M16 and FNC sound entries

This commit is contained in:
Fesiug 2023-10-09 17:05:32 -04:00
parent 7651bd8a9f
commit 424c5e1033
1 changed files with 45 additions and 2 deletions

View File

@ -71,6 +71,18 @@ AddSound( "Glock.Fire", {
"benny/weapons/glock/03.ogg",
}, 140, 100, 0.5, CHAN_STATIC )
AddSound( "M16A2.Fire", {
"benny/weapons/m16a2/01.ogg",
"benny/weapons/m16a2/02.ogg",
"benny/weapons/m16a2/03.ogg",
}, 140, 100, 0.5, CHAN_STATIC )
AddSound( "FNC.Fire", {
"benny/weapons/fnc/01.ogg",
"benny/weapons/fnc/02.ogg",
"benny/weapons/fnc/03.ogg",
}, 140, 100, 0.5, CHAN_STATIC )
AddSound( "MP5K.MagOut", "benny/weapons/mp5k/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
AddSound( "MP5K.MagIn", "benny/weapons/mp5k/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
AddSound( "MAC11.MagOut", "benny/weapons/mac11/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
@ -91,6 +103,10 @@ AddSound( "USP.MagOut", "benny/weapons/usp/magout.ogg", 70, 100, 0.5, CHAN_STATI
AddSound( "USP.MagIn", "benny/weapons/usp/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
AddSound( "Glock.MagOut", "benny/weapons/glock/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
AddSound( "Glock.MagIn", "benny/weapons/glock/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
AddSound( "M16A2.MagOut", "benny/weapons/m16a2/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
AddSound( "M16A2.MagIn", "benny/weapons/m16a2/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
AddSound( "FNC.MagOut", "benny/weapons/fnc/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
AddSound( "FNC.MagIn", "benny/weapons/fnc/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
AddSound( "Common.Dryfire.Pistol", "benny/weapons/common/06-13.ogg", 70, 100, 0.5, CHAN_STATIC )
AddSound( "Common.Dryfire.Rifle", "benny/weapons/common/06-12.ogg", 70, 100, 0.5, CHAN_STATIC )
@ -157,6 +173,11 @@ wep.Type = "melee"
wep.WModel = "models/weapons/w_crowbar.mdl"
wep.Delay = (60/300)
wep.Firemodes = FIREMODE_SEMI
wep.Ammo = 0
wep.Damage = 0
local wep = {}
WEAPONS["melee_baton"] = wep
wep.Name = "BATON"
@ -165,6 +186,11 @@ wep.Type = "melee"
wep.WModel = "models/weapons/w_crowbar.mdl"
wep.Delay = (60/300)
wep.Firemodes = FIREMODE_SEMI
wep.Ammo = 0
wep.Damage = 0
local wep = {}
WEAPONS["melee_knife"] = wep
wep.Name = "KNIFE"
@ -173,6 +199,11 @@ wep.Type = "melee"
wep.WModel = "models/weapons/w_crowbar.mdl"
wep.Delay = (60/300)
wep.Firemodes = FIREMODE_SEMI
wep.Ammo = 0
wep.Damage = 0
local wep = {}
WEAPONS["melee_machete"] = wep
wep.Name = "MACHETE"
@ -181,6 +212,11 @@ wep.Type = "melee"
wep.WModel = "models/weapons/w_crowbar.mdl"
wep.Delay = (60/300)
wep.Firemodes = FIREMODE_SEMI
wep.Ammo = 0
wep.Damage = 0
local wep = {}
WEAPONS["1911"] = wep
wep.Name = "COBRA .45"
@ -382,8 +418,12 @@ wep.Description = "meow"
wep.Type = "rifle"
wep.WModel = "models/weapons/w_crowbar.mdl"
wep.Sound_Fire = "FNC.Fire"
wep.Sound_MagOut = "FNC.MagOut" -- placeholder
wep.Sound_MagIn = "FNC.MagIn" -- placeholder
wep.Delay = (60/600)
wep.Delay = (60/700)
wep.Firemodes = FIREMODE_AUTOSEMI
wep.Ammo = 30
wep.Damage = 2
@ -395,8 +435,11 @@ wep.Description = "meow"
wep.Type = "rifle"
wep.WModel = "models/weapons/w_crowbar.mdl"
wep.Sound_Fire = "M16A2.Fire"
wep.Sound_MagOut = "M16A2.MagOut" -- placeholder
wep.Sound_MagIn = "M16A2.MagIn" -- placeholder
wep.Delay = (60/900)
wep.Delay = (60/1000)
wep.Firemodes = {
{ Mode = 3 },
{ Mode = 1 },