VMT tweaks, peek pose, harder recoil
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@ -116,8 +116,8 @@ SWEP.ClipSize = 12
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-- Recoil
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SWEP.Recoil = 1
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SWEP.RecoilUp = 3.2
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SWEP.RecoilSide = 1.1
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SWEP.RecoilUp = 4.2
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SWEP.RecoilSide = 2.1
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SWEP.RecoilRandomUp = 0.25
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SWEP.RecoilRandomSide = 0.75
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@ -134,10 +134,10 @@ SWEP.RecoilMultCrouch = 0.75
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SWEP.VisualRecoil = 0.75
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SWEP.VisualRecoilMultSights = 1
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SWEP.VisualRecoilCenter = Vector(2, 11, 2)
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SWEP.VisualRecoilUp = -6.15 -- Vertical tilt
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SWEP.VisualRecoilUp = -7.15 -- Vertical tilt
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SWEP.VisualRecoilSide = 0 -- Horizontal tilt
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SWEP.VisualRecoilRoll = 100 -- Roll tilt
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SWEP.VisualRecoilPunch = 3.0 -- How far back visual recoil moves the gun
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SWEP.VisualRecoilPunch = 4.0 -- How far back visual recoil moves the gun
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SWEP.VisualRecoilDampingConst = 200
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SWEP.VisualRecoilSpringMagnitude = 1.44
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SWEP.VisualRecoilPositionBumpUp = 0.25
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@ -207,11 +207,11 @@ SWEP.IronSights = {
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ViewModelFOV = 70,
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}
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SWEP.PeekPos = Vector(-1, 1, -3)
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SWEP.PeekAng = Angle(-0.25, 0.5, -40)
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SWEP.PeekPos = Vector(0.1, 1, -2)
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SWEP.PeekAng = Angle(1, 0.5, -20)
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SWEP.PeekPosReloading = Vector(0.5, 0, -1)
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SWEP.PeekAngReloading = Angle(0, 0.4, -5)
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SWEP.PeekAngReloading = Angle(1, -5, 10)
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-- Customization Menu Info
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SWEP.CustomizePos = Vector(14, 30, 2.5)
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@ -5,4 +5,9 @@ VertexLitGeneric
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$halflambert 1
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$envmap "env_cubemap"
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$envmaptint "[0 0 0]"
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$phong 1
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$phongboost 1
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$phongexponent 10
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$phongfresnelranges "[0 1 10]"
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}
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