Benny/gamemodes/benny/gamemode/modules/lang/sh_lang.lua

10 lines
191 B
Lua

Languages = {}
function l8( inp )
return Languages[ConVarCL_String("lang")][inp] or Languages["en-us"][inp] or inp
end
local AD, IN = AddCSLuaFile, include
AD("en-us.lua")
IN("en-us.lua")