics/concrete/concrete_block_impact_hard1.wav", 70, 150 + util.SharedRandom( "Benny_RifleMelee", -20, 20 ), 0.25 )
|
|
|
|
elseif tr.Entity and tr.Entity != NULL then
|
|
|
|
self:EmitSound( "benny/violence/bodysplat_mix.ogg", 70, 100 + util.SharedRandom( "Benny_RifleMelee", -10, 10 ), 0.25 )
|
|
|
|
|
|
|
|
if SERVER then
|
|
|
|
local dmginfo = DamageInfo()
|
|
|
|
dmginfo:SetAttacker( p )
|
|
|
|
dmginfo:SetInflictor( self )
|
|
|
|
dmginfo:SetDamage( 34 )
|
|
|
|
|
|
|
|
dmginfo:SetDamagePosition( tr.HitPos )
|
|
|
|
dmginfo:SetDamageForce( tr.Normal*100*34 )
|
|
|
|
|
|
|
|
tr.Entity:TakeDamageInfo( dmginfo )
|
|
|
|
end
|
|
|
|
|
|
|
|
else
|
|
|
|
self:EmitSound( "weapons/slam/throw.wav", 70, 200 + util.SharedRandom( "Benny_RifleMelee", -20, 20 ), 0.25 )
|
|
|
|
end
|
2024-01-01 17:08:11 -05:00
|
|
|
end,
|
|
|
|
})
|
|
|
|
|
2024-01-04 00:27:54 -05:00
|
|
|
local q1, q2 = Vector( -1, -1, -1 ), Vector( 1, 1, 1 )
|
2024-01-01 17:08:11 -05:00
|
|
|
ItemDef("base_melee", {
|
|
|
|
Name = "Base Melee",
|
2024-01-04 00:27:54 -05:00
|
|
|
Category = "melee",
|
2024-01-01 17:08:11 -05:00
|
|
|
Base = "base",
|
|
|
|
Description = "Base for melee weapons",
|
2024-01-04 00:27:54 -05:00
|
|
|
Features = "melee",
|
2024-01-01 17:08:11 -05:00
|
|
|
|
2024-01-04 00:27:54 -05:00
|
|
|
WModel = "models/weapons/w_crowbar.mdl",
|
|
|
|
HoldType = "melee",
|
2024-01-01 17:08:11 -05:00
|
|
|
|
2024-01-04 00:27:54 -05:00
|
|
|
Damage = 34,
|
|
|
|
Force = 100,
|
|
|
|
Delay = 0.45,
|
|
|
|
Range = 64,
|
|
|
|
HullSize = 2,
|
2024-01-01 16:12:35 -05:00
|
|
|
|
2024-01-04 00:27:54 -05:00
|
|
|
Func_Attack = function( self, hand )
|
|
|
|
if self:bGetIntDelay( hand ) > CurTime() then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
local wep_table = self:bWepTable( hand )
|
|
|
|
local wep_class = self:bWepClass( hand )
|
|
|
|
self:bSetIntDelay( hand, CurTime() + wep_class.Delay )
|
2024-01-01 17:08:11 -05:00
|
|
|
|
2024-01-04 00:27:54 -05:00
|
|
|
self:TPCustom( wep_class.GestureFire[1], wep_class.GestureFire[2] )
|
2024-01-01 17:08:11 -05:00
|
|
|
|
2024-01-04 00:27:54 -05:00
|
|
|
local p = self:GetOwner()
|
|
|
|
|
|
|
|
q1[1] = -wep_class.HullSize
|
|
|
|
q1[2] = -wep_class.HullSize
|
|
|
|
q1[3] = -wep_class.HullSize
|
|
|
|
q2[1] = wep_class.HullSize
|
|
|
|
q2[2] = wep_class.HullSize
|
|
|
|
q2[3] = wep_class.HullSize
|
|
|
|
local range = p:EyeAngles():Forward()
|
|
|
|
range:Mul(wep_class.Range)
|
|
|
|
range:Add(p:EyePos())
|
|
|
|
local tr = {
|
|
|
|
start = p:EyePos(),
|
|
|
|
endpos = range,
|
|
|
|
mins = q1,
|
|
|
|
maxs = q2,
|
|
|
|
filter = p,
|
|
|
|
collisiongroup = COLLISION_GROUP_PLAYER,
|
|
|
|
}
|
|
|
|
-- debugoverlay.SweptBox( tr.start, tr.endpos, tr.mins, tr.maxs, angle_zero, 3, Color( 255, 255, 255, 0 ))
|
|
|
|
|
|
|
|
if p:IsPlayer() then p:LagCompensation( true ) end
|
|
|
|
tr = util.TraceHull(tr)
|
|
|
|
if p:IsPlayer() then p:LagCompensation( false ) end
|
|
|
|
|
|
|
|
if tr.HitWorld then
|
|
|
|
self:EmitSound( "physics/concrete/concrete_block_impact_hard1.wav", 70, 150 + util.SharedRandom( "Benny_RifleMelee", -20, 20 ), 0.25 )
|
|
|
|
elseif tr.Entity and tr.Entity != NULL then
|
|
|
|
self:EmitSound( "benny/violence/bodysplat_mix.ogg", 70, 100 + util.SharedRandom( "Benny_RifleMelee", -10, 10 ), 0.25 )
|
|
|
|
|
|
|
|
if SERVER then
|
|
|
|
local dmginfo = DamageInfo()
|
|
|
|
dmginfo:SetAttacker( p )
|
|
|
|
dmginfo:SetInflictor( self )
|
|
|
|
dmginfo:SetDamage( wep_class.Damage )
|
|
|
|
|
|
|
|
dmginfo:SetDamagePosition( tr.HitPos )
|
|
|
|
dmginfo:SetDamageForce( tr.Normal*wep_class.Force*wep_class.Damage )
|
|
|
|
|
|
|
|
tr.Entity:TakeDamageInfo( dmginfo )
|
|
|
|
end
|
|
|
|
|
|
|
|
else
|
|
|
|
self:EmitSound( "weapons/slam/throw.wav", 70, 200 + util.SharedRandom( "Benny_RifleMelee", -20, 20 ), 0.25 )
|
|
|
|
end
|
|
|
|
end,
|
|
|
|
|
|
|
|
Func_AttackAlt = function( self, hand )
|
2024-01-01 17:08:11 -05:00
|
|
|
end,
|
|
|
|
})
|
|
|
|
|
|
|
|
ItemDef("base_grenade", {
|
|
|
|
Name = "Base Grenade",
|
|
|
|
Category = "grenade",
|
|
|
|
Base = "base",
|
|
|
|
Description = "Base for grenades",
|
|
|
|
Features = "grenade",
|
|
|
|
|
|
|
|
WModel = "models/weapons/w_grenade.mdl",
|
|
|
|
HoldType = "slam",
|
|
|
|
})
|
|
|
|
|
|
|
|
ItemDef("base_magazine", {
|
|
|
|
Name = "Base Magazine",
|
|
|
|
Category = "magazine",
|
|
|
|
Base = "base",
|
|
|
|
Description = "Base for magazines",
|
|
|
|
Features = "magazine",
|
|
|
|
|
|
|
|
WModel = "models/weapons/w_slam.mdl",
|
|
|
|
HoldType = "slam",
|
|
|
|
})
|
2024-01-01 17:05:24 -05:00
|
|
|
|
2024-01-01 17:08:11 -05:00
|
|
|
end
|
2024-01-01 17:05:24 -05:00
|
|
|
|
2024-01-04 00:27:54 -05:00
|
|
|
do -- Melee
|
|
|
|
|
|
|
|
ItemDef("bat", {
|
|
|
|
Name = "ALUMINUM BAT",
|
|
|
|
Description = "Bonk!",
|
|
|
|
Base = "base_melee",
|
|
|
|
|
|
|
|
MAdj = Vector( 3, -2, 3 ),
|
|
|
|
MAdjA = Angle( 0, 0, 180 ),
|
|
|
|
WModel = "models/benny/wep/melee_bat.mdl",
|
|
|
|
HoldType = "melee2",
|
|
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE2, 0.2 },
|
|
|
|
GestureDraw = { ACT_HL2MP_GESTURE_RELOAD_REVOLVER, 0.8 },
|
|
|
|
|
|
|
|
--
|
|
|
|
Damage = 34,
|
|
|
|
Force = 100,
|
|
|
|
Delay = 0.45,
|
|
|
|
Range = 72,
|
|
|
|
HullSize = 2,
|
|
|
|
})
|
|
|
|
|
|
|
|
ItemDef("bat_wood", {
|
|
|
|
Name = "BASEBALL BAT",
|
|
|
|
Description = "There's my ball!",
|
|
|
|
Base = "base_melee",
|
|
|
|
|
|
|
|
MAdj = Vector( 3, -2, 3 ),
|
|
|
|
MAdjA = Angle( 0, 0, 180 ),
|
|
|
|
WModel = "models/benny/wep/melee_bat.mdl",
|
|
|
|
HoldType = "melee2",
|
|
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE2, 0.2 },
|
|
|
|
GestureDraw = { ACT_HL2MP_GESTURE_RELOAD_REVOLVER, 0.8 },
|
|
|
|
|
|
|
|
--
|
|
|
|
Damage = 34,
|
|
|
|
Force = 100,
|
|
|
|
Delay = 0.5,
|
|
|
|
Range = 72,
|
|
|
|
HullSize = 2,
|
|
|
|
})
|
|
|
|
|
|
|
|
ItemDef("machete", {
|
|
|
|
Name = "MACHETE",
|
|
|
|
Description = "Chop chop!",
|
|
|
|
Base = "base_melee",
|
|
|
|
|
|
|
|
MAdj = Vector( 3, -2, 0 ),
|
|
|
|
MAdjA = Angle( 0, 0, 180 ),
|
|
|
|
WModel = "models/benny/wep/melee_machete.mdl",
|
|
|
|
HoldType = "melee",
|
|
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE, 0.2 },
|
|
|
|
GestureDraw = { ACT_HL2MP_GESTURE_RELOAD_REVOLVER, 0.8 },
|
|
|
|
|
|
|
|
--
|
|
|
|
Damage = 34,
|
|
|
|
Force = 100,
|
|
|
|
Delay = 0.4,
|
|
|
|
Range = 64,
|
|
|
|
HullSize = 2,
|
|
|
|
})
|
|
|
|
|
|
|
|
ItemDef("kabar", {
|
|
|
|
Name = "KABAR",
|
|
|
|
Description = "Shank shank!",
|
|
|
|
Base = "base_melee",
|
|
|
|
|
|
|
|
MAdj = Vector( 3, -2, 0 ),
|
|
|
|
MAdjA = Angle( 0, 0, 180 ),
|
|
|
|
WModel = "models/benny/wep/melee_kabar.mdl",
|
|
|
|
HoldType = "knife",
|
|
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE2, 0.0 },
|
|
|
|
GestureDraw = { ACT_HL2MP_GESTURE_RELOAD_REVOLVER, 0.8 },
|
|
|
|
|
|
|
|
--
|
|
|
|
Damage = 34,
|
|
|
|
Force = 100,
|
|
|
|
Delay = 0.35,
|
|
|
|
Range = 48,
|
|
|
|
HullSize = 2,
|
|
|
|
})
|
|
|
|
|
|
|
|
ItemDef("baton", {
|
|
|
|
Name = "BATON",
|
|
|
|
Description = "Excessive force!",
|
|
|
|
Base = "base_melee",
|
|
|
|
|
|
|
|
MAdj = Vector( 3, -2, 0 ),
|
|
|
|
MAdjA = Angle( 0, 0, 180 ),
|
|
|
|
WModel = "models/benny/wep/melee_baton.mdl",
|
|
|
|
HoldType = "melee2",
|
|
|
|
GestureFire = { ACT_GMOD_GESTURE_MELEE_SHOVE_1HAND, 0.3 },
|
|
|
|
GestureDraw = { ACT_HL2MP_GESTURE_RELOAD_REVOLVER, 0.8 },
|
|
|
|
|
|
|
|
--
|
|
|
|
Damage = 34,
|
|
|
|
Force = 100,
|
|
|
|
Delay = 0.45,
|
|
|
|
Range = 64,
|
|
|
|
HullSize = 2,
|
|
|
|
})
|
|
|
|
|
|
|
|
end
|
|
|
|
|
2024-01-01 17:08:11 -05:00
|
|
|
do -- Pistols
|
2024-01-01 19:33:00 -05:00
|
|
|
|
2024-01-01 17:08:11 -05:00
|
|
|
ItemDef("deagle", {
|
|
|
|
Name = "DEAGLE",
|
|
|
|
Description = "Autoloading .50 caliber pistol.",
|
|
|
|
Base = "base_firearm",
|
|
|
|
Category = "pistol",
|
|
|
|
|
|
|
|
WModel = "models/weapons/w_pist_deagle.mdl",
|
|
|
|
HoldType = "revolver",
|
2024-01-01 18:05:09 -05:00
|
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.25 },
|
|
|
|
GestureDraw = { ACT_HL2MP_GESTURE_RELOAD_REVOLVER, 0.8 },
|
2024-01-01 17:08:11 -05:00
|
|
|
|
|
|
|
Sound_Fire = "Anaconda.Fire",
|
|
|
|
Sound_DryFire = "Common.Dryfire.Pistol",
|
|
|
|
Sound_MagOut = "Anaconda.MagOut",
|
|
|
|
Sound_MagIn = "Anaconda.MagIn",
|
|
|
|
Sound_Cock = "Deagle.Cock",
|
|
|
|
|
|
|
|
--
|
|
|
|
AmmoStd = 7,
|
2024-01-01 17:56:57 -05:00
|
|
|
AutoGenMag = true,
|
2024-01-01 17:08:11 -05:00
|
|
|
Delay = (60/180),
|
|
|
|
Firemodes = FIREMODE_SEMI,
|
|
|
|
Damage = 47,
|
|
|
|
Spread = 30/60,
|
|
|
|
SpreadAdd = 4,
|
|
|
|
SpreadAddMax = 15,
|
|
|
|
|
|
|
|
SpreadDecay_Start = 8,
|
|
|
|
SpreadDecay_End = 25,
|
|
|
|
SpreadDecay_RampTime = 0.5,
|
|
|
|
|
|
|
|
Speed_Move = 0.95,
|
|
|
|
Speed_Aiming = 0.95,
|
|
|
|
Speed_Reloading = 0.95,
|
|
|
|
Speed_Firing = 0.95,
|
|
|
|
Speed_FiringTime = 0.5,
|
|
|
|
})
|
|
|
|
|
2024-01-01 18:05:09 -05:00
|
|
|
ItemDef("glock", {
|
|
|
|
Name = "GLOCK-18",
|
|
|
|
Description = "Bullet storm. Lasts about a second or so, just like you!",
|
|
|
|
Base = "base_firearm",
|
|
|
|
Category = "pistol",
|
|
|
|
|
|
|
|
WModel = "models/weapons/w_pist_glock18.mdl",
|
|
|
|
HoldType = "revolver",
|
|
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.25 },
|
|
|
|
GestureDraw = { ACT_HL2MP_GESTURE_RELOAD_REVOLVER, 0.8 },
|
|
|
|
|
|
|
|
Sound_Fire = "Glock.Fire",
|
|
|
|
Sound_DryFire = "Common.Dryfire.Pistol",
|
|
|
|
Sound_MagOut = "Glock.MagOut",
|
|
|
|
Sound_MagIn = "Glock.MagIn",
|
|
|
|
Sound_Cock = "Glock.Cock",
|
|
|
|
|
|
|
|
--
|
|
|
|
AmmoStd = 17,
|
|
|
|
AutoGenMag = true,
|
|
|
|
Delay = (60/900),
|
|
|
|
Firemodes = FIREMODE_AUTOSEMI,
|
|
|
|
Damage = 22,
|
|
|
|
Spread = 60/60,
|
|
|
|
SpreadAdd = 0.8,
|
|
|
|
SpreadAddMax = 15,
|
|
|
|
|
|
|
|
SpreadDecay_Start = 3,
|
|
|
|
SpreadDecay_End = 11,
|
|
|
|
SpreadDecay_RampTime = 0.5,
|
|
|
|
|
|
|
|
Reload_MagOut = 0.25,
|
|
|
|
Reload_MagIn = 1.1,
|
|
|
|
Reload_MagIn_Bonus1 = 0.8,
|
|
|
|
Reload_MagIn_Bonus2 = 0.8+0.08,
|
|
|
|
|
|
|
|
Speed_Move = 1,
|
|
|
|
Speed_Aiming = 0.95,
|
|
|
|
Speed_Reloading = 0.95,
|
|
|
|
Speed_Firing = 0.95,
|
|
|
|
})
|
|
|
|
|
2024-01-01 17:56:57 -05:00
|
|
|
end
|
2024-01-01 16:12:35 -05:00
|
|
|
|
2024-01-01 19:33:00 -05:00
|
|
|
do -- Rifles
|
|
|
|
|
|
|
|
ItemDef("fnc", {
|
|
|
|
Name = "FNC PARA",
|
|
|
|
Description = "Run of the mill automatic assault rifle.",
|
|
|
|
Base = "base_firearm",
|
|
|
|
Category = "rifle",
|
|
|
|
|
|
|
|
Icon = Material( "benny/weapons/fnc.png", "smooth" ),
|
|
|
|
WModel = "models/weapons/w_rif_ar556.mdl",
|
|
|
|
HoldType = "rpg",
|
|
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.3 },
|
|
|
|
|
|
|
|
Sound_Fire = "FNC.Fire",
|
|
|
|
Sound_DryFire = "Common.Dryfire.Rifle",
|
|
|
|
Sound_MagOut = "FNC.MagOut",
|
|
|
|
Sound_MagIn = "FNC.MagIn",
|
|
|
|
Sound_Cock = "FNC.Cock",
|
|
|
|
|
|
|
|
--
|
|
|
|
AmmoStd = 30,
|
|
|
|
AutoGenMag = true,
|
|
|
|
Delay = (60/700),
|
|
|
|
Firemodes = FIREMODE_AUTOSEMI,
|
|
|
|
Damage = 30,
|
|
|
|
Spread = 30/60,
|
|
|
|
SpreadAdd = 22/60,
|
|
|
|
SpreadAddMax = 10,
|
|
|
|
|
|
|
|
SpreadDecay_Start = 0,
|
|
|
|
SpreadDecay_End = 12,
|
|
|
|
SpreadDecay_RampTime = 0.2,
|
|
|
|
|
|
|
|
Reload_MagOut = 0.3,
|
|
|
|
Reload_MagIn = 1.3,
|
|
|
|
Reload_MagIn_Bonus1 = 0.8,
|
|
|
|
Reload_MagIn_Bonus2 = 0.8+0.1,
|
|
|
|
|
|
|
|
Speed_Move = 0.95,
|
|
|
|
Speed_Aiming = 0.95,
|
|
|
|
Speed_Reloading = 0.95,
|
|
|
|
Speed_Firing = 0.95,
|
|
|
|
})
|
|
|
|
|
|
|
|
end
|
|
|
|
|
2024-01-01 17:56:57 -05:00
|
|
|
for i, v in SortedPairs( WEAPONS ) do
|
|
|
|
if v.AutoGenMag then
|
|
|
|
ItemDef("mag_" .. i, {
|
|
|
|
Name = "MAG: " .. v.Name,
|
|
|
|
Base = "base_magazine",
|
2024-01-01 16:12:35 -05:00
|
|
|
|
2024-01-01 17:56:57 -05:00
|
|
|
Ammo = v.AmmoStd,
|
|
|
|
})
|
|
|
|
end
|
2024-01-01 17:08:11 -05:00
|
|
|
end
|
2024-01-01 16:12:35 -05:00
|
|
|
--[[
|
|
|
|
ItemDef("deagle", {
|
|
|
|
Name = "DEAGLE",
|
|
|
|
Description = "Autoloading .50 caliber pistol.",
|
|
|
|
Base = "base_firearm",
|
|
|
|
Type = "pistol",
|
|
|
|
|
|
|
|
Icon = Material( "benny/weapons/mk23.png", "smooth" ),
|
|
|
|
WModel = "models/weapons/w_pist_deagle.mdl",
|
|
|
|
HoldType = "revolver",
|
|
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW, 0.5 },
|
|
|
|
GestureDraw = { ACT_HL2MP_GESTURE_RELOAD_REVOLVER, 0.8 },
|
|
|
|
|
|
|
|
Sound_Fire = "Anaconda.Fire",
|
|
|
|
Sound_DryFire = "Common.Dryfire.Pistol",
|
|
|
|
Sound_MagOut = "Anaconda.MagOut",
|
|
|
|
Sound_MagIn = "Anaconda.MagIn",
|
|
|
|
Sound_Cock = "Deagle.Cock",
|
|
|
|
|
|
|
|
Delay = (60/180),
|
|
|
|
Firemodes = FIREMODE_SEMI,
|
|
|
|
Damage = 47,
|
|
|
|
Spread = 30/60,
|
|
|
|
SpreadAdd = 4,
|
|
|
|
SpreadAddMax = 15,
|
|
|
|
|
|
|
|
SpreadDecay_Start = 8,
|
|
|
|
SpreadDecay_End = 25,
|
|
|
|
SpreadDecay_RampTime = 0.5,
|
|
|
|
|
|
|
|
Speed_Move = 0.95,
|
|
|
|
Speed_Aiming = 0.95,
|
|
|
|
Speed_Reloading = 0.95,
|
|
|
|
Speed_Firing = 0.95,
|
|
|
|
Speed_FiringTime = 0.5,
|
|
|
|
|
|
|
|
Features = "firearm",
|
|
|
|
})
|
|
|
|
]]
|