Benny/gamemodes/benny/gamemode/camera.lua

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-- Your Name is Benny
---------------------
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local cam_f = CreateConVar( "b-cam_f", -50 )
local cam_r = CreateConVar( "b-cam_r", 14 )
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local cam_u = CreateConVar( "b-cam_u", 0 )
local cam_fov = CreateConVar( "b-cam_fov", 75 )
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local m = 3
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local m2 = Vector( m, m, m )
local m1 = m2:GetNegated()
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function GM:CalcView( ply, pos, ang, fov )
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local f, r, u = ang:Forward(), ang:Right(), ang:Up()
local tr = {
start = pos,
endpos = pos + (f*cam_f:GetFloat()) + (r*cam_r:GetFloat()) + (u*cam_u:GetFloat()),
filter = ply,
mins = m1,
maxs = m2,
}
tr = util.TraceHull(tr)
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local view = {
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origin = tr.HitPos,
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angles = angles,
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fov = cam_fov:GetFloat(),
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drawviewer = true
}
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return view
end