More equipment that probably won't survive

This commit is contained in:
Fesiug 2023-11-09 22:32:30 -05:00
parent 42d194f3a4
commit bf35c52dcc
1 changed files with 185 additions and 2 deletions

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@ -730,6 +730,7 @@ WEAPONS["qbblsw"] = {
}
-- Grenades
-- Nothing here is guaranteed.
WEAPONS["g_frag"] = {
Name = "FRAG GRENADE",
@ -763,7 +764,7 @@ WEAPONS["g_molotov"] = {
WEAPONS["g_tknife"] = {
Name = "THROWING KNIFE",
Description = "Lightweight knife weighted perfectly.",
Description = "Lightweight knife to throw and pick back up.",
Type = "grenade",
WModel = "models/weapons/w_eq_flashbang.mdl",
@ -773,7 +774,7 @@ WEAPONS["g_tknife"] = {
WEAPONS["g_smoke"] = {
Name = "SMOKE GRENADE",
Description = "Smoke bomb used to conceal your position.",
Description = "Smoke bomb used to conceal a position, and makes enemies cough.",
Type = "grenade",
WModel = "models/weapons/w_eq_flashbang.mdl",
@ -790,3 +791,185 @@ WEAPONS["g_flashbang"] = {
Features = "grenade", -- All weapons should have this?
}
WEAPONS["g_gas"] = {
Name = "GAS GRENADE",
Description = "Short burst of gas that slows and disorient targets.",
Type = "grenade",
WModel = "models/weapons/w_eq_flashbang.mdl",
Features = "grenade", -- All weapons should have this?
}
WEAPONS["g_prox"] = {
Name = "PROXIMITY MINE",
Description = "Mine that bounces into the air.",
Type = "grenade",
WModel = "models/weapons/w_eq_flashbang.mdl",
Features = "grenade", -- All weapons should have this?
}
WEAPONS["g_claymore"] = {
Name = "CLAYMORE",
Description = "Mine that shoots shrapnel in a cone.",
Type = "grenade",
WModel = "models/weapons/w_eq_flashbang.mdl",
Features = "grenade", -- All weapons should have this?
}
WEAPONS["g_scrambler"] = {
Name = "SCRAMBLER",
Description = "Disrupts enemy radar based on proximity.",
Type = "grenade",
WModel = "models/weapons/w_eq_flashbang.mdl",
Features = "grenade", -- All weapons should have this?
}
WEAPONS["g_emp"] = {
Name = "EMP NADE",
Description = "Disrupts enemy equipment based on proximity.",
Type = "grenade",
WModel = "models/weapons/w_eq_flashbang.mdl",
Features = "grenade", -- All weapons should have this?
}
WEAPONS["g_shockcharge"] = {
Name = "SHOCK CHARGE",
Description = "Charge that stuns and forces enemies to fire their weapons.",
Type = "grenade",
WModel = "models/weapons/w_eq_flashbang.mdl",
Features = "grenade", -- All weapons should have this?
}
-- Equipment
WEAPONS["e_tacinsertion"] = {
Name = "TACTICAL INSERTION",
Description = "Flare that changes your deployment location.",
Type = "equipment",
WModel = "models/weapons/w_eq_flashbang.mdl",
Features = "grenade", -- All weapons should have this?
}
WEAPONS["e_medkit"] = {
Name = "MEDKIT",
Description = "Station that regenerates a portion of health.",
Type = "equipment",
WModel = "models/weapons/w_eq_flashbang.mdl",
Features = "grenade", -- All weapons should have this?
}
WEAPONS["e_ammo"] = {
Name = "AMMO CRATE",
Description = "Station that replenishes ammo.",
Type = "equipment",
WModel = "models/weapons/w_eq_flashbang.mdl",
Features = "grenade", -- All weapons should have this?
}
WEAPONS["e_cover"] = {
Name = "DEPLOYABLE COVER",
Description = ".",
Type = "equipment",
WModel = "models/weapons/w_eq_flashbang.mdl",
Features = "grenade", -- All weapons should have this?
}
WEAPONS["e_ddos"] = {
Name = "DDOS",
Description = ".",
Type = "equipment",
WModel = "models/weapons/w_eq_flashbang.mdl",
Features = "grenade", -- All weapons should have this?
}
WEAPONS["e_trophysystem"] = {
Name = "TROPHY SYSTEM",
Description = "Disrupts enemy equipment.",
Type = "equipment",
WModel = "models/weapons/w_eq_flashbang.mdl",
Features = "grenade", -- All weapons should have this?
}
WEAPONS["e_portableradar"] = {
Name = "PORTABLE RADAR",
Description = "Detects nearby enemies based on proximity.",
Type = "equipment",
WModel = "models/weapons/w_eq_flashbang.mdl",
Features = "grenade", -- All weapons should have this?
}
WEAPONS["e_cameraspike"] = {
Name = "CAMERA SPIKE",
Description = "Mountable camera that gives you a live video feed.",
Type = "equipment",
WModel = "models/weapons/w_eq_flashbang.mdl",
Features = "grenade", -- All weapons should have this?
}
WEAPONS["e_recondrone"] = {
Name = "RECON DRONE",
Description = "Pilotable hovering recon drone that automatically marks enemies.",
Type = "equipment",
WModel = "models/weapons/w_eq_flashbang.mdl",
Features = "grenade", -- All weapons should have this?
}
WEAPONS["e_gasdrone"] = {
Name = "GAS DRONE",
Description = "Drone that dispenses toxic gas onto an area.",
Type = "equipment",
WModel = "models/weapons/w_eq_flashbang.mdl",
Features = "grenade", -- All weapons should have this?
}
WEAPONS["e_suppressionmine"] = {
Name = "SUPPRESSION MINE",
Description = "Mine that detonates to dispense hard-to-see sleeping gas.",
Type = "equipment",
WModel = "models/weapons/w_eq_flashbang.mdl",
Features = "grenade", -- All weapons should have this?
}
WEAPONS["e_antiarmor"] = {
Name = "ANTI-ARMOR ROUNDS",
Description = "Ammo crate that dispenses armor to disable vehicles.",
Type = "equipment",
WModel = "models/weapons/w_eq_flashbang.mdl",
Features = "grenade", -- All weapons should have this?
}