Different hotbar loock
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@ -657,7 +657,7 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
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gap = gap * wep:BSpread( hand )
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gap = gap * wep:BSpread( hand )
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end
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end
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local meow = wep:C_DualCheck()
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local meow = wep:hFlipHand()
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for i=1, 2 do
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for i=1, 2 do
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local cooler = i == 1 and touse2 or (hand!=meow and touse1_primary or touse1)
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local cooler = i == 1 and touse2 or (hand!=meow and touse1_primary or touse1)
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@ -713,7 +713,7 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
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local iflip = table.Flip( p:INV_Get())
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local iflip = table.Flip( p:INV_Get())
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local b_w = 48
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local b_w = 48
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local b_h = 22
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local b_h = 15
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local b_x, b_y = sw - Wb, sh - Hb - ss(b_h)
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local b_x, b_y = sw - Wb, sh - Hb - ss(b_h)
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@ -744,7 +744,11 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
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surface.DrawRect( b_x + bump, b_y, boxsize, ss(b_h) )
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surface.DrawRect( b_x + bump, b_y, boxsize, ss(b_h) )
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draw.SimpleText( class.Name, "Benny_8", b_x + bump + boxsize/2, b_y + ss(4), scheme[active and "bg" or "fg"], TEXT_ALIGN_CENTER, TEXT_ALIGN_TOP )
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draw.SimpleText( class.Name, "Benny_8", b_x + bump + boxsize/2, b_y + ss(4), scheme[active and "bg" or "fg"], TEXT_ALIGN_CENTER, TEXT_ALIGN_TOP )
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if active then
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if active then
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draw.SimpleText( active_r and "RIGHT" or active_l and "LEFT", "Benny_10", b_x + bump + boxsize/2, b_y + ss(10), scheme["bg"], TEXT_ALIGN_CENTER, TEXT_ALIGN_TOP )
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if active_r then
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draw.SimpleText( "R", "Benny_10", b_x + bump + boxsize - ss(2), b_y + ss(b_h) - ss(9), scheme["bg"], TEXT_ALIGN_RIGHT, TEXT_ALIGN_TOP )
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elseif active_l then
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draw.SimpleText( "L", "Benny_10", b_x + bump + ss(2), b_y + ss(b_h) - ss(9), scheme["bg"], TEXT_ALIGN_LEFT, TEXT_ALIGN_TOP )
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end
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end
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end
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if class.Features == "firearm" or class.Features == "grenade" then
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if class.Features == "firearm" or class.Features == "grenade" then
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invid = invid + 1
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invid = invid + 1
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