VMT tweaks, peek pose, harder recoil

This commit is contained in:
Fesiug 2024-03-13 02:44:43 -04:00
parent c50a7ecd76
commit 468ded2228
Signed by: Fesiug
GPG Key ID: 374BFF45E1EEF243
2 changed files with 12 additions and 7 deletions

View File

@ -116,8 +116,8 @@ SWEP.ClipSize = 12
-- Recoil
SWEP.Recoil = 1
SWEP.RecoilUp = 3.2
SWEP.RecoilSide = 1.1
SWEP.RecoilUp = 4.2
SWEP.RecoilSide = 2.1
SWEP.RecoilRandomUp = 0.25
SWEP.RecoilRandomSide = 0.75
@ -134,10 +134,10 @@ SWEP.RecoilMultCrouch = 0.75
SWEP.VisualRecoil = 0.75
SWEP.VisualRecoilMultSights = 1
SWEP.VisualRecoilCenter = Vector(2, 11, 2)
SWEP.VisualRecoilUp = -6.15 -- Vertical tilt
SWEP.VisualRecoilUp = -7.15 -- Vertical tilt
SWEP.VisualRecoilSide = 0 -- Horizontal tilt
SWEP.VisualRecoilRoll = 100 -- Roll tilt
SWEP.VisualRecoilPunch = 3.0 -- How far back visual recoil moves the gun
SWEP.VisualRecoilPunch = 4.0 -- How far back visual recoil moves the gun
SWEP.VisualRecoilDampingConst = 200
SWEP.VisualRecoilSpringMagnitude = 1.44
SWEP.VisualRecoilPositionBumpUp = 0.25
@ -207,11 +207,11 @@ SWEP.IronSights = {
ViewModelFOV = 70,
}
SWEP.PeekPos = Vector(-1, 1, -3)
SWEP.PeekAng = Angle(-0.25, 0.5, -40)
SWEP.PeekPos = Vector(0.1, 1, -2)
SWEP.PeekAng = Angle(1, 0.5, -20)
SWEP.PeekPosReloading = Vector(0.5, 0, -1)
SWEP.PeekAngReloading = Angle(0, 0.4, -5)
SWEP.PeekAngReloading = Angle(1, -5, 10)
-- Customization Menu Info
SWEP.CustomizePos = Vector(14, 30, 2.5)

View File

@ -5,4 +5,9 @@ VertexLitGeneric
$halflambert 1
$envmap "env_cubemap"
$envmaptint "[0 0 0]"
$phong 1
$phongboost 1
$phongexponent 10
$phongfresnelranges "[0 1 10]"
}