Stat changes for some guns
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@ -605,7 +605,7 @@ do -- SMGs & PDWs
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Sound_MagOut = "MP7.MagOut",
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Sound_MagIn = "MP7.MagIn",
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Delay = (60/700),
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Delay = (60/900),
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Firemodes = FIREMODE_AUTOSEMI,
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Ammo = 20,
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Damage = 16,
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@ -767,9 +767,9 @@ do -- Shotguns
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SpreadAdd = 150/60,
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SpreadAddMax = 20,
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SpreadDecay_Start = 150/60,
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SpreadDecay_Start = 2,
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SpreadDecay_End = 30,
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SpreadDecay_RampTime = 2,
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SpreadDecay_RampTime = 0.7,
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Features = "firearm",
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}
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@ -797,9 +797,9 @@ do -- Shotguns
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SpreadAdd = 150/60,
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SpreadAddMax = 20,
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SpreadDecay_Start = 150/60,
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SpreadDecay_Start = 10,
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SpreadDecay_End = 30,
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SpreadDecay_RampTime = 1,
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SpreadDecay_RampTime = 0.5,
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Features = "firearm",
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}
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@ -937,7 +937,7 @@ do -- Machine guns
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WEAPONS["stoner63"] = {
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Name = "STONER 63",
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Description = "meow",
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Description = "Box-fed light machine gun that maintains mid-range authority.",
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Type = "machinegun",
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WModel = "models/weapons/w_mach_hk21e.mdl",
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@ -949,17 +949,24 @@ do -- Machine guns
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Sound_MagOut = "M16A2.MagOut",
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Sound_MagIn = "M16A2.MagIn",
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Delay = (60/550),
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Delay = (60/650),
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Firemodes = FIREMODE_AUTOSEMI,
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Ammo = 75,
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Damage = 10,
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Spread = 26/60,
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SpreadAdd = 22/60,
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SpreadAddMax = 10,
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SpreadDecay_Start = 4,
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SpreadDecay_End = 36,
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SpreadDecay_RampTime = 0.6,
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Features = "firearm",
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}
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WEAPONS["qbblsw"] = {
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Name = "QBB-LSW-42",
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Description = "Bullpup light machine gun.",
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Description = "Bullpup mag-fed light machine gun that excels in close quarters.",
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Type = "machinegun",
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WModel = "models/weapons/w_mach_mg36.mdl",
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@ -971,10 +978,17 @@ do -- Machine guns
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Sound_MagOut = "M16A2.MagOut",
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Sound_MagIn = "M16A2.MagIn",
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Delay = (60/550),
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Delay = (60/850),
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Firemodes = FIREMODE_AUTOSEMI,
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Ammo = 60,
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Damage = 10,
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Spread = 36/60,
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SpreadAdd = 33/60,
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SpreadAddMax = 15,
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SpreadDecay_Start = 6,
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SpreadDecay_End = 36,
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SpreadDecay_RampTime = 0.4,
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Features = "firearm",
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}
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