Woops! These should be designated better.
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@ -24,5 +24,6 @@ function ENT:Use( activator )
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wep:BSend( { "Ammo" .. i, false, bc.Ammo } )
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end
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end
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self:EmitSound( "benny/weapons/mp5k/boltdrop.ogg", 70, 100, 0.5 )
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end
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end
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@ -131,7 +131,7 @@ function SWEP:Reload()
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return false
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end
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if self:DGetClip( hand ) != 0 then
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if self:DGetWepClip( hand ) != 0 then
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B_Sound( self, self:BClass( hand ).Sound_MagOut )
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self:DSetClip( hand, 0 )
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self:DSetWepClip( hand, 0 )
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