Better explanation
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b97287c5d3
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@ -12,10 +12,10 @@ local conf = {
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},
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},
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[2] = {
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[2] = {
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{ 0, "benny_wep_ao_firearms", "Firearms Override Primary Attack" },
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{ 0, "benny_wep_ao_firearms", "Firearms Override Primary Attack" },
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{ 2, "Pressing Left Mouse will shoot an offhand firearm." },
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{ 2, "Like traditional akimbo, pressing Left Mouse will shoot an offhand firearm." },
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{ 0, "benny_wep_ao_grenades", "Grenades Override Primary Attack" },
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{ 0, "benny_wep_ao_grenades", "Grenades Override Primary Attack" },
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{ 2, "Pressing Left Mouse will throw an offhand grenade." },
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{ 2, "Pressing Left Mouse will throw an offhand grenade." },
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{ 0, "benny_wep_ao_junk", "Junk Override Primary Attack" },
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{ 0, "benny_wep_ao_junk", "Junk Overrides Primary Attack" },
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{ 2, "Pressing Left Mouse will throw offhand junk." },
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{ 2, "Pressing Left Mouse will throw offhand junk." },
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},
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},
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}
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}
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@ -45,7 +45,7 @@ local function genpan( Base, Sect, Conf )
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elseif v[1] == 2 then
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elseif v[1] == 2 then
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local Butt = Scroll:Add("DLabel")
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local Butt = Scroll:Add("DLabel")
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Butt:Dock(TOP)
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Butt:Dock(TOP)
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Butt:DockMargin( 40, -5, 0, 0 )
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Butt:DockMargin( 24, -5, 0, 0 )
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Butt:SetText( v[2] )
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Butt:SetText( v[2] )
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end
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end
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end
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end
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