2023-09-23 22:51:35 -04:00
|
|
|
|
2023-09-25 21:12:22 -04:00
|
|
|
FIREMODE_AUTO = {
|
|
|
|
{ Mode = math.huge },
|
|
|
|
}
|
|
|
|
FIREMODE_AUTOSEMI = {
|
|
|
|
{ Mode = math.huge },
|
|
|
|
{ Mode = 1 },
|
|
|
|
}
|
|
|
|
FIREMODE_SEMI = {
|
|
|
|
{ Mode = 1 },
|
|
|
|
}
|
2023-09-23 22:51:35 -04:00
|
|
|
WEAPONS = {}
|
|
|
|
|
2023-09-24 16:26:55 -04:00
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|
|
AddSound( "1911.Fire", {
|
|
|
|
"benny/weapons/1911/01.ogg",
|
|
|
|
"benny/weapons/1911/02.ogg",
|
|
|
|
"benny/weapons/1911/03.ogg",
|
|
|
|
}, 140, 100, 0.5, CHAN_STATIC )
|
|
|
|
|
2023-09-24 18:38:00 -04:00
|
|
|
AddSound( "Bizon.Fire", {
|
|
|
|
"benny/weapons/bizon/01.ogg",
|
|
|
|
"benny/weapons/bizon/02.ogg",
|
|
|
|
"benny/weapons/bizon/03.ogg",
|
|
|
|
}, 140, 100, 0.5, CHAN_STATIC )
|
|
|
|
|
2023-09-25 17:26:52 -04:00
|
|
|
AddSound( "MP5K.Fire", {
|
|
|
|
"benny/weapons/mp5k/01.ogg",
|
|
|
|
"benny/weapons/mp5k/02.ogg",
|
|
|
|
"benny/weapons/mp5k/03.ogg",
|
|
|
|
}, 140, 100, 0.5, CHAN_STATIC )
|
|
|
|
|
2023-09-25 20:42:17 -04:00
|
|
|
AddSound( "MAC11.Fire", {
|
|
|
|
"benny/weapons/mac11/01.ogg",
|
|
|
|
"benny/weapons/mac11/02.ogg",
|
|
|
|
"benny/weapons/mac11/03.ogg",
|
|
|
|
}, 140, 100, 0.5, CHAN_STATIC )
|
|
|
|
|
|
|
|
AddSound( "MP7.Fire", {
|
|
|
|
"benny/weapons/mp7/01.ogg",
|
|
|
|
"benny/weapons/mp7/02.ogg",
|
|
|
|
"benny/weapons/mp7/03.ogg",
|
|
|
|
}, 140, 100, 0.5, CHAN_STATIC )
|
|
|
|
|
2023-09-25 17:26:52 -04:00
|
|
|
AddSound( "TMP.Fire", {
|
|
|
|
"benny/weapons/tmp/01.ogg",
|
|
|
|
"benny/weapons/tmp/02.ogg",
|
|
|
|
"benny/weapons/tmp/03.ogg",
|
|
|
|
}, 140, 100, 0.5, CHAN_STATIC )
|
|
|
|
|
|
|
|
AddSound( "Anaconda.Fire", {
|
|
|
|
"benny/weapons/anaconda/01.ogg",
|
|
|
|
"benny/weapons/anaconda/02.ogg",
|
|
|
|
"benny/weapons/anaconda/03.ogg",
|
|
|
|
}, 140, 100, 0.5, CHAN_STATIC )
|
|
|
|
|
|
|
|
AddSound( "Nambu.Fire", {
|
|
|
|
"benny/weapons/nambu/01.ogg",
|
|
|
|
"benny/weapons/nambu/02.ogg",
|
|
|
|
"benny/weapons/nambu/03.ogg",
|
|
|
|
}, 140, 100, 0.5, CHAN_STATIC )
|
2023-09-24 16:26:55 -04:00
|
|
|
|
2023-09-25 17:26:52 -04:00
|
|
|
AddSound( "USP.Fire", {
|
|
|
|
"benny/weapons/usp/01.ogg",
|
|
|
|
"benny/weapons/usp/02.ogg",
|
|
|
|
"benny/weapons/usp/03.ogg",
|
|
|
|
}, 140, 100, 0.5, CHAN_STATIC )
|
|
|
|
|
|
|
|
AddSound( "Glock.Fire", {
|
|
|
|
"benny/weapons/glock/01.ogg",
|
|
|
|
"benny/weapons/glock/02.ogg",
|
|
|
|
"benny/weapons/glock/03.ogg",
|
|
|
|
}, 140, 100, 0.5, CHAN_STATIC )
|
|
|
|
|
2023-11-01 23:24:32 -04:00
|
|
|
AddSound( "M92.Fire", {
|
|
|
|
"benny/weapons/m92/01.ogg",
|
|
|
|
"benny/weapons/m92/02.ogg",
|
|
|
|
"benny/weapons/m92/03.ogg",
|
|
|
|
}, 140, 100, 0.5, CHAN_STATIC )
|
|
|
|
|
|
|
|
AddSound( "P226.Fire", {
|
|
|
|
"benny/weapons/p226/01.ogg",
|
|
|
|
"benny/weapons/p226/02.ogg",
|
|
|
|
"benny/weapons/p226/03.ogg",
|
|
|
|
}, 140, 100, 0.5, CHAN_STATIC )
|
|
|
|
|
2023-10-09 17:05:32 -04:00
|
|
|
AddSound( "M16A2.Fire", {
|
|
|
|
"benny/weapons/m16a2/01.ogg",
|
|
|
|
"benny/weapons/m16a2/02.ogg",
|
|
|
|
"benny/weapons/m16a2/03.ogg",
|
|
|
|
}, 140, 100, 0.5, CHAN_STATIC )
|
|
|
|
|
|
|
|
AddSound( "FNC.Fire", {
|
|
|
|
"benny/weapons/fnc/01.ogg",
|
|
|
|
"benny/weapons/fnc/02.ogg",
|
|
|
|
"benny/weapons/fnc/03.ogg",
|
|
|
|
}, 140, 100, 0.5, CHAN_STATIC )
|
|
|
|
|
2023-10-31 19:05:52 -04:00
|
|
|
AddSound( "AA12.Fire", "benny/weapons/aa12/01.ogg", 140, 100, 0.5, CHAN_STATIC )
|
|
|
|
|
|
|
|
AddSound( "SPAS12.Fire", {
|
|
|
|
"benny/weapons/spas12/01.ogg",
|
|
|
|
"benny/weapons/spas12/02.ogg",
|
|
|
|
"benny/weapons/spas12/03.ogg",
|
|
|
|
}, 140, 100, 0.5, CHAN_STATIC )
|
|
|
|
|
2023-09-25 17:26:52 -04:00
|
|
|
AddSound( "MP5K.MagOut", "benny/weapons/mp5k/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
|
|
|
|
AddSound( "MP5K.MagIn", "benny/weapons/mp5k/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
|
2023-09-25 20:42:17 -04:00
|
|
|
AddSound( "MAC11.MagOut", "benny/weapons/mac11/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
|
|
|
|
AddSound( "MAC11.MagIn", "benny/weapons/mac11/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
|
|
|
|
AddSound( "MP7.MagOut", "benny/weapons/mp7/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
|
|
|
|
AddSound( "MP7.MagIn", "benny/weapons/mp7/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
|
2023-09-25 17:26:52 -04:00
|
|
|
AddSound( "TMP.MagOut", "benny/weapons/tmp/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
|
|
|
|
AddSound( "TMP.MagIn", "benny/weapons/tmp/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
|
|
|
|
AddSound( "Bizon.MagOut", "benny/weapons/bizon/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
|
|
|
|
AddSound( "Bizon.MagIn", "benny/weapons/bizon/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
|
|
|
|
AddSound( "Anaconda.MagOut", "benny/weapons/anaconda/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
|
|
|
|
AddSound( "Anaconda.MagIn", "benny/weapons/anaconda/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
|
|
|
|
AddSound( "Nambu.MagOut", "benny/weapons/nambu/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
|
|
|
|
AddSound( "Nambu.MagIn", "benny/weapons/nambu/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
|
2023-11-01 23:24:32 -04:00
|
|
|
AddSound( "P226.MagOut", "benny/weapons/p226/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
|
|
|
|
AddSound( "P226.MagIn", "benny/weapons/p226/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
|
|
|
|
AddSound( "M92.MagOut", "benny/weapons/m92/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
|
|
|
|
AddSound( "M92.MagIn", "benny/weapons/m92/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
|
2023-09-25 17:26:52 -04:00
|
|
|
AddSound( "1911.MagOut", "benny/weapons/1911/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
|
|
|
|
AddSound( "1911.MagIn", "benny/weapons/1911/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
|
|
|
|
AddSound( "USP.MagOut", "benny/weapons/usp/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
|
|
|
|
AddSound( "USP.MagIn", "benny/weapons/usp/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
|
|
|
|
AddSound( "Glock.MagOut", "benny/weapons/glock/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
|
|
|
|
AddSound( "Glock.MagIn", "benny/weapons/glock/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
|
2023-10-09 17:05:32 -04:00
|
|
|
AddSound( "M16A2.MagOut", "benny/weapons/m16a2/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
|
|
|
|
AddSound( "M16A2.MagIn", "benny/weapons/m16a2/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
|
|
|
|
AddSound( "FNC.MagOut", "benny/weapons/fnc/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
|
|
|
|
AddSound( "FNC.MagIn", "benny/weapons/fnc/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
|
2023-10-31 19:05:52 -04:00
|
|
|
AddSound( "AA12.MagOut", "benny/weapons/aa12/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
|
|
|
|
AddSound( "AA12.MagIn", "benny/weapons/aa12/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
|
|
|
|
AddSound( "SPAS12.MagOut", {
|
|
|
|
"benny/weapons/spas12/magout-01.ogg",
|
|
|
|
"benny/weapons/spas12/magout-02.ogg",
|
|
|
|
"benny/weapons/spas12/magout-03.ogg",
|
|
|
|
}, 70, 100, 0.5, CHAN_STATIC )
|
|
|
|
AddSound( "SPAS12.MagIn", "benny/weapons/spas12/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
|
2023-09-25 17:26:52 -04:00
|
|
|
|
|
|
|
AddSound( "Common.Dryfire.Pistol", "benny/weapons/common/06-13.ogg", 70, 100, 0.5, CHAN_STATIC )
|
|
|
|
AddSound( "Common.Dryfire.Rifle", "benny/weapons/common/06-12.ogg", 70, 100, 0.5, CHAN_STATIC )
|
2023-09-25 20:42:17 -04:00
|
|
|
AddSound( "Common.NoAmmo", "benny/weapons/noammo.ogg", 70, 100, 0.5, CHAN_STATIC )
|
2023-09-24 18:38:00 -04:00
|
|
|
|
2023-10-22 00:39:36 -04:00
|
|
|
WEAPONS["toolgun"] = {
|
|
|
|
Name = "TOOL GUN",
|
|
|
|
Description = "Developer development device",
|
|
|
|
Type = "special",
|
|
|
|
|
|
|
|
WModel = "models/weapons/w_toolgun.mdl",
|
2023-10-31 19:05:52 -04:00
|
|
|
HoldType = "revolver",
|
|
|
|
GestureDraw = { ACT_HL2MP_GESTURE_RELOAD_REVOLVER, 0.8 },
|
2023-10-22 00:39:36 -04:00
|
|
|
|
|
|
|
Delay = (60/300),
|
|
|
|
Firemodes = FIREMODE_SEMI,
|
|
|
|
Ammo = 0,
|
|
|
|
Damage = 0,
|
|
|
|
|
|
|
|
Fire = function( self, slot )
|
|
|
|
if self:GetDelay1() > CurTime() then
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
self:SetDelay1( CurTime() + 0.2 )
|
|
|
|
|
|
|
|
local p = self:GetOwner()
|
|
|
|
|
|
|
|
local tr = p:GetEyeTrace()
|
|
|
|
if SERVER then
|
2023-10-22 01:42:07 -04:00
|
|
|
local summon = ents.Create( "bitem_ammo" )
|
2023-10-22 00:39:36 -04:00
|
|
|
-- summon:SetModel( "models/props_junk/cardboard_box001a.mdl" )
|
|
|
|
-- summon:Give( "weapon_stunstick")
|
2023-10-22 01:42:07 -04:00
|
|
|
summon:SetPos( tr.HitPos + tr.HitNormal )
|
2023-10-22 00:39:36 -04:00
|
|
|
summon:Spawn()
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
if CLIENT and IsFirstTimePredicted() then
|
|
|
|
local vStart = self:GetAttachment( 1 ).Pos
|
|
|
|
local vPoint = tr.HitPos
|
|
|
|
local effectdata = EffectData()
|
|
|
|
effectdata:SetStart( vStart )
|
|
|
|
effectdata:SetOrigin( vPoint )
|
|
|
|
util.Effect( "ToolTracer", effectdata )
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Return true to skip weapon logic
|
|
|
|
return true
|
|
|
|
end,
|
|
|
|
|
|
|
|
Reload = function( self, slot )
|
|
|
|
if self:GetOwner():KeyPressed( IN_RELOAD ) then
|
|
|
|
print( self )
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Return true to skip weapon logic
|
|
|
|
return true
|
|
|
|
end,
|
2023-11-10 10:56:06 -05:00
|
|
|
|
|
|
|
Features = "firearm",
|
2023-10-22 00:39:36 -04:00
|
|
|
}
|
2023-10-02 01:25:47 -04:00
|
|
|
|
2023-10-31 19:05:52 -04:00
|
|
|
-- Melee
|
|
|
|
|
2023-10-22 00:39:36 -04:00
|
|
|
WEAPONS["melee_bat"] = {
|
|
|
|
Name = "BAT",
|
|
|
|
Description = "meow",
|
|
|
|
Type = "melee",
|
2023-10-02 01:25:47 -04:00
|
|
|
|
2023-10-22 00:39:36 -04:00
|
|
|
WModel = "models/weapons/w_crowbar.mdl",
|
2023-10-31 19:05:52 -04:00
|
|
|
HoldType = "melee2",
|
2023-10-02 01:25:47 -04:00
|
|
|
|
2023-10-22 00:39:36 -04:00
|
|
|
Delay = (60/300),
|
|
|
|
Firemodes = FIREMODE_SEMI,
|
|
|
|
Ammo = 0,
|
|
|
|
Damage = 0,
|
2023-11-10 10:56:06 -05:00
|
|
|
|
|
|
|
Features = "melee",
|
2023-10-22 00:39:36 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
WEAPONS["melee_baton"] = {
|
|
|
|
Name = "BATON",
|
|
|
|
Description = "meow",
|
|
|
|
Type = "melee",
|
|
|
|
|
|
|
|
WModel = "models/weapons/w_eq_tonfa.mdl",
|
2023-10-31 19:05:52 -04:00
|
|
|
HoldType = "knife",
|
2023-10-22 00:39:36 -04:00
|
|
|
|
|
|
|
Delay = (60/300),
|
|
|
|
Firemodes = FIREMODE_SEMI,
|
|
|
|
Ammo = 0,
|
|
|
|
Damage = 0,
|
2023-11-10 10:56:06 -05:00
|
|
|
|
|
|
|
Features = "melee",
|
2023-10-22 00:39:36 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
WEAPONS["melee_knife"] = {
|
|
|
|
Name = "KNIFE",
|
|
|
|
Description = "meow",
|
|
|
|
Type = "melee",
|
|
|
|
|
|
|
|
WModel = "models/weapons/w_knife_ct.mdl",
|
2023-10-31 19:05:52 -04:00
|
|
|
HoldType = "knife",
|
2023-10-22 00:39:36 -04:00
|
|
|
|
|
|
|
Delay = (60/300),
|
|
|
|
Firemodes = FIREMODE_SEMI,
|
|
|
|
Ammo = 0,
|
|
|
|
Damage = 0,
|
2023-11-10 10:56:06 -05:00
|
|
|
|
|
|
|
Features = "melee",
|
2023-10-22 00:39:36 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
WEAPONS["melee_machete"] = {
|
|
|
|
Name = "MACHETE",
|
|
|
|
Description = "meow",
|
|
|
|
Type = "melee",
|
|
|
|
|
2023-10-31 19:05:52 -04:00
|
|
|
WModel = "models/props_canal/mattpipe.mdl",
|
|
|
|
HoldType = "melee2",
|
2023-10-22 00:39:36 -04:00
|
|
|
|
|
|
|
Delay = (60/300),
|
|
|
|
Firemodes = FIREMODE_SEMI,
|
|
|
|
Ammo = 0,
|
|
|
|
Damage = 0,
|
2023-11-10 10:56:06 -05:00
|
|
|
|
|
|
|
Features = "melee",
|
2023-10-22 00:39:36 -04:00
|
|
|
}
|
|
|
|
|
2023-10-31 19:05:52 -04:00
|
|
|
-- Handguns
|
|
|
|
|
2023-10-22 00:39:36 -04:00
|
|
|
WEAPONS["1911"] = {
|
|
|
|
Name = "COBRA .45",
|
|
|
|
Description = "Hits hard. They don't make them like they used to!",
|
|
|
|
Type = "pistol",
|
|
|
|
|
|
|
|
Icon = Material( "benny/weapons/mk23.png", "smooth" ),
|
|
|
|
WModel = "models/weapons/w_colt.mdl",
|
2023-10-31 19:05:52 -04:00
|
|
|
HoldType = "revolver",
|
|
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.2 },
|
|
|
|
GestureDraw = { ACT_HL2MP_GESTURE_RELOAD_REVOLVER, 0.8 },
|
|
|
|
|
2023-10-22 00:39:36 -04:00
|
|
|
Sound_Fire = "1911.Fire",
|
|
|
|
Sound_DryFire = "Common.Dryfire.Pistol",
|
|
|
|
Sound_Reload = "1911.Reload",
|
|
|
|
Sound_MagOut = "1911.MagOut",
|
|
|
|
Sound_MagIn = "1911.MagIn",
|
|
|
|
|
|
|
|
Delay = (60/300),
|
|
|
|
Firemodes = FIREMODE_SEMI,
|
|
|
|
Ammo = 8,
|
|
|
|
Damage = 30,
|
2023-11-10 10:56:06 -05:00
|
|
|
|
|
|
|
Features = "firearm",
|
2023-10-22 00:39:36 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
WEAPONS["usp"] = {
|
|
|
|
Name = "MK. 23",
|
|
|
|
Description = "If it works for hardasses around the world, it'll work for you.",
|
|
|
|
Type = "pistol",
|
|
|
|
|
|
|
|
Icon = Material( "benny/weapons/mk23.png", "smooth" ),
|
|
|
|
WModel = "models/weapons/w_pist_usp.mdl",
|
2023-10-31 19:05:52 -04:00
|
|
|
HoldType = "revolver",
|
|
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.2 },
|
|
|
|
GestureDraw = { ACT_HL2MP_GESTURE_RELOAD_REVOLVER, 0.8 },
|
|
|
|
|
2023-10-22 00:39:36 -04:00
|
|
|
Sound_Fire = "USP.Fire",
|
|
|
|
Sound_DryFire = "Common.Dryfire.Pistol",
|
|
|
|
Sound_Reload = "USP.Reload",
|
|
|
|
Sound_MagOut = "USP.MagOut",
|
|
|
|
Sound_MagIn = "USP.MagIn",
|
|
|
|
|
|
|
|
Delay = (60/300),
|
|
|
|
Firemodes = FIREMODE_SEMI,
|
|
|
|
Ammo = 12,
|
|
|
|
Damage = 30,
|
2023-11-10 10:56:06 -05:00
|
|
|
|
|
|
|
Features = "firearm",
|
2023-10-22 00:39:36 -04:00
|
|
|
}
|
|
|
|
|
2023-11-01 23:24:32 -04:00
|
|
|
WEAPONS["m92"] = {
|
|
|
|
Name = "M92FS",
|
|
|
|
Description = "Accurate pistol, but low caliber won't do much against armor.",
|
|
|
|
Type = "pistol",
|
|
|
|
|
|
|
|
Icon = Material( "benny/weapons/mk23.png", "smooth" ),
|
|
|
|
WModel = "models/weapons/w_pist_elite_single.mdl",
|
|
|
|
HoldType = "revolver",
|
|
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.2 },
|
|
|
|
GestureDraw = { ACT_HL2MP_GESTURE_RELOAD_REVOLVER, 0.8 },
|
|
|
|
|
|
|
|
Sound_Fire = "M92.Fire",
|
|
|
|
Sound_DryFire = "Common.Dryfire.Pistol",
|
|
|
|
Sound_Reload = "USP.Reload",
|
|
|
|
Sound_MagOut = "USP.MagOut",
|
|
|
|
Sound_MagIn = "USP.MagIn",
|
|
|
|
|
|
|
|
Delay = (60/400),
|
|
|
|
Firemodes = FIREMODE_SEMI,
|
|
|
|
Ammo = 15,
|
|
|
|
Damage = 30,
|
2023-11-10 10:56:06 -05:00
|
|
|
|
|
|
|
Features = "firearm",
|
2023-11-01 23:24:32 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
WEAPONS["p226"] = {
|
|
|
|
Name = "P226",
|
|
|
|
Description = "Special forces pistol in fast .357 ammo.",
|
|
|
|
Type = "pistol",
|
|
|
|
|
|
|
|
Icon = Material( "benny/weapons/mk23.png", "smooth" ),
|
|
|
|
WModel = "models/weapons/w_pist_p228.mdl",
|
|
|
|
HoldType = "revolver",
|
|
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.2 },
|
|
|
|
GestureDraw = { ACT_HL2MP_GESTURE_RELOAD_REVOLVER, 0.8 },
|
|
|
|
|
|
|
|
Sound_Fire = "P226.Fire",
|
|
|
|
Sound_DryFire = "Common.Dryfire.Pistol",
|
|
|
|
Sound_Reload = "USP.Reload",
|
|
|
|
Sound_MagOut = "P226.MagOut",
|
|
|
|
Sound_MagIn = "P226.MagIn",
|
|
|
|
|
|
|
|
Delay = (60/350),
|
|
|
|
Firemodes = FIREMODE_SEMI,
|
|
|
|
Ammo = 13,
|
|
|
|
Damage = 30,
|
2023-11-10 10:56:06 -05:00
|
|
|
|
|
|
|
Features = "firearm",
|
2023-11-01 23:24:32 -04:00
|
|
|
}
|
|
|
|
|
2023-10-22 00:39:36 -04:00
|
|
|
WEAPONS["glock"] = {
|
|
|
|
Name = "GLOCK-18",
|
|
|
|
Description = "Bullet storm. Lasts about a second or so, just like you!",
|
|
|
|
Type = "pistol",
|
|
|
|
|
|
|
|
Icon = Material( "benny/weapons/mk23.png", "smooth" ),
|
|
|
|
WModel = "models/weapons/w_pist_glock18.mdl",
|
2023-10-31 19:05:52 -04:00
|
|
|
HoldType = "revolver",
|
|
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.25 },
|
|
|
|
GestureDraw = { ACT_HL2MP_GESTURE_RELOAD_REVOLVER, 0.8 },
|
|
|
|
|
2023-10-22 00:39:36 -04:00
|
|
|
Sound_Fire = "Glock.Fire",
|
|
|
|
Sound_DryFire = "Common.Dryfire.Pistol",
|
|
|
|
Sound_MagOut = "Glock.MagOut",
|
|
|
|
Sound_MagIn = "Glock.MagIn",
|
|
|
|
|
|
|
|
Delay = (60/800),
|
|
|
|
Firemodes = FIREMODE_AUTOSEMI,
|
|
|
|
Ammo = 17,
|
|
|
|
Damage = 18,
|
2023-11-10 10:56:06 -05:00
|
|
|
|
|
|
|
Features = "firearm",
|
2023-10-22 00:39:36 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
WEAPONS["nambu"] = {
|
|
|
|
Name = "NAMBU .38",
|
|
|
|
Description = "Eastern revolver that hits as hard as it costs.",
|
|
|
|
Type = "pistol",
|
|
|
|
|
|
|
|
Icon = Material( "benny/weapons/mk23.png", "smooth" ),
|
|
|
|
WModel = "models/weapons/w_pist_derringer.mdl",
|
2023-10-31 19:05:52 -04:00
|
|
|
HoldType = "revolver",
|
|
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER, 0.3 },
|
|
|
|
GestureDraw = { ACT_HL2MP_GESTURE_RELOAD_REVOLVER, 0.8 },
|
|
|
|
|
2023-10-22 00:39:36 -04:00
|
|
|
Sound_Fire = "Nambu.Fire",
|
|
|
|
Sound_DryFire = "Common.Dryfire.Pistol",
|
|
|
|
Sound_MagOut = "Nambu.MagOut",
|
|
|
|
Sound_MagIn = "Nambu.MagIn",
|
|
|
|
|
|
|
|
Delay = (60/180),
|
|
|
|
Firemodes = FIREMODE_SEMI,
|
|
|
|
Ammo = 6,
|
|
|
|
Damage = 26,
|
2023-11-10 10:56:06 -05:00
|
|
|
|
|
|
|
Features = "firearm",
|
2023-10-22 00:39:36 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
WEAPONS["anaconda"] = {
|
|
|
|
Name = "ANACONDA",
|
|
|
|
Description = "Precise and kicks like a mule.",
|
|
|
|
Type = "pistol",
|
|
|
|
|
|
|
|
Icon = Material( "benny/weapons/mk23.png", "smooth" ),
|
|
|
|
WModel = "models/weapons/w_357.mdl",
|
2023-10-31 19:05:52 -04:00
|
|
|
HoldType = "revolver",
|
|
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER, 0.1 },
|
|
|
|
GestureDraw = { ACT_HL2MP_GESTURE_RELOAD_REVOLVER, 0.8 },
|
|
|
|
|
2023-10-22 00:39:36 -04:00
|
|
|
Sound_Fire = "Anaconda.Fire",
|
|
|
|
Sound_DryFire = "Common.Dryfire.Pistol",
|
|
|
|
Sound_MagOut = "Anaconda.MagOut",
|
|
|
|
Sound_MagIn = "Anaconda.MagIn",
|
|
|
|
|
|
|
|
Delay = (60/180),
|
|
|
|
Firemodes = FIREMODE_SEMI,
|
|
|
|
Ammo = 6,
|
|
|
|
Damage = 40,
|
2023-11-10 10:56:06 -05:00
|
|
|
|
|
|
|
Features = "firearm",
|
2023-10-22 00:39:36 -04:00
|
|
|
}
|
|
|
|
|
2023-11-01 23:24:32 -04:00
|
|
|
WEAPONS["deagle"] = {
|
|
|
|
Name = "DEAGLE",
|
|
|
|
Description = "Autoloading .50 caliber pistol.",
|
|
|
|
Type = "pistol",
|
|
|
|
|
|
|
|
Icon = Material( "benny/weapons/mk23.png", "smooth" ),
|
|
|
|
WModel = "models/weapons/w_pist_deagle.mdl",
|
|
|
|
HoldType = "revolver",
|
|
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW, 0.5 },
|
|
|
|
GestureDraw = { ACT_HL2MP_GESTURE_RELOAD_REVOLVER, 0.8 },
|
|
|
|
|
|
|
|
Sound_Fire = "Anaconda.Fire",
|
|
|
|
Sound_DryFire = "Common.Dryfire.Pistol",
|
|
|
|
Sound_MagOut = "Anaconda.MagOut",
|
|
|
|
Sound_MagIn = "Anaconda.MagIn",
|
|
|
|
|
|
|
|
Delay = (60/180),
|
|
|
|
Firemodes = FIREMODE_SEMI,
|
|
|
|
Ammo = 7,
|
|
|
|
Damage = 40,
|
2023-11-10 10:56:06 -05:00
|
|
|
|
|
|
|
Features = "firearm",
|
2023-11-01 23:24:32 -04:00
|
|
|
}
|
|
|
|
|
2023-10-31 19:05:52 -04:00
|
|
|
-- SMGs & PDWs
|
|
|
|
|
2023-10-22 00:39:36 -04:00
|
|
|
WEAPONS["tmp"] = {
|
|
|
|
Name = "TMP",
|
|
|
|
Description = "Small, compact, and fast.",
|
|
|
|
Type = "smg",
|
|
|
|
|
|
|
|
WModel = "models/weapons/w_smg_tmp_us.mdl",
|
|
|
|
HoldType = "rpg",
|
2023-10-31 19:05:52 -04:00
|
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.3 },
|
2023-10-22 00:39:36 -04:00
|
|
|
|
|
|
|
Sound_Fire = "TMP.Fire",
|
|
|
|
Sound_DryFire = "Common.Dryfire.Rifle",
|
|
|
|
Sound_Reload = "TMP.Reload",
|
|
|
|
Sound_MagOut = "TMP.MagOut",
|
|
|
|
Sound_MagIn = "TMP.MagIn",
|
|
|
|
|
2023-11-01 23:24:32 -04:00
|
|
|
Delay = (60/650),
|
2023-10-22 00:39:36 -04:00
|
|
|
Firemodes = FIREMODE_AUTOSEMI,
|
|
|
|
Ammo = 15,
|
|
|
|
Damage = 18,
|
2023-10-31 19:05:52 -04:00
|
|
|
Spread = 20/60,
|
2023-11-10 10:56:06 -05:00
|
|
|
|
|
|
|
Features = "firearm",
|
2023-10-22 00:39:36 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
WEAPONS["mp7"] = {
|
|
|
|
Name = "MP7",
|
|
|
|
Description = "Small, pistol-sized.",
|
|
|
|
Type = "smg",
|
|
|
|
|
|
|
|
WModel = "models/weapons/w_smg1.mdl",
|
|
|
|
HoldType = "rpg",
|
2023-10-31 19:05:52 -04:00
|
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.3 },
|
2023-10-22 00:39:36 -04:00
|
|
|
|
|
|
|
Sound_Fire = "MP7.Fire",
|
|
|
|
Sound_DryFire = "Common.Dryfire.Rifle",
|
|
|
|
Sound_Reload = "MP7.Reload",
|
|
|
|
Sound_MagOut = "MP7.MagOut",
|
|
|
|
Sound_MagIn = "MP7.MagIn",
|
|
|
|
|
|
|
|
Delay = (60/700),
|
|
|
|
Firemodes = FIREMODE_AUTOSEMI,
|
|
|
|
Ammo = 20,
|
|
|
|
Damage = 16,
|
2023-10-31 19:05:52 -04:00
|
|
|
Spread = 20/60,
|
2023-11-10 10:56:06 -05:00
|
|
|
|
|
|
|
Features = "firearm",
|
2023-10-22 00:39:36 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
WEAPONS["mp5k"] = {
|
|
|
|
Name = "MP5K",
|
|
|
|
Description = "Quality manufacturing, but cumbersome.",
|
|
|
|
Type = "smg",
|
|
|
|
|
|
|
|
WModel = "models/weapons/w_smg_mp5k.mdl",
|
|
|
|
HoldType = "rpg",
|
2023-10-31 19:05:52 -04:00
|
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.3 },
|
2023-10-22 00:39:36 -04:00
|
|
|
|
|
|
|
Sound_Fire = "MP5K.Fire",
|
|
|
|
Sound_DryFire = "Common.Dryfire.Rifle",
|
|
|
|
Sound_Reload = "MP5K.Reload",
|
|
|
|
Sound_MagOut = "MP5K.MagOut",
|
|
|
|
Sound_MagIn = "MP5K.MagIn",
|
|
|
|
|
|
|
|
Delay = (60/700),
|
|
|
|
Firemodes = FIREMODE_AUTOSEMI,
|
|
|
|
Ammo = 15,
|
|
|
|
Damage = 18,
|
2023-10-31 19:05:52 -04:00
|
|
|
Spread = 20/60,
|
2023-11-10 10:56:06 -05:00
|
|
|
|
|
|
|
Features = "firearm",
|
2023-10-22 00:39:36 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
WEAPONS["mac11"] = {
|
|
|
|
Name = "MAC-11",
|
|
|
|
Description = "More fit for combat in a phone booth.",
|
|
|
|
Type = "smg",
|
|
|
|
|
|
|
|
WModel = "models/weapons/w_smg_mac10.mdl",
|
|
|
|
HoldType = "revolver",
|
2023-10-31 19:05:52 -04:00
|
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.1 },
|
2023-10-22 00:39:36 -04:00
|
|
|
|
|
|
|
Sound_Fire = "MAC11.Fire",
|
|
|
|
Sound_DryFire = "Common.Dryfire.Rifle",
|
|
|
|
Sound_Reload = "MAC11.Reload",
|
|
|
|
Sound_MagOut = "MAC11.MagOut",
|
|
|
|
Sound_MagIn = "MAC11.MagIn",
|
|
|
|
|
2023-11-01 23:24:32 -04:00
|
|
|
Delay = (60/770),
|
2023-10-22 00:39:36 -04:00
|
|
|
Firemodes = FIREMODE_AUTOSEMI,
|
|
|
|
Ammo = 16,
|
|
|
|
Damage = 16,
|
2023-10-31 19:05:52 -04:00
|
|
|
Spread = 30/60,
|
2023-11-10 10:56:06 -05:00
|
|
|
|
|
|
|
Features = "firearm",
|
2023-10-22 00:39:36 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
WEAPONS["bizon"] = {
|
|
|
|
Name = "BIZON",
|
|
|
|
Description = "Unwieldy bullet storm.",
|
|
|
|
Type = "smg",
|
|
|
|
|
|
|
|
WModel = "models/weapons/w_smg_bizon.mdl",
|
|
|
|
HoldType = "rpg",
|
2023-10-31 19:05:52 -04:00
|
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER, 0.34 },
|
2023-10-22 00:39:36 -04:00
|
|
|
|
|
|
|
Sound_Fire = "Bizon.Fire",
|
|
|
|
Sound_DryFire = "Common.Dryfire.Rifle",
|
|
|
|
Sound_Reload = "Bizon.Reload",
|
|
|
|
Sound_MagOut = "Bizon.MagOut",
|
|
|
|
Sound_MagIn = "Bizon.MagIn",
|
|
|
|
|
2023-11-01 23:24:32 -04:00
|
|
|
Delay = (60/525),
|
2023-10-22 00:39:36 -04:00
|
|
|
Firemodes = FIREMODE_AUTOSEMI,
|
|
|
|
Ammo = 40,
|
|
|
|
Damage = 16,
|
2023-10-31 19:05:52 -04:00
|
|
|
Spread = 40/60,
|
2023-11-10 10:56:06 -05:00
|
|
|
|
|
|
|
Features = "firearm",
|
2023-10-22 00:39:36 -04:00
|
|
|
}
|
2023-10-02 01:25:47 -04:00
|
|
|
|
2023-11-03 13:20:39 -04:00
|
|
|
WEAPONS["chicom"] = {
|
|
|
|
Name = "QCW-CQB",
|
|
|
|
Description = "Subsonic bullpup SMG.",
|
|
|
|
Type = "smg",
|
|
|
|
|
|
|
|
WModel = "models/weapons/w_rif_famas.mdl",
|
|
|
|
HoldType = "rpg",
|
|
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER, 0.34 },
|
|
|
|
|
|
|
|
Sound_Fire = "M92.Fire",
|
|
|
|
Sound_DryFire = "Common.Dryfire.Rifle",
|
|
|
|
Sound_Reload = "Bizon.Reload",
|
|
|
|
Sound_MagOut = "Bizon.MagOut",
|
|
|
|
Sound_MagIn = "Bizon.MagIn",
|
|
|
|
|
|
|
|
Delay = (60/525),
|
|
|
|
Firemodes = FIREMODE_AUTOSEMI,
|
|
|
|
Ammo = 36,
|
|
|
|
Damage = 12,
|
|
|
|
Spread = 40/60,
|
2023-11-10 10:56:06 -05:00
|
|
|
|
|
|
|
Features = "firearm",
|
2023-11-03 13:20:39 -04:00
|
|
|
}
|
|
|
|
|
2023-10-02 01:25:47 -04:00
|
|
|
-- Shotguns
|
|
|
|
|
2023-10-22 00:39:36 -04:00
|
|
|
WEAPONS["spas12"] = {
|
|
|
|
Name = "SPAS-12",
|
|
|
|
Description = "meow",
|
|
|
|
Type = "shotgun",
|
2023-10-02 01:25:47 -04:00
|
|
|
|
2023-10-22 00:39:36 -04:00
|
|
|
WModel = "models/weapons/w_shotgun.mdl",
|
|
|
|
HoldType = "rpg",
|
2023-10-31 19:05:52 -04:00
|
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW, 0.5 },
|
2023-10-02 01:25:47 -04:00
|
|
|
|
2023-10-31 19:05:52 -04:00
|
|
|
Sound_Fire = "SPAS12.Fire",
|
|
|
|
Sound_DryFire = "Common.Dryfire.Rifle",
|
|
|
|
Sound_MagOut = "SPAS12.MagOut",
|
|
|
|
Sound_MagIn = "SPAS12.MagIn",
|
|
|
|
|
|
|
|
Delay = (60/120),
|
2023-10-22 00:39:36 -04:00
|
|
|
Firemodes = FIREMODE_SEMI,
|
|
|
|
Ammo = 8,
|
2023-10-31 19:05:52 -04:00
|
|
|
Damage = 10,
|
|
|
|
Pellets = 8,
|
|
|
|
Spread = 150/60,
|
2023-11-10 10:56:06 -05:00
|
|
|
|
|
|
|
Features = "firearm",
|
2023-10-31 19:05:52 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
WEAPONS["aa12"] = {
|
|
|
|
Name = "AA-12",
|
|
|
|
Description = "meow",
|
|
|
|
Type = "shotgun",
|
|
|
|
|
|
|
|
WModel = "models/weapons/w_shot_br99.mdl",
|
|
|
|
HoldType = "rpg",
|
|
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW, 0.5 },
|
|
|
|
|
|
|
|
Sound_Fire = "AA12.Fire",
|
|
|
|
Sound_DryFire = "Common.Dryfire.Rifle",
|
|
|
|
Sound_MagOut = "AA12.MagOut",
|
|
|
|
Sound_MagIn = "AA12.MagIn",
|
|
|
|
|
|
|
|
Delay = (60/180),
|
|
|
|
Firemodes = FIREMODE_AUTO,
|
|
|
|
Ammo = 8,
|
|
|
|
Damage = 8,
|
|
|
|
Pellets = 8,
|
|
|
|
Spread = 250/60,
|
2023-11-10 10:56:06 -05:00
|
|
|
|
|
|
|
Features = "firearm",
|
2023-10-22 00:39:36 -04:00
|
|
|
}
|
2023-10-09 03:00:43 -04:00
|
|
|
|
2023-10-02 01:25:47 -04:00
|
|
|
-- Rifles
|
|
|
|
|
2023-10-22 00:39:36 -04:00
|
|
|
WEAPONS["fnc"] = {
|
|
|
|
Name = "FNC PARA",
|
|
|
|
Description = "meow",
|
|
|
|
Type = "rifle",
|
2023-10-09 03:00:43 -04:00
|
|
|
|
2023-10-22 00:39:36 -04:00
|
|
|
Icon = Material( "benny/weapons/fnc.png", "smooth" ),
|
|
|
|
WModel = "models/weapons/w_rif_ar556.mdl",
|
|
|
|
HoldType = "rpg",
|
2023-10-31 19:05:52 -04:00
|
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.3 },
|
2023-10-09 03:00:43 -04:00
|
|
|
|
2023-10-22 00:39:36 -04:00
|
|
|
Sound_Fire = "FNC.Fire",
|
2023-10-31 19:05:52 -04:00
|
|
|
Sound_DryFire = "Common.Dryfire.Rifle",
|
2023-10-22 00:39:36 -04:00
|
|
|
Sound_MagOut = "FNC.MagOut",
|
|
|
|
Sound_MagIn = "FNC.MagIn",
|
|
|
|
|
2023-11-01 23:24:32 -04:00
|
|
|
Delay = (60/600),
|
2023-10-22 00:39:36 -04:00
|
|
|
Firemodes = FIREMODE_AUTOSEMI,
|
|
|
|
Ammo = 30,
|
2023-10-31 19:05:52 -04:00
|
|
|
Damage = 10,
|
2023-11-10 10:56:06 -05:00
|
|
|
|
|
|
|
Features = "firearm",
|
2023-10-22 00:39:36 -04:00
|
|
|
}
|
2023-10-09 03:00:43 -04:00
|
|
|
|
2023-11-03 13:20:39 -04:00
|
|
|
WEAPONS["qbz"] = {
|
|
|
|
Name = "QBZ-95",
|
|
|
|
Description = "Bullpup assault rifle.",
|
|
|
|
Type = "rifle",
|
|
|
|
|
|
|
|
Icon = Material( "benny/weapons/fnc.png", "smooth" ),
|
|
|
|
WModel = "models/weapons/w_rif_bakm.mdl",
|
|
|
|
HoldType = "rpg",
|
|
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.3 },
|
|
|
|
|
|
|
|
Sound_Fire = "FNC.Fire",
|
|
|
|
Sound_DryFire = "Common.Dryfire.Rifle",
|
|
|
|
Sound_MagOut = "FNC.MagOut",
|
|
|
|
Sound_MagIn = "FNC.MagIn",
|
|
|
|
|
|
|
|
Delay = (60/600),
|
|
|
|
Firemodes = FIREMODE_AUTOSEMI,
|
|
|
|
Ammo = 30,
|
|
|
|
Damage = 10,
|
2023-11-10 10:56:06 -05:00
|
|
|
|
|
|
|
Features = "firearm",
|
2023-11-03 13:20:39 -04:00
|
|
|
}
|
|
|
|
|
2023-10-22 00:39:36 -04:00
|
|
|
WEAPONS["m16a2"] = {
|
|
|
|
Name = "M16A2",
|
|
|
|
Description = "meow",
|
|
|
|
Type = "rifle",
|
|
|
|
|
|
|
|
Icon = Material( "benny/weapons/m16a2.png", "smooth" ),
|
|
|
|
WModel = "models/weapons/w_rif_m16a2.mdl",
|
|
|
|
HoldType = "rpg",
|
2023-10-31 19:05:52 -04:00
|
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.3 },
|
2023-10-22 00:39:36 -04:00
|
|
|
|
|
|
|
Sound_Fire = "M16A2.Fire",
|
2023-10-31 19:05:52 -04:00
|
|
|
Sound_DryFire = "Common.Dryfire.Rifle",
|
2023-10-22 00:39:36 -04:00
|
|
|
Sound_MagOut = "M16A2.MagOut",
|
|
|
|
Sound_MagIn = "M16A2.MagIn",
|
|
|
|
|
2023-11-01 23:24:32 -04:00
|
|
|
Delay = (60/700),
|
2023-10-22 00:39:36 -04:00
|
|
|
Firemodes = {
|
|
|
|
{ Mode = 3 },
|
|
|
|
{ Mode = 1 },
|
|
|
|
},
|
|
|
|
Ammo = 30,
|
2023-10-31 19:05:52 -04:00
|
|
|
Damage = 10,
|
2023-11-10 10:56:06 -05:00
|
|
|
|
|
|
|
Features = "firearm",
|
2023-10-22 00:39:36 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
-- Machine guns
|
2023-10-09 03:00:43 -04:00
|
|
|
|
2023-10-22 00:39:36 -04:00
|
|
|
WEAPONS["stoner63"] = {
|
|
|
|
Name = "STONER 63",
|
|
|
|
Description = "meow",
|
|
|
|
Type = "machinegun",
|
|
|
|
|
|
|
|
WModel = "models/weapons/w_mach_hk21e.mdl",
|
|
|
|
HoldType = "rpg",
|
2023-10-31 19:05:52 -04:00
|
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER, 0.3 },
|
2023-10-22 00:39:36 -04:00
|
|
|
|
|
|
|
Sound_Fire = "FNC.Fire",
|
2023-10-31 19:05:52 -04:00
|
|
|
Sound_DryFire = "Common.Dryfire.Rifle",
|
2023-10-22 00:39:36 -04:00
|
|
|
Sound_MagOut = "M16A2.MagOut",
|
|
|
|
Sound_MagIn = "M16A2.MagIn",
|
|
|
|
|
2023-11-01 23:24:32 -04:00
|
|
|
Delay = (60/550),
|
2023-10-22 00:39:36 -04:00
|
|
|
Firemodes = FIREMODE_AUTOSEMI,
|
2023-11-06 14:03:30 -05:00
|
|
|
Ammo = 75,
|
2023-10-31 19:05:52 -04:00
|
|
|
Damage = 10,
|
2023-11-10 10:56:06 -05:00
|
|
|
|
|
|
|
Features = "firearm",
|
2023-11-03 13:20:39 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
WEAPONS["qbblsw"] = {
|
|
|
|
Name = "QBB-LSW",
|
|
|
|
Description = "Bullpup light machine gun.",
|
|
|
|
Type = "machinegun",
|
|
|
|
|
|
|
|
WModel = "models/weapons/w_mach_mg36.mdl",
|
|
|
|
HoldType = "rpg",
|
|
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER, 0.3 },
|
|
|
|
|
|
|
|
Sound_Fire = "FNC.Fire",
|
|
|
|
Sound_DryFire = "Common.Dryfire.Rifle",
|
|
|
|
Sound_MagOut = "M16A2.MagOut",
|
|
|
|
Sound_MagIn = "M16A2.MagIn",
|
|
|
|
|
|
|
|
Delay = (60/550),
|
|
|
|
Firemodes = FIREMODE_AUTOSEMI,
|
2023-11-06 14:03:30 -05:00
|
|
|
Ammo = 70,
|
2023-11-03 13:20:39 -04:00
|
|
|
Damage = 10,
|
2023-11-10 10:56:06 -05:00
|
|
|
|
|
|
|
Features = "firearm",
|
2023-11-03 13:20:39 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
-- Grenades
|
2023-11-09 22:32:30 -05:00
|
|
|
-- Nothing here is guaranteed.
|
2023-11-03 13:20:39 -04:00
|
|
|
|
2023-11-10 10:56:06 -05:00
|
|
|
local function GrenadeFire()
|
|
|
|
print("yay")
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
|
|
|
|
local function GrenadeThink()
|
|
|
|
-- print("yay")
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
|
2023-11-03 13:20:39 -04:00
|
|
|
WEAPONS["g_frag"] = {
|
|
|
|
Name = "FRAG GRENADE",
|
|
|
|
Description = "Pull the pin and throw it the hell away!",
|
|
|
|
Type = "grenade",
|
2023-11-10 10:56:06 -05:00
|
|
|
|
|
|
|
Fire = GrenadeFire,
|
2023-11-03 13:20:39 -04:00
|
|
|
|
|
|
|
WModel = "models/weapons/w_eq_flashbang.mdl",
|
|
|
|
|
2023-11-10 10:56:06 -05:00
|
|
|
Features = "grenade",
|
2023-11-03 13:20:39 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
WEAPONS["g_semtex"] = {
|
|
|
|
Name = "SEMTEX GRENADE",
|
|
|
|
Description = "Long, audible fuse, but sticks to whatever it touches.",
|
|
|
|
Type = "grenade",
|
|
|
|
|
|
|
|
WModel = "models/weapons/w_eq_flashbang.mdl",
|
|
|
|
|
2023-11-10 10:56:06 -05:00
|
|
|
Features = "grenade",
|
2023-11-03 13:20:39 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
WEAPONS["g_molotov"] = {
|
|
|
|
Name = "MOLOTOV COCKTAIL",
|
|
|
|
Description = "Alcoholic bottle of flame!",
|
|
|
|
Type = "grenade",
|
|
|
|
|
|
|
|
WModel = "models/weapons/w_eq_flashbang.mdl",
|
|
|
|
|
2023-11-10 10:56:06 -05:00
|
|
|
Features = "grenade",
|
2023-11-03 13:20:39 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
WEAPONS["g_tknife"] = {
|
|
|
|
Name = "THROWING KNIFE",
|
2023-11-09 22:32:30 -05:00
|
|
|
Description = "Lightweight knife to throw and pick back up.",
|
2023-11-03 13:20:39 -04:00
|
|
|
Type = "grenade",
|
|
|
|
|
|
|
|
WModel = "models/weapons/w_eq_flashbang.mdl",
|
|
|
|
|
2023-11-10 10:56:06 -05:00
|
|
|
Features = "grenade",
|
2023-11-03 13:20:39 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
WEAPONS["g_smoke"] = {
|
|
|
|
Name = "SMOKE GRENADE",
|
2023-11-09 22:32:30 -05:00
|
|
|
Description = "Smoke bomb used to conceal a position, and makes enemies cough.",
|
2023-11-03 13:20:39 -04:00
|
|
|
Type = "grenade",
|
|
|
|
|
|
|
|
WModel = "models/weapons/w_eq_flashbang.mdl",
|
|
|
|
|
2023-11-10 10:56:06 -05:00
|
|
|
Features = "grenade",
|
2023-11-03 13:20:39 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
WEAPONS["g_flashbang"] = {
|
|
|
|
Name = "FLASHBANG",
|
|
|
|
Description = "Stun grenade that gives off a bright flash and a loud 'bang'.",
|
|
|
|
Type = "grenade",
|
|
|
|
|
|
|
|
WModel = "models/weapons/w_eq_flashbang.mdl",
|
|
|
|
|
2023-11-10 10:56:06 -05:00
|
|
|
Features = "grenade",
|
2023-11-09 22:32:30 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
WEAPONS["g_gas"] = {
|
|
|
|
Name = "GAS GRENADE",
|
|
|
|
Description = "Short burst of gas that slows and disorient targets.",
|
|
|
|
Type = "grenade",
|
|
|
|
|
|
|
|
WModel = "models/weapons/w_eq_flashbang.mdl",
|
|
|
|
|
2023-11-10 10:56:06 -05:00
|
|
|
Features = "grenade",
|
2023-11-09 22:32:30 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
WEAPONS["g_prox"] = {
|
|
|
|
Name = "PROXIMITY MINE",
|
|
|
|
Description = "Mine that bounces into the air.",
|
|
|
|
Type = "grenade",
|
|
|
|
|
|
|
|
WModel = "models/weapons/w_eq_flashbang.mdl",
|
|
|
|
|
2023-11-10 10:56:06 -05:00
|
|
|
Features = "grenade",
|
2023-11-09 22:32:30 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
WEAPONS["g_claymore"] = {
|
|
|
|
Name = "CLAYMORE",
|
|
|
|
Description = "Mine that shoots shrapnel in a cone.",
|
|
|
|
Type = "grenade",
|
|
|
|
|
|
|
|
WModel = "models/weapons/w_eq_flashbang.mdl",
|
|
|
|
|
2023-11-10 10:56:06 -05:00
|
|
|
Features = "grenade",
|
2023-11-09 22:32:30 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
WEAPONS["g_scrambler"] = {
|
|
|
|
Name = "SCRAMBLER",
|
|
|
|
Description = "Disrupts enemy radar based on proximity.",
|
|
|
|
Type = "grenade",
|
|
|
|
|
|
|
|
WModel = "models/weapons/w_eq_flashbang.mdl",
|
|
|
|
|
2023-11-10 10:56:06 -05:00
|
|
|
Features = "grenade",
|
2023-11-09 22:32:30 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
WEAPONS["g_emp"] = {
|
|
|
|
Name = "EMP NADE",
|
|
|
|
Description = "Disrupts enemy equipment based on proximity.",
|
|
|
|
Type = "grenade",
|
|
|
|
|
|
|
|
WModel = "models/weapons/w_eq_flashbang.mdl",
|
|
|
|
|
2023-11-10 10:56:06 -05:00
|
|
|
Features = "grenade",
|
2023-11-09 22:32:30 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
WEAPONS["g_shockcharge"] = {
|
|
|
|
Name = "SHOCK CHARGE",
|
|
|
|
Description = "Charge that stuns and forces enemies to fire their weapons.",
|
|
|
|
Type = "grenade",
|
|
|
|
|
|
|
|
WModel = "models/weapons/w_eq_flashbang.mdl",
|
|
|
|
|
2023-11-10 10:56:06 -05:00
|
|
|
Features = "grenade",
|
2023-11-09 22:32:30 -05:00
|
|
|
}
|
|
|
|
|
|
|
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-- Equipment
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WEAPONS["e_tacinsertion"] = {
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Name = "TACTICAL INSERTION",
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Description = "Flare that changes your deployment location.",
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Type = "equipment",
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WModel = "models/weapons/w_eq_flashbang.mdl",
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2023-11-10 10:56:06 -05:00
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Features = "grenade",
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2023-11-09 22:32:30 -05:00
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}
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WEAPONS["e_medkit"] = {
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Name = "MEDKIT",
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Description = "Station that regenerates a portion of health.",
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Type = "equipment",
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WModel = "models/weapons/w_eq_flashbang.mdl",
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2023-11-10 10:56:06 -05:00
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Features = "grenade",
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2023-11-09 22:32:30 -05:00
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}
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WEAPONS["e_ammo"] = {
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Name = "AMMO CRATE",
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Description = "Station that replenishes ammo.",
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Type = "equipment",
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WModel = "models/weapons/w_eq_flashbang.mdl",
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2023-11-10 10:56:06 -05:00
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Features = "grenade",
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2023-11-09 22:32:30 -05:00
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}
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WEAPONS["e_cover"] = {
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Name = "DEPLOYABLE COVER",
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Description = ".",
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Type = "equipment",
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WModel = "models/weapons/w_eq_flashbang.mdl",
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2023-11-10 10:56:06 -05:00
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Features = "grenade",
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2023-11-09 22:32:30 -05:00
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}
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WEAPONS["e_ddos"] = {
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Name = "DDOS",
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Description = ".",
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Type = "equipment",
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WModel = "models/weapons/w_eq_flashbang.mdl",
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2023-11-10 10:56:06 -05:00
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Features = "grenade",
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2023-11-09 22:32:30 -05:00
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}
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WEAPONS["e_trophysystem"] = {
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Name = "TROPHY SYSTEM",
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Description = "Disrupts enemy equipment.",
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Type = "equipment",
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WModel = "models/weapons/w_eq_flashbang.mdl",
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2023-11-10 10:56:06 -05:00
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Features = "grenade",
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2023-11-09 22:32:30 -05:00
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}
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WEAPONS["e_portableradar"] = {
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Name = "PORTABLE RADAR",
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Description = "Detects nearby enemies based on proximity.",
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Type = "equipment",
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WModel = "models/weapons/w_eq_flashbang.mdl",
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2023-11-10 10:56:06 -05:00
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Features = "grenade",
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2023-11-09 22:32:30 -05:00
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}
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WEAPONS["e_cameraspike"] = {
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Name = "CAMERA SPIKE",
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Description = "Mountable camera that gives you a live video feed.",
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Type = "equipment",
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WModel = "models/weapons/w_eq_flashbang.mdl",
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2023-11-10 10:56:06 -05:00
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Features = "grenade",
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2023-11-09 22:32:30 -05:00
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}
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WEAPONS["e_recondrone"] = {
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Name = "RECON DRONE",
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Description = "Pilotable hovering recon drone that automatically marks enemies.",
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Type = "equipment",
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WModel = "models/weapons/w_eq_flashbang.mdl",
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2023-11-10 10:56:06 -05:00
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Features = "grenade",
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2023-11-09 22:32:30 -05:00
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}
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WEAPONS["e_gasdrone"] = {
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Name = "GAS DRONE",
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Description = "Drone that dispenses toxic gas onto an area.",
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Type = "equipment",
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WModel = "models/weapons/w_eq_flashbang.mdl",
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2023-11-10 10:56:06 -05:00
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Features = "grenade",
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2023-11-09 22:32:30 -05:00
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}
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WEAPONS["e_suppressionmine"] = {
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Name = "SUPPRESSION MINE",
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Description = "Mine that detonates to dispense hard-to-see sleeping gas.",
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Type = "equipment",
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WModel = "models/weapons/w_eq_flashbang.mdl",
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2023-11-10 10:56:06 -05:00
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Features = "grenade",
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2023-11-09 22:32:30 -05:00
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}
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WEAPONS["e_antiarmor"] = {
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Name = "ANTI-ARMOR ROUNDS",
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Description = "Ammo crate that dispenses armor to disable vehicles.",
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Type = "equipment",
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WModel = "models/weapons/w_eq_flashbang.mdl",
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2023-11-10 10:56:06 -05:00
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Features = "grenade",
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2023-10-22 00:39:36 -04:00
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}
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