Gun sounds
This commit is contained in:
parent
fe3584376b
commit
60e1c68a93
|
@ -109,6 +109,18 @@ do -- Sound definitions
|
||||||
"benny/weapons/spas12/03.ogg",
|
"benny/weapons/spas12/03.ogg",
|
||||||
}, 140, 100, 0.5, CHAN_STATIC )
|
}, 140, 100, 0.5, CHAN_STATIC )
|
||||||
|
|
||||||
|
AddSound( "QBBLSW.Fire", {
|
||||||
|
"benny/weapons/qbblsw/01.ogg",
|
||||||
|
"benny/weapons/qbblsw/02.ogg",
|
||||||
|
"benny/weapons/qbblsw/03.ogg",
|
||||||
|
}, 140, 100, 0.5, CHAN_STATIC )
|
||||||
|
|
||||||
|
AddSound( "Stoner63.Fire", {
|
||||||
|
"benny/weapons/stoner63/01.ogg",
|
||||||
|
"benny/weapons/stoner63/02.ogg",
|
||||||
|
"benny/weapons/stoner63/03.ogg",
|
||||||
|
}, 140, 100, 0.5, CHAN_STATIC )
|
||||||
|
|
||||||
AddSound( "MP5K.MagOut", "benny/weapons/mp5k/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
|
AddSound( "MP5K.MagOut", "benny/weapons/mp5k/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
|
||||||
AddSound( "MP5K.MagIn", "benny/weapons/mp5k/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
|
AddSound( "MP5K.MagIn", "benny/weapons/mp5k/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
|
||||||
AddSound( "MAC11.MagOut", "benny/weapons/mac11/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
|
AddSound( "MAC11.MagOut", "benny/weapons/mac11/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
|
||||||
|
@ -962,7 +974,7 @@ do -- Rifles
|
||||||
HoldType = "rpg",
|
HoldType = "rpg",
|
||||||
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.3 },
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.3 },
|
||||||
|
|
||||||
Sound_Fire = "FNC.Fire",
|
Sound_Fire = "QBBLSW.Fire",
|
||||||
Sound_DryFire = "Common.Dryfire.Rifle",
|
Sound_DryFire = "Common.Dryfire.Rifle",
|
||||||
Sound_MagOut = "FNC.MagOut",
|
Sound_MagOut = "FNC.MagOut",
|
||||||
Sound_MagIn = "FNC.MagIn",
|
Sound_MagIn = "FNC.MagIn",
|
||||||
|
@ -1079,7 +1091,7 @@ do -- Machine guns
|
||||||
HoldType = "rpg",
|
HoldType = "rpg",
|
||||||
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER, 0.3 },
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER, 0.3 },
|
||||||
|
|
||||||
Sound_Fire = "FNC.Fire",
|
Sound_Fire = "Stoner63.Fire",
|
||||||
Sound_DryFire = "Common.Dryfire.Rifle",
|
Sound_DryFire = "Common.Dryfire.Rifle",
|
||||||
Sound_MagOut = "M16A2.MagOut",
|
Sound_MagOut = "M16A2.MagOut",
|
||||||
Sound_MagIn = "M16A2.MagIn",
|
Sound_MagIn = "M16A2.MagIn",
|
||||||
|
@ -1113,7 +1125,7 @@ do -- Machine guns
|
||||||
HoldType = "rpg",
|
HoldType = "rpg",
|
||||||
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER, 0.3 },
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER, 0.3 },
|
||||||
|
|
||||||
Sound_Fire = "FNC.Fire",
|
Sound_Fire = "QBBLSW.Fire",
|
||||||
Sound_DryFire = "Common.Dryfire.Rifle",
|
Sound_DryFire = "Common.Dryfire.Rifle",
|
||||||
Sound_MagOut = "M16A2.MagOut",
|
Sound_MagOut = "M16A2.MagOut",
|
||||||
Sound_MagIn = "M16A2.MagIn",
|
Sound_MagIn = "M16A2.MagIn",
|
||||||
|
|
Loading…
Reference in New Issue