M16 and FNC sound entries
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7651bd8a9f
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@ -71,6 +71,18 @@ AddSound( "Glock.Fire", {
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"benny/weapons/glock/03.ogg",
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"benny/weapons/glock/03.ogg",
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}, 140, 100, 0.5, CHAN_STATIC )
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}, 140, 100, 0.5, CHAN_STATIC )
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AddSound( "M16A2.Fire", {
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"benny/weapons/m16a2/01.ogg",
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"benny/weapons/m16a2/02.ogg",
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"benny/weapons/m16a2/03.ogg",
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}, 140, 100, 0.5, CHAN_STATIC )
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AddSound( "FNC.Fire", {
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"benny/weapons/fnc/01.ogg",
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"benny/weapons/fnc/02.ogg",
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"benny/weapons/fnc/03.ogg",
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}, 140, 100, 0.5, CHAN_STATIC )
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AddSound( "MP5K.MagOut", "benny/weapons/mp5k/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "MP5K.MagOut", "benny/weapons/mp5k/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "MP5K.MagIn", "benny/weapons/mp5k/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "MP5K.MagIn", "benny/weapons/mp5k/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "MAC11.MagOut", "benny/weapons/mac11/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "MAC11.MagOut", "benny/weapons/mac11/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
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@ -91,6 +103,10 @@ AddSound( "USP.MagOut", "benny/weapons/usp/magout.ogg", 70, 100, 0.5, CHAN_STATI
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AddSound( "USP.MagIn", "benny/weapons/usp/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "USP.MagIn", "benny/weapons/usp/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "Glock.MagOut", "benny/weapons/glock/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "Glock.MagOut", "benny/weapons/glock/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "Glock.MagIn", "benny/weapons/glock/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "Glock.MagIn", "benny/weapons/glock/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "M16A2.MagOut", "benny/weapons/m16a2/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "M16A2.MagIn", "benny/weapons/m16a2/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "FNC.MagOut", "benny/weapons/fnc/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "FNC.MagIn", "benny/weapons/fnc/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "Common.Dryfire.Pistol", "benny/weapons/common/06-13.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "Common.Dryfire.Pistol", "benny/weapons/common/06-13.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "Common.Dryfire.Rifle", "benny/weapons/common/06-12.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "Common.Dryfire.Rifle", "benny/weapons/common/06-12.ogg", 70, 100, 0.5, CHAN_STATIC )
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@ -157,6 +173,11 @@ wep.Type = "melee"
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wep.WModel = "models/weapons/w_crowbar.mdl"
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wep.WModel = "models/weapons/w_crowbar.mdl"
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wep.Delay = (60/300)
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wep.Firemodes = FIREMODE_SEMI
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wep.Ammo = 0
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wep.Damage = 0
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local wep = {}
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local wep = {}
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WEAPONS["melee_baton"] = wep
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WEAPONS["melee_baton"] = wep
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wep.Name = "BATON"
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wep.Name = "BATON"
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@ -165,6 +186,11 @@ wep.Type = "melee"
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wep.WModel = "models/weapons/w_crowbar.mdl"
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wep.WModel = "models/weapons/w_crowbar.mdl"
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wep.Delay = (60/300)
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wep.Firemodes = FIREMODE_SEMI
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wep.Ammo = 0
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wep.Damage = 0
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local wep = {}
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local wep = {}
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WEAPONS["melee_knife"] = wep
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WEAPONS["melee_knife"] = wep
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wep.Name = "KNIFE"
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wep.Name = "KNIFE"
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@ -173,6 +199,11 @@ wep.Type = "melee"
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wep.WModel = "models/weapons/w_crowbar.mdl"
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wep.WModel = "models/weapons/w_crowbar.mdl"
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wep.Delay = (60/300)
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wep.Firemodes = FIREMODE_SEMI
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wep.Ammo = 0
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wep.Damage = 0
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local wep = {}
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local wep = {}
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WEAPONS["melee_machete"] = wep
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WEAPONS["melee_machete"] = wep
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wep.Name = "MACHETE"
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wep.Name = "MACHETE"
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@ -181,6 +212,11 @@ wep.Type = "melee"
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wep.WModel = "models/weapons/w_crowbar.mdl"
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wep.WModel = "models/weapons/w_crowbar.mdl"
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wep.Delay = (60/300)
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wep.Firemodes = FIREMODE_SEMI
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wep.Ammo = 0
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wep.Damage = 0
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local wep = {}
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local wep = {}
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WEAPONS["1911"] = wep
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WEAPONS["1911"] = wep
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wep.Name = "COBRA .45"
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wep.Name = "COBRA .45"
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@ -382,8 +418,12 @@ wep.Description = "meow"
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wep.Type = "rifle"
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wep.Type = "rifle"
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wep.WModel = "models/weapons/w_crowbar.mdl"
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wep.WModel = "models/weapons/w_crowbar.mdl"
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wep.Sound_Fire = "FNC.Fire"
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wep.Sound_MagOut = "FNC.MagOut" -- placeholder
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wep.Sound_MagIn = "FNC.MagIn" -- placeholder
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wep.Delay = (60/600)
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wep.Delay = (60/700)
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wep.Firemodes = FIREMODE_AUTOSEMI
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wep.Firemodes = FIREMODE_AUTOSEMI
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wep.Ammo = 30
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wep.Ammo = 30
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wep.Damage = 2
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wep.Damage = 2
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@ -395,8 +435,11 @@ wep.Description = "meow"
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wep.Type = "rifle"
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wep.Type = "rifle"
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wep.WModel = "models/weapons/w_crowbar.mdl"
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wep.WModel = "models/weapons/w_crowbar.mdl"
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wep.Sound_Fire = "M16A2.Fire"
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wep.Sound_MagOut = "M16A2.MagOut" -- placeholder
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wep.Sound_MagIn = "M16A2.MagIn" -- placeholder
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wep.Delay = (60/900)
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wep.Delay = (60/1000)
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wep.Firemodes = {
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wep.Firemodes = {
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{ Mode = 3 },
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{ Mode = 3 },
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{ Mode = 1 },
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{ Mode = 1 },
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