NPC thing...
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@ -21,8 +21,8 @@ function ENT:RunBehaviour()
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if pos then
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if pos then
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self:StartActivity( ACT_WALK )
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self:StartActivity( ACT_WALK )
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self:MoveToPos( pos )
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self:MoveToPos( pos )
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self:StartActivity( ACT_IDLE )
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end
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end
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self:StartActivity( ACT_IDLE )
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coroutine.wait(1)
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coroutine.wait(1)
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