Gun sounds
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@ -109,6 +109,18 @@ do -- Sound definitions
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"benny/weapons/spas12/03.ogg",
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}, 140, 100, 0.5, CHAN_STATIC )
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AddSound( "QBBLSW.Fire", {
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"benny/weapons/qbblsw/01.ogg",
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"benny/weapons/qbblsw/02.ogg",
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"benny/weapons/qbblsw/03.ogg",
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}, 140, 100, 0.5, CHAN_STATIC )
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AddSound( "Stoner63.Fire", {
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"benny/weapons/stoner63/01.ogg",
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"benny/weapons/stoner63/02.ogg",
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"benny/weapons/stoner63/03.ogg",
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}, 140, 100, 0.5, CHAN_STATIC )
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AddSound( "MP5K.MagOut", "benny/weapons/mp5k/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "MP5K.MagIn", "benny/weapons/mp5k/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "MAC11.MagOut", "benny/weapons/mac11/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
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@ -962,7 +974,7 @@ do -- Rifles
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HoldType = "rpg",
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GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.3 },
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Sound_Fire = "FNC.Fire",
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Sound_Fire = "QBBLSW.Fire",
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Sound_DryFire = "Common.Dryfire.Rifle",
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Sound_MagOut = "FNC.MagOut",
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Sound_MagIn = "FNC.MagIn",
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@ -1079,7 +1091,7 @@ do -- Machine guns
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HoldType = "rpg",
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GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER, 0.3 },
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Sound_Fire = "FNC.Fire",
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Sound_Fire = "Stoner63.Fire",
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Sound_DryFire = "Common.Dryfire.Rifle",
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Sound_MagOut = "M16A2.MagOut",
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Sound_MagIn = "M16A2.MagIn",
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@ -1113,7 +1125,7 @@ do -- Machine guns
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HoldType = "rpg",
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GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER, 0.3 },
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Sound_Fire = "FNC.Fire",
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Sound_Fire = "QBBLSW.Fire",
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Sound_DryFire = "Common.Dryfire.Rifle",
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Sound_MagOut = "M16A2.MagOut",
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Sound_MagIn = "M16A2.MagIn",
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