More equipment that probably won't survive
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@ -730,6 +730,7 @@ WEAPONS["qbblsw"] = {
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}
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}
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-- Grenades
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-- Grenades
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-- Nothing here is guaranteed.
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WEAPONS["g_frag"] = {
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WEAPONS["g_frag"] = {
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Name = "FRAG GRENADE",
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Name = "FRAG GRENADE",
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@ -763,7 +764,7 @@ WEAPONS["g_molotov"] = {
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WEAPONS["g_tknife"] = {
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WEAPONS["g_tknife"] = {
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Name = "THROWING KNIFE",
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Name = "THROWING KNIFE",
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Description = "Lightweight knife weighted perfectly.",
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Description = "Lightweight knife to throw and pick back up.",
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Type = "grenade",
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Type = "grenade",
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WModel = "models/weapons/w_eq_flashbang.mdl",
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WModel = "models/weapons/w_eq_flashbang.mdl",
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@ -773,7 +774,7 @@ WEAPONS["g_tknife"] = {
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WEAPONS["g_smoke"] = {
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WEAPONS["g_smoke"] = {
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Name = "SMOKE GRENADE",
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Name = "SMOKE GRENADE",
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Description = "Smoke bomb used to conceal your position.",
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Description = "Smoke bomb used to conceal a position, and makes enemies cough.",
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Type = "grenade",
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Type = "grenade",
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WModel = "models/weapons/w_eq_flashbang.mdl",
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WModel = "models/weapons/w_eq_flashbang.mdl",
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@ -790,3 +791,185 @@ WEAPONS["g_flashbang"] = {
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Features = "grenade", -- All weapons should have this?
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Features = "grenade", -- All weapons should have this?
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}
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}
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WEAPONS["g_gas"] = {
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Name = "GAS GRENADE",
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Description = "Short burst of gas that slows and disorient targets.",
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Type = "grenade",
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WModel = "models/weapons/w_eq_flashbang.mdl",
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Features = "grenade", -- All weapons should have this?
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}
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WEAPONS["g_prox"] = {
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Name = "PROXIMITY MINE",
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Description = "Mine that bounces into the air.",
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Type = "grenade",
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WModel = "models/weapons/w_eq_flashbang.mdl",
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Features = "grenade", -- All weapons should have this?
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}
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WEAPONS["g_claymore"] = {
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Name = "CLAYMORE",
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Description = "Mine that shoots shrapnel in a cone.",
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Type = "grenade",
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WModel = "models/weapons/w_eq_flashbang.mdl",
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Features = "grenade", -- All weapons should have this?
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}
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WEAPONS["g_scrambler"] = {
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Name = "SCRAMBLER",
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Description = "Disrupts enemy radar based on proximity.",
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Type = "grenade",
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WModel = "models/weapons/w_eq_flashbang.mdl",
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Features = "grenade", -- All weapons should have this?
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}
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WEAPONS["g_emp"] = {
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Name = "EMP NADE",
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Description = "Disrupts enemy equipment based on proximity.",
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Type = "grenade",
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WModel = "models/weapons/w_eq_flashbang.mdl",
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Features = "grenade", -- All weapons should have this?
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}
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WEAPONS["g_shockcharge"] = {
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Name = "SHOCK CHARGE",
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Description = "Charge that stuns and forces enemies to fire their weapons.",
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Type = "grenade",
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WModel = "models/weapons/w_eq_flashbang.mdl",
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Features = "grenade", -- All weapons should have this?
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}
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-- Equipment
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WEAPONS["e_tacinsertion"] = {
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Name = "TACTICAL INSERTION",
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Description = "Flare that changes your deployment location.",
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Type = "equipment",
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WModel = "models/weapons/w_eq_flashbang.mdl",
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Features = "grenade", -- All weapons should have this?
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}
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WEAPONS["e_medkit"] = {
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Name = "MEDKIT",
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Description = "Station that regenerates a portion of health.",
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Type = "equipment",
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WModel = "models/weapons/w_eq_flashbang.mdl",
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Features = "grenade", -- All weapons should have this?
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}
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WEAPONS["e_ammo"] = {
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Name = "AMMO CRATE",
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Description = "Station that replenishes ammo.",
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Type = "equipment",
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WModel = "models/weapons/w_eq_flashbang.mdl",
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Features = "grenade", -- All weapons should have this?
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}
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WEAPONS["e_cover"] = {
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Name = "DEPLOYABLE COVER",
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Description = ".",
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Type = "equipment",
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WModel = "models/weapons/w_eq_flashbang.mdl",
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Features = "grenade", -- All weapons should have this?
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}
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WEAPONS["e_ddos"] = {
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Name = "DDOS",
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Description = ".",
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Type = "equipment",
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WModel = "models/weapons/w_eq_flashbang.mdl",
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Features = "grenade", -- All weapons should have this?
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}
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WEAPONS["e_trophysystem"] = {
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Name = "TROPHY SYSTEM",
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Description = "Disrupts enemy equipment.",
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Type = "equipment",
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WModel = "models/weapons/w_eq_flashbang.mdl",
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Features = "grenade", -- All weapons should have this?
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}
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WEAPONS["e_portableradar"] = {
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Name = "PORTABLE RADAR",
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Description = "Detects nearby enemies based on proximity.",
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Type = "equipment",
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WModel = "models/weapons/w_eq_flashbang.mdl",
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Features = "grenade", -- All weapons should have this?
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}
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WEAPONS["e_cameraspike"] = {
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Name = "CAMERA SPIKE",
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Description = "Mountable camera that gives you a live video feed.",
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Type = "equipment",
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WModel = "models/weapons/w_eq_flashbang.mdl",
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Features = "grenade", -- All weapons should have this?
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}
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WEAPONS["e_recondrone"] = {
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Name = "RECON DRONE",
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Description = "Pilotable hovering recon drone that automatically marks enemies.",
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Type = "equipment",
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WModel = "models/weapons/w_eq_flashbang.mdl",
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Features = "grenade", -- All weapons should have this?
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}
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WEAPONS["e_gasdrone"] = {
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Name = "GAS DRONE",
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Description = "Drone that dispenses toxic gas onto an area.",
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Type = "equipment",
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WModel = "models/weapons/w_eq_flashbang.mdl",
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Features = "grenade", -- All weapons should have this?
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}
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WEAPONS["e_suppressionmine"] = {
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Name = "SUPPRESSION MINE",
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Description = "Mine that detonates to dispense hard-to-see sleeping gas.",
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Type = "equipment",
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WModel = "models/weapons/w_eq_flashbang.mdl",
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Features = "grenade", -- All weapons should have this?
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}
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WEAPONS["e_antiarmor"] = {
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Name = "ANTI-ARMOR ROUNDS",
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Description = "Ammo crate that dispenses armor to disable vehicles.",
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Type = "equipment",
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WModel = "models/weapons/w_eq_flashbang.mdl",
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Features = "grenade", -- All weapons should have this?
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}
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