Grenades have a light on them
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@ -31,6 +31,18 @@ end
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function ENT:Think()
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if SERVER and self.Fuse <= CurTime() then
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self:Explode()
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else
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if CLIENT then
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local li = DynamicLight( self:EntIndex() )
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li.pos = self:GetPos() + vector_up*8
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li.r = 255
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li.g = 200
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li.b = 100
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li.brightness = 8
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li.decay = 0
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li.size = 32
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li.dietime = CurTime() + 0
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end
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end
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self:NextThink( CurTime() )
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return true
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