Benny/gamemodes/benny/gamemode/gamestate.lua

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2024-09-06 22:53:01 -04:00
BennyGame = {}
BG_GTYPE_CAMPAIGN = 0
BG_GTYPE_MP = 1
function BennyGame:GetType()
return BG_GTYPE_MP
end
BennyGame.TeamsInPlay = {
[4] = 1,
[3] = 2,
}
BennyGame.TeamToFaction = table.Flip( BennyGame.TeamsInPlay )
BennyGame.TeamCount = table.Count(BennyGame.TeamsInPlay)
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BG_GMODE_TDM = 0
BG_GMODE_FFA = 1
BG_GMODE_DOMINATION = 2
BG_GMODE_CTF = 3
BG_GMODE_BOMB = 4
BG_GMODE_HARDPOINT = 5
BG_GMODE_DEMOLITION = 6
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function BennyGame:GetMode()
return BG_GMODE_TDM
end
hook.Add("Initialize", "Benny_Initialize", function()
-- local mapscript = "benny_maps/" .. game.GetMap() .. "_init.lua"
-- AddCSLuaFile(mapscript)
-- include(mapscript)
end)
hook.Add("InitPostEntity", "Benny_InitPostEntity", function()
-- local mapscript = "benny_maps/" .. game.GetMap() .. "_initpostentity.lua"
-- AddCSLuaFile(mapscript)
-- include(mapscript)
end)