Remove stray print
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@ -748,7 +748,6 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
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surface.DrawRect( b_x + bump, b_y - ss(2+12), ss(12), ss(12) )
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surface.DrawRect( b_x + bump, b_y - ss(2+12), ss(12), ss(12) )
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draw.SimpleText( invid, "Benny_10", b_x + bump + ss(6), b_y - ss(2+10), scheme["fg"], TEXT_ALIGN_CENTER, TEXT_ALIGN_TOP )
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draw.SimpleText( invid, "Benny_10", b_x + bump + ss(6), b_y - ss(2+10), scheme["fg"], TEXT_ALIGN_CENTER, TEXT_ALIGN_TOP )
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end
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end
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print( item.Loaded )
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-- PROTO: Make FindMagSmart that does all this in sh_player, along with the other one in the Weapon HUD.
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-- PROTO: Make FindMagSmart that does all this in sh_player, along with the other one in the Weapon HUD.
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local maginv = p:INV_FindMag( "mag_" .. item.Class, (item.Loaded and item.Loaded != "" and { [item.Loaded] = true }) )
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local maginv = p:INV_FindMag( "mag_" .. item.Class, (item.Loaded and item.Loaded != "" and { [item.Loaded] = true }) )
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