Gun sounds

This commit is contained in:
Fesiug 2023-12-10 04:16:21 -05:00
parent fe3584376b
commit 60e1c68a93
1 changed files with 15 additions and 3 deletions

View File

@ -109,6 +109,18 @@ do -- Sound definitions
"benny/weapons/spas12/03.ogg", "benny/weapons/spas12/03.ogg",
}, 140, 100, 0.5, CHAN_STATIC ) }, 140, 100, 0.5, CHAN_STATIC )
AddSound( "QBBLSW.Fire", {
"benny/weapons/qbblsw/01.ogg",
"benny/weapons/qbblsw/02.ogg",
"benny/weapons/qbblsw/03.ogg",
}, 140, 100, 0.5, CHAN_STATIC )
AddSound( "Stoner63.Fire", {
"benny/weapons/stoner63/01.ogg",
"benny/weapons/stoner63/02.ogg",
"benny/weapons/stoner63/03.ogg",
}, 140, 100, 0.5, CHAN_STATIC )
AddSound( "MP5K.MagOut", "benny/weapons/mp5k/magout.ogg", 70, 100, 0.5, CHAN_STATIC ) AddSound( "MP5K.MagOut", "benny/weapons/mp5k/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
AddSound( "MP5K.MagIn", "benny/weapons/mp5k/magin.ogg", 70, 100, 0.5, CHAN_STATIC ) AddSound( "MP5K.MagIn", "benny/weapons/mp5k/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
AddSound( "MAC11.MagOut", "benny/weapons/mac11/magout.ogg", 70, 100, 0.5, CHAN_STATIC ) AddSound( "MAC11.MagOut", "benny/weapons/mac11/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
@ -962,7 +974,7 @@ do -- Rifles
HoldType = "rpg", HoldType = "rpg",
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.3 }, GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.3 },
Sound_Fire = "FNC.Fire", Sound_Fire = "QBBLSW.Fire",
Sound_DryFire = "Common.Dryfire.Rifle", Sound_DryFire = "Common.Dryfire.Rifle",
Sound_MagOut = "FNC.MagOut", Sound_MagOut = "FNC.MagOut",
Sound_MagIn = "FNC.MagIn", Sound_MagIn = "FNC.MagIn",
@ -1079,7 +1091,7 @@ do -- Machine guns
HoldType = "rpg", HoldType = "rpg",
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER, 0.3 }, GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER, 0.3 },
Sound_Fire = "FNC.Fire", Sound_Fire = "Stoner63.Fire",
Sound_DryFire = "Common.Dryfire.Rifle", Sound_DryFire = "Common.Dryfire.Rifle",
Sound_MagOut = "M16A2.MagOut", Sound_MagOut = "M16A2.MagOut",
Sound_MagIn = "M16A2.MagIn", Sound_MagIn = "M16A2.MagIn",
@ -1113,7 +1125,7 @@ do -- Machine guns
HoldType = "rpg", HoldType = "rpg",
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER, 0.3 }, GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER, 0.3 },
Sound_Fire = "FNC.Fire", Sound_Fire = "QBBLSW.Fire",
Sound_DryFire = "Common.Dryfire.Rifle", Sound_DryFire = "Common.Dryfire.Rifle",
Sound_MagOut = "M16A2.MagOut", Sound_MagOut = "M16A2.MagOut",
Sound_MagIn = "M16A2.MagIn", Sound_MagIn = "M16A2.MagIn",