Different hotbar loock
This commit is contained in:
parent
384cfbe0cf
commit
6735765f4f
|
@ -657,7 +657,7 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
|
|||
gap = gap * wep:BSpread( hand )
|
||||
end
|
||||
|
||||
local meow = wep:C_DualCheck()
|
||||
local meow = wep:hFlipHand()
|
||||
|
||||
for i=1, 2 do
|
||||
local cooler = i == 1 and touse2 or (hand!=meow and touse1_primary or touse1)
|
||||
|
@ -713,7 +713,7 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
|
|||
local iflip = table.Flip( p:INV_Get())
|
||||
|
||||
local b_w = 48
|
||||
local b_h = 22
|
||||
local b_h = 15
|
||||
|
||||
local b_x, b_y = sw - Wb, sh - Hb - ss(b_h)
|
||||
|
||||
|
@ -744,7 +744,11 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
|
|||
surface.DrawRect( b_x + bump, b_y, boxsize, ss(b_h) )
|
||||
draw.SimpleText( class.Name, "Benny_8", b_x + bump + boxsize/2, b_y + ss(4), scheme[active and "bg" or "fg"], TEXT_ALIGN_CENTER, TEXT_ALIGN_TOP )
|
||||
if active then
|
||||
draw.SimpleText( active_r and "RIGHT" or active_l and "LEFT", "Benny_10", b_x + bump + boxsize/2, b_y + ss(10), scheme["bg"], TEXT_ALIGN_CENTER, TEXT_ALIGN_TOP )
|
||||
if active_r then
|
||||
draw.SimpleText( "R", "Benny_10", b_x + bump + boxsize - ss(2), b_y + ss(b_h) - ss(9), scheme["bg"], TEXT_ALIGN_RIGHT, TEXT_ALIGN_TOP )
|
||||
elseif active_l then
|
||||
draw.SimpleText( "L", "Benny_10", b_x + bump + ss(2), b_y + ss(b_h) - ss(9), scheme["bg"], TEXT_ALIGN_LEFT, TEXT_ALIGN_TOP )
|
||||
end
|
||||
end
|
||||
if class.Features == "firearm" or class.Features == "grenade" then
|
||||
invid = invid + 1
|
||||
|
|
Loading…
Reference in New Issue